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The Interceptor’s function in the Collective is to
identify unassimilated vessels and stations, determine
their potential value, and assimilate or eliminate them
based on its evaluation. The Interceptor is equipped
with an energy beam.
- Special Weapon: Transwarp Drive
The Interceptor can be adapted
with a Transwarp Drive. This modification allows the
Interceptor to instantaneously move to a location
currently within line of sight of the Collective or its
allies, regardless of the distance.
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The Detector’s function in the Collective is to
explore areas of space, evaluate their importance,
and report its results to the Collective. The
Detector is equipped with a forward firing energy cannon.
The Detector requires a minimal crew to perform
its function.
- Special Weapon: Tachyon Detection Grid
The Detector can be adapted
to use a Tachyon Detection grid. This modification
allows the Detector to locate cloaked ships within
its sensor range.
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The Assimilator’s function in the Collective is to
assimilate or destroy all unassimilated vessels and
stations. It is equipped with high yield energy torpedoes.
- Special Weapon: Auto-Assimilator
The Assimilator can be adapted
with an Auto-Assimilator. This beam transfers crew of
an enemy ship from its target and incorporates them
into the Collective on board the Assimilator.
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The Sphere’s function in the Collective is to assimilate
or destroy all unassimilated vessels and stations. The Sphere is equipped with an energy beam. The
Sphere requires a moderate amount of Drones to
accomplish its function.
- Special Weapon: Regeneration
The Sphere can be adapted to engage
its Regenerative systems. Regenerating the Sphere
temporarily increases Its repair rate and shield
recharge rate.
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The Diamond’s function in the Collective is to assist
the coordinated assimilation of unassimilated fleets
and stations. The Diamond is equipped with an energy
beam and can be adapted with distinct technologies
necessary to accomplish its function.
Special Weapons:
- Shield Remodulation
The Diamond can be adapted to
modify the shields of an allied vessel, making them
temporarily impervious to attack.
- Computer Override
The Diamond can be adapted to
emit an override frequency to an enemy vessel, allowing
the Collective to temporarily take control of it.
- Nanites
The Diamond can be adapted to inject Borg
Nanites into an enemy’s communications system.
Infecting an opponent with Nanites results in a scrambling
of the enemy’s computer interface.
- Ultrium Burst
The Diamond can be adapted to fire
a Ultritium burst at multiple enemy targets it has
determined unsuitable for assimilation. The Ultritium
burst severely damages all vessels it targets.
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The Cube’s function in the Collective is to assimilate
or destroy all unassimilated vessels and stations.
The Cube requires a significant amount of Drones to
perform its function efficiently. The Cube is equipped
with high yield energy torpedoes and energy beams.
Special Weapons:
- Holding Beam
The Cube can be adapted to use a
Holding Beam on an enemy vessel. The Holding Beam
restricts movement of an enemy vessel and transfers
drones directly onto the enemy ship.
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The Dilithium Collector’s function in the Collective is
to mine unprocessed dilithium from moons. The
Collector is equipped with a Mining Beam to efficiently
perform its function. The Collector does not require
offensive weapons for its function. |
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The Assembler’s function in the Collective is to construct
stations. The Assembler deploys numerous drones to efficiently complete its function. The
Assembler is equipped with a Towing Beam, allowing it
to tow derelicts and vessels without functioning
engines. The Assembler does not require offensive
weapons for its function. |
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The Borg Nexus is the communications network for
the Collective in a sector. Once a Nexus is operational,
drones begin to be transported into a player’s drone
pool at a steady rate. Building additional Nexus or
building a Nexus by a planet can increase this rate.
The Nexus can also be modified with up to six additional
Power Nodes, increasing the total number of the
player’s control nodes. The Nexus itself can build
Assemblers and Collectors, the basic units for
establishing an outpost in an area. Once a Nexus is
constructed, Processing Nodes, Energy Cannons,
Detection Arrays, Assembly Matrix and Borg
Modification Center can be built. The Borg Nexus is
armed with an array of energy cannons for defense. |
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The Borg Processing Node is necessary for harvesting
and processing Dilithium, an essential resource in the
construction of ships and stations. This Node comes
with a Collector, which begins mining the nearest
dilithium moon as soon as the Processing Node is operational. Once the Collector is full of dilithium,
it returns to the Processing Node to process the
dilithium. Processed dilithium is added to the player’s
Dilithium account, where it can be used to build
stations and ships. Once a Processing Node is constructed,
additional collectors can be built at the
Nexus. |
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The Borg Energy Cannon is a small, unmanned defensive
platform. It provides support for the Collective
by firing energy blasts at all enemy vessels within its
range. A player must possess a Nexus in order to
build an Energy Cannon. |
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The Borg Detection Array is an unmanned, small
satellite that provides a player with line-of-sight in a
radius around it. The Sensor array can be modified
to use a Tachyon Detection Grid to locate cloaked
ships if developed at the Technology Node. A player
must possess a Nexus in order to build a Detection
Array. |
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The Borg Assembly Matrix has two bays, one for construction
and one for repair, allowing it to construct and
repair one ship at a time. The Assembly Matrix can
build the Detector, Interceptor, Sphere and
Assimilator-class ships. A player must possess a
Nexus in order to build an Assembly Matrix. Once an
Assembly Martix is operational, Energy Torpedo
Turrets can be constructed. |
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The Borg Torpedo turret is a larger, unmanned
defensive platform. It provides support for Borg
installations by firing energy torpedos at all enemy
vessels within its range. A player must possess a
Nexus and an Assembly Matrix in order to build an
Torpedo Turret. |
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The Modification Center allows the player to modify
the Detector, Interceptor, Sphere, Assimilator, and
Cube-class ships, each with their own special weapon.
When each new ship’s technology is researched, a new
pod is built onto the Modification Center. Though
they are attached to the Modification Center, each
pod has its own shields and can be targeted independently
from the main structure. If the Modification
Center is destroyed, all pods on the facility are
destroyed with it. A player must possess a Nexus in
order to build a Modification Center.
- Tachyon Detection Grid -- Detector
- Transwarp Drive -- Interceptor
- Auto-Assimilator -- Assimilator
- Regeneration -- Sphere
- Holding Beam -- Cube
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The Borg Advanced Assembly Matrix has two bays, one
for repair and one for construction, like its smaller
counterpart. The Advanced Assembly Matrix can build
Cube and Diamond-class ships. A player must possess
an Assembly Matrix and Modification Center in order
to build a Borg Advanced Assembly Matrix. Once the
Advanced Assembly Matrix is constructed, the
Holding Beam Pod on the Modification Center can be
built. |
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The Borg Technology Node allows the player to modify
the Diamond with up to four distinct special weapons.
When each new technology is acquired, a new pod is
built onto the Technology Node. Though they are
attached to the Node, each pods has its own shields
and can be targeted independently from the main
structure. If the Technology Node is destroyed, all
pods on the facility are destroyed with it. A player
must possess an Assembly Matrix and a Modification
Center in order to build a Technology Node. Once a
Technology Node is constructed, Diamonds can be built.
- Shield Remodulation -- Diamond
- Computer Overdrive -- Diamond
- Nanites -- Diamond
- Ultrium Burst -- Diamond
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The Transwarp Gate allows the Collective to open a
Transwarp Conduit from the Gate’s origin to another
location. Any number of vessel can travel either way
through the conduit while it is open. The tremendous
energy required to maintain the conduit prevents it
from being open permenantly. A player must possess
an Advanced Assembly Matrix and a Technology Node
in order to construct a Transwarp Gate. |