Star Trek Elite Force II: Weapons

TREKCORE > GAMING > ELITE FORCE II > Weapons

There are about 14 weapons (not including the Tricorder) in the full release of Elite Force II. Close-ups of the weapons will be available when the game is released.

 TYPE II PHASER

Short for PHASed Energy Rectification, the Type II Phaser is a small handheld weapon that is common issue among Starfleet security personnel. The weapon fires a concentrated beam of energy that can kill and even evaporate a target.

The Type II Phaser is the default weapon in Star Trek Elite Force II and doesn't need ammunition. Instead, it's internal energy cells slowly regenerate themselves.

   
 TYPE III PHASER COMPRESSION RIFLE

Commonly used by Starfleet personnel during war, the Type III Phaser Compression Rifle packs a lot more punch than the Type II version. The rifle fires concentrated pulses of energy and has proven extremely effective during the Dominion War.

   
 ENHANCED COMPRESSION RIFLE

The Enhanced Compression rifle is based on the Type III Phaser Rifle and offers a higher rate of fire as well as nose-mounted energy grenade launcher. This makes the Enhanced Compression Rifle the weapon of choice for most missions.

   
 FEDERATION ASSAULT RIFLE

This weapon was developed in cooperation with the Hazard Team after their arrival in the Alpha Quadrant. The Assault Rifle offers a high rate of fire and is also equipped with a nose-mounted energy grenade launcher. This makes the rifle the weapon of choice for most missions.

   

 SNIPER RIFLE

Used for precision shots at a long distance.

   
 I-MOD

The Infinity Modulator was developed by Seven of Nine to counter the Borg's adaptive shielding technology. It automatically modulates the weapon to a new frequency in the upper EM band after each shot, which makes it impossible for a Borg drone to adapt.

The weapon features two settings. The first one results in a moderate beam of energy, while the second emits a strong energy beam, but at a reduced rate of fire.

   

 FEDERATION GRENADE LAUNCHER

Though this weapon is rarely used by Starfleet, it has proven to be a valuable part of the Hazard Team's arsenal. The grenades carry a small matter / antimatter payload enclosed in a duranium shell along with a timer which detonates the grenade after a short amount of time. This allows the user to arc grenades around corners.

Furthermore, the weapon can also be used to lay minefields. In this case, the grenades only explode when they are triggered by a nearby enemy.

   
 QUANTUM BURST

An upgraded version of the Photon Burst, the Quantum Burst fires micro torpedoes, which are tiny versions of the quantum torpedoes used by starships. Like their large counterparts, micro torpedoes carry a small amount of matter and antimatter, which is detonated upon impact.

The weapon was modified after Voyager's return to Earth and now features a link-up, which allows the user to control the torpedo's flight path.

   
 ROMULAN DISRUPTOR

The Romulan Disruptor is the standard weapon used by Romulan security personnel. Somewhat similar to the Federation Type III Phaser Compression Rifle, the Disruptor fires a concentrated beam of energy, causing the target to die a slow and painful death.

   

 ROMULAN EXPERIMENTAL RADIATION DISRUPTOR

This extremely lethal weapon fires a projectile carrying a nuclear payload, not only capable of doing extreme amounts of damage, but also contaminating the target area with lethal radiation.

   

 TETRYON GATLING GUN

The Tetryon Gatling Gun is a unique weapon that features multiple pre-fire chambers, resulting in an extremely high rate of fire. Due to the extreme recoil, the weapon slows the carrier down somwhat while firing.

   
 ATTREXIAN ARC LAUNCHER

Little is known about the Attrexian Arc Launcher. It features two very different fire modes that can be combined to result in a fatal explosion. To accomplish this, the user must first use the weapon's secondary fire mode to unleash a deadly cloud of gas, which can then be ignited using the primary fire mode.

   

 MYSTICAL STAFF

Found on an archaeological dig, very little is known about this weapon.

   
 KLINGON TETRYON GATLING GUN

The Klingon-made Tetryon Gatling Gun is a unique weapon that features multiple pre-fire chambers, resulting in an extremely high rate of fire. Due to the extreme recoil, the weapon slows the carrier down somewhat while firing.

   
 BAT'LETH

Bat'Leth is Klingon for "Sword of Honor". It is a two-handed melee weapon that has become the most popular Klingon weapon, ever since the first Bat'Leth was forged by Kahless the Unforgettable.

Though not considered essential, Starfleet encourages security personnel to familiarize themselves with the handling and usage of this weapon.

   

 FEDERATION TRICORDER

The Tricorder is a handheld scanning device and is common issue among Starfleet personnel. It used for a variety of functions, some of which are listed below:

  • Scanning for life forms: When selected, the Tricorder interlinks with the Hazard suit's eyepiece and displays a small radar screen, indicating all life forms in the vicinity.
     
  • Interlinking with computer systems: The Tricorder can interlink with most known computer systems, allowing the user to activate or deactive subsystems that would be inaccessible otherwise.
     
  • Infrared overlay: This function comes in handy when the team operates in dark areas. When activated, the overlay makes it incredibly easy to locate enemies even when it is pitch black.
     
  • Structural integrity overlay: This overlay displays the structural integrity of selected objects in order to locate weaknesses. This function is generally used when the team is trying to infiltrate a facility without taking the main entrance.
     
  • Torpedo strike mode: Players will be able to call down a torpedo attack from a ship in orbit at some point late in the game.