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The Venture is one of the newest additions to
Starfleet’s Armada, with production beginning in
2374. It is a lightly armored, highly maneuverable
scout vessel capable of deep space as well as atmospheric
flight. The Venture-class ship has limited space,
restricting a large crew compliment. This vessel is
primarily designed for reconnaissance and short-range
exploration. It is equipped with a forward firing pulse
phaser, should it need to engage in combat.
- Special Weapon: Tachyon Detection Grid
Venture-class ships can
have their sensor arrays modified to use a Tachyon
Detection Grid, allowing them to detect cloaked ships
within their sensor range.
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Initially designed as an escort vessel, the Defiant-class
began development in 2366 with the explicit
intent of defending the Federation against the Borg.
Since their initial production run, the Defiant has
quickly filled the ranks of the Federation fleet and
is now one of its most abundant starships. Each
Defiant is outfitted with two forward-firing pulse
phasers fitted onto their bow, allowing them to
unleash a barrage of firepower at any opponent they
face.
- Special Weapon: Anti-matter Mines
The Defiant-class can be modified
to carry a payload of Anti-Matter Mines. These mines
lie still in space until they detect the warp signatures
of a nearby enemy ship, causing them to hone in
on their target and detonate.
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The Steamrunner-class began production in 2371
after Starfleet realized it needed to develop a new
way to defend against the larger, disposable Jem
Ha’dar fleets. As a result, the Steamrunner is armed
with long range Tri-Cobalt Torpedoes. These torpedoes
can be fired from long range and cause massive
explosions that damage everything within range. As a
consequence for the tremendous energy it takes to
fire its weapons, the Steamrunner tends to be slower
and have less shielding than its counterparts, making
it an easy target if engaged at close range.
- Special Weapon: Engine Overload
The Steamrunner-class can be outfitted
with an Engine Overload weapon. This blast disables
the engines of multiple enemy ships, allowing them to
use their long range torpedoes on immobile targets
or escape from an incoming attack.
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The Akira was put in production in 2370 to provide
offensive strength and support to Starfleet’s
Armada. The Akira has since become an invaluable
asset to Starfleet, first by helping repel the Borg
offensive of 2373, and later in the Dominion War. Its
extensive shielding, maneuverability, and powerful
phasers banks make it useful in both offensive and
defensive situations.
- Special Weapon: Chain Reaction Pulsar
The Akira can be refit to
carry a Chain Reaction Pulsar. This devastating
weapon draws power from its initial target, then
moves to the closest enemy target, drawing even more
energy from it. The weapon continues to grow in
power until it unleashes its accumulated force on its
final target. |
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Designed originally for scientific research and exploration,
the Nebula-class starships have been refitted for
combat since the Dominion War. With an extensive
array of multi-purpose weaponry and new technology
at its disposal, the Nebula is a great compliment to
the Federation fleet. In addition to the Nebula’s
phaser banks, it can be outfitted with four special
weapons researched at the Federation Science
Facility.
Special Weapons:
- Shield Disruptor
This weapon was based on technology
adapted from the Breen shield dampening weapon. It
disables the shields of a group of enemy ships for a
short time, allowing enemy fire to damage the hull
and systems directly.
- Gemini Effect
The Gemini Effect was created as a
result of Dr. Paul Manheim’s temporal research in
2364. The Effect creates a temporal disturbance in
the Space Time Continuum, allowing two of the same
ships to exist simultaneously in different locations.
- Point Defense Phaser
The initial concept for this Planets
weapon goes back as far as the late twentieth century,
with the Strategic Defense Initiative. Perfected in
2374, the PDP destroys incoming weapons before
they can do any damage.
- Engineering Team
Each Nebula-class can be assigned
teams of Starfleet Engineers. These miracle workers
can be transported onto other allied ships, temporarly
increasing their repair rate and shield recharge
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The Sovereign is the Federation’s most advanced starship.
It also serves as the flagship of their armada. The
Sovereign’s powerful shields, cutting edge weaponry,
and advanced technology allow it to defend the
Federation and her allies from threats of any kind.
The Sovereign is armed with powerful phasers and
quantum torpedoes.
- Special Weapon: Corbomite Reflector
Originally used as a bluff by
Captain James T. Kirk, the fictitious Corbomite
Reflector became a reality in 2363 when a long
retired Engineer submitted plans for the device to
Chief Engineer Geordi LaForge. Sovereign-class vessels have since been modified to accommodate a Reflector,
which enables it to redirect enemy fire back at its
opponents. |
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The Federation Dilithium Freighter is outfitted with a
reinforced hull, capable of carrying large amounts
of unprocessed dilithium. The drain of energy
required to carry their heavy payload limits the
freighter’s speed. Freighters have no weapons,
although their heavy shielding allows them to withstand
considerable damage in combat. |
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The Federation Construction ship is loaded with a
team of Worker Bees in its cargo bay. When constructing
a station, these one-man engineering shuttlecraft
are deployed from the Construction vessel.
While the construction ship transports the raw materials,
the worker bees assemble the areas with wielding
lasers. Construction vessels are not armed with
weapons, although they are equipped with a Tractor
Beam allowing them to tow derelicts and ships with
disabled engines. |
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The Federation Starbase is the center of the
Federation fleet in a sector. Once a Starbase is operational,
crew begins to be transported into a player’s
crew pool at a steady rate. Building additional starbases
or building a starbase by a planet can increase
this rate. The Starbase can also be upgraded with up
to six Officers Quarters, increasing the total number
of the player’s officer pool. The station itself can
build Construction Ships and Freighters, the basic
units for establishing an outpost in an area. Once a
Starbase is constructed, Mining Stations, Phaser
Turrets, Sensor Arrays, Ship Yards and Research
Stations can be built. The Federation Starbase is
armed with an array of pulse phasers for defense. |
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The Federation Mining Station is necessary for
harvesting and processing Dilithium, an essential resource in the construction of ships and stations.
The facility comes with a freighter, which begins mining
the nearest dilithium moon as soon as the Mining
Station is operational. Once the freighter is full of
dilithium, it returns to the mining station to process
the dilithium. Processed dilithium is added to the
player’s Dilithium account, where it can be used to
build stations and ships. Once a Mining Station is
constructed, additional freighters can be built at the
Starbase. |
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The Federation Pulse Cannon is a small, unmanned
defensive platform. It provides support for
Federation outposts by firing pulse phasers at all
enemy vessels within its range. A player must possess
a Starbase in order to build a Pulse Phaser Turret. |
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The Federation Sensor Array is an unmanned, small
satellite that provides a player with line-of-sight in a
radius around it. The Sensor array can be modified
to use a Tachyon Detection Grid to locate cloaked ships if developed at the research station. A player
must possess a Starbase in order to build a Sensor
Array. |
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The Federation Shipyard has two bays, one for construction
and one for repair, allowing it to construct
and repair one ship at a time. The Federation
shipyard can build the Venture, Defiant, Akira and
Steamrunner-class ships. A player must possess a
Starbase in order to build a Shipyard. Once a
Shipyard is built, Quantum Torpedo Turrets can be
constructed. |
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The Federation Torpedo turret is a larger, unmanned
defensive platform. It provides support for
Federation outposts by firing quantum torpedos at
all enemy vessels within its range. A player must possess
a Starbase and a Shipyard in order to build a
Quantum Torpedo Turret. |
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The Federation Research Facility allows the player to
upgrade the Venture, Defiant, Steamrunner, Akira,
and Soverign-class, each with their own special
weapon. When each new ship’s technology is
researched, a new pod is built onto the Research
Facility. Though they are attached to the Facility,
each pods has its own shields and can be targeted
independently from the main structure. If the
Research Facility is destroyed, all pods on the facility
are destroyed with it. A player must possess a
Starbase in order to build a Research Facility. A
Research Facility can build the following pods:
- Tachyon Detection Grid -- Venture-class
- Anti-matter Mines -- Defiant-class
- Engine Overload -- Steamrunner-class
- Chain Reaction Pulsar -- Akira-class
- Corbomite Reflector -- Sovereign-class
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The Federation Advanced Shipyard has two bays, one
for repair and one for construction, like its smaller
counterpart. The Advanced Shipyard can build
Sovereign and Nebula-class vessels. A player must
possess a Shipyard and Research Facility in order to
build an Advanced Shipyard. Once the Advanced
Shipyard is constructed, the Corbomite Reflector
Pod on the Research Facility can be built. |
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The Federation Science Station allows the player to
upgrade the Nebula-class with up to four different
special weapons. When each new technology is
researched, a new pod is built onto the Science
Station. Though they are attached to the Station,
each pod has its own shields and can be targeted
independently from the main structure. If the Science
Station is destroyed, all pods on the Station are
destroyed with it. A player must possess a Shipyard
and a Research Facility in order to build a Science
Station. Nebula class can be built without science
facility - only special weapons need it. The Federation
Science Station can build the following pods:
- Shield Disruptor -- Nebula-class
- Gemini Effect -- Nebula-class
- Point Defense Phaser -- Nebula-class
- Engineering Team -- Nebula-class
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TEMPORAL
RESEARCH FACILITY |
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Recent breakthroughs in temporal mechanics has
caused Starfleet to devote entire facilities to better
understand time and how it is affected or manipulated
in the universe. These research facilities have been
able to create a Temporal Stasis Field within a confined
area of space. Modifications to their quantum
signatures prevent allied ships from being affected
by the stasis field. However, all enemy activity in that
area is frozen until the field destabilizes and time is
restored. Regular use of this device is still under
debate by the Federation Council, and for now has
only been granted during times of war or under
extreme circumstances. |