NEWS              GENERAL    TOS    TAS    TNG    DS9    VOY    ENT    DSC    PIC    LOW    PRO    SNW    ACADEMY    MOVIES    GAMING    
Mar 18, 2025 - [LOW] LOWER DECKS S4 Screencaps: "The Inner Fight"
Mar 17, 2025 - [DSC] DISCOVERY Season 5 Screencaps: "Lagrange Point"
Mar 16, 2025 - [HOME] WeeklyTrek: STRANGE NEW WORLDS Starts Season 4 Filming
Mar 15, 2025 - [TOS] TOS Season 1 Screencaps: Remastered Visual Effects
Mar 14, 2025 - [TOS] Master Replicas Recreates Original STAR TREK Coffee Cup
Mar 14, 2025 - [HOME] Fundraiser Success - Thanks to You!
Mar 14, 2025 - [DS9] "Star Trek: Deep Space Nine" Episode Trailers — Season 7
Mar 13, 2025 - [PRO] PRODIGY 213 Blu-ray Screencaps: "Cracked Mirror"
Mar 13, 2025 - [PRO] PRODIGY 212 Blu-ray Screencaps: "A Tribble Called Quest"
Mar 11, 2025 - [DS9] CherryTree Debuts DS9-Inspired Raktajino Mug Replica
Mar 09, 2025 - [HOME] REVIEW: Fanhome's Stargazer and Farragut Models, Plus: Subscriptions Reopen March 10!
Mar 08, 2025 - [LOW] LOWER DECKS S4 Screencaps: "Caves"
Mar 08, 2025 - [DSC] DISCOVERY Season 5 Screencaps: "Labryinths"
Mar 07, 2025 - [DS9] "Star Trek: Deep Space Nine" Episode Trailers — 'Final Chapter'
Mar 06, 2025 - [SNW] STRANGE NEW WORLDS Season 3 Character Portraits Arrive!
Mar 05, 2025 - [HOME] INTERVIEW: Brian Volk-Weiss on Nacelle's New TREK Action Figures
Mar 04, 2025 - [HOME] Nacelle Launches Preorders for New STAR TREK Action Figures
Mar 04, 2025 - [HOME] 2025 TrekCore Fundraiser Begins
Mar 03, 2025 - [SNW] STRANGE NEW WORLDS Begins Production on Season 4
Mar 03, 2025 - [MOV] STAR TREK: SECTION 31 Arrives on 4K and Blu-ray This April
Mar 03, 2025 - [DS9] "Star Trek: Deep Space Nine" Episode Trailers — Season 6
Mar 01, 2025 - [HOME] The KHAN Audio Drama Lives, Plus: New TREK Ship Models & Books
Feb 26, 2025 - [HOME] Fanhome Reveals Next TREK Starships, Including USS Dauntless
Feb 25, 2025 - [PRO] PRODIGY S2 Screencaps: "The Last Flight of the Protostar, Part 1"
Feb 25, 2025 - [PRO] PRODIGY S2 Screencaps: "The Last Flight of the Protostar, Part 2"
Feb 22, 2025 - [DS9] "Star Trek: Deep Space Nine" Episode Trailers — Season 5
Feb 22, 2025 - [HOME] WeeklyTrek: STARFLEET ACADEMY Wraps Season 1 Production
Feb 17, 2025 - [LOW] LOWER DECKS S4 Screencaps: "A Few Badgeys More"
Feb 17, 2025 - [DSC] DISCOVERY Season 5 Screencaps: "Erigah"
Feb 16, 2025 - [HOME] Interview: Ben Robinson on Master Replica's New TREK Figures
Star Trek Armada: Ships and Stations: Borg
 GENERAL LINKS:
 GAMING HOME
 ONLINE GAMES
 SCREENSHOTS
 ALL GAMES:
 ALPHA LIST
 CHRONO LIST
 PLATFORM LIST
 NEW GAMES:
 STAR TREK ONLINE
 STAR TREK
 ST TIMELINES

TREKCORE > GAMING > ARMADA > SHIPS AND STATIONS > Borg

 INTERCEPTOR
The Interceptor’s function in the Collective is to identify unassimilated vessels and stations, determine their potential value, and assimilate or eliminate them based on its evaluation. The Interceptor is equipped with an energy beam.
  • Special Weapon: Transwarp Drive
    The Interceptor can be adapted with a Transwarp Drive. This modification allows the Interceptor to instantaneously move to a location currently within line of sight of the Collective or its allies, regardless of the distance.
 DETECTOR
The Detector’s function in the Collective is to explore areas of space, evaluate their importance, and report its results to the Collective. The Detector is equipped with a forward firing energy cannon. The Detector requires a minimal crew to perform its function.
  • Special Weapon: Tachyon Detection Grid
    The Detector can be adapted to use a Tachyon Detection grid. This modification allows the Detector to locate cloaked ships within its sensor range.
 ASSIMILATOR
The Assimilator’s function in the Collective is to assimilate or destroy all unassimilated vessels and stations. It is equipped with high yield energy torpedoes.
  • Special Weapon: Auto-Assimilator
    The Assimilator can be adapted with an Auto-Assimilator. This beam transfers crew of an enemy ship from its target and incorporates them into the Collective on board the Assimilator.
 SPHERE
The Sphere’s function in the Collective is to assimilate or destroy all unassimilated vessels and stations. The Sphere is equipped with an energy beam. The Sphere requires a moderate amount of Drones to accomplish its function.
  • Special Weapon: Regeneration
    The Sphere can be adapted to engage its Regenerative systems. Regenerating the Sphere temporarily increases Its repair rate and shield recharge rate.
 DIAMOND
The Diamond’s function in the Collective is to assist the coordinated assimilation of unassimilated fleets and stations. The Diamond is equipped with an energy beam and can be adapted with distinct technologies necessary to accomplish its function.

Special Weapons:

  • Shield Remodulation
    The Diamond can be adapted to modify the shields of an allied vessel, making them temporarily impervious to attack.
  • Computer Override
    The Diamond can be adapted to emit an override frequency to an enemy vessel, allowing the Collective to temporarily take control of it.
  • Nanites
    The Diamond can be adapted to inject Borg Nanites into an enemy’s communications system. Infecting an opponent with Nanites results in a scrambling of the enemy’s computer interface.
  • Ultrium Burst
    The Diamond can be adapted to fire a Ultritium burst at multiple enemy targets it has determined unsuitable for assimilation. The Ultritium burst severely damages all vessels it targets.
 CUBE
The Cube’s function in the Collective is to assimilate or destroy all unassimilated vessels and stations. The Cube requires a significant amount of Drones to perform its function efficiently. The Cube is equipped with high yield energy torpedoes and energy beams.

Special Weapons:

  • Holding Beam
    The Cube can be adapted to use a Holding Beam on an enemy vessel. The Holding Beam restricts movement of an enemy vessel and transfers drones directly onto the enemy ship.
 COLLECTOR
The Dilithium Collector’s function in the Collective is to mine unprocessed dilithium from moons. The Collector is equipped with a Mining Beam to efficiently perform its function. The Collector does not require offensive weapons for its function.
   
 ASSEMBLER
The Assembler’s function in the Collective is to construct stations. The Assembler deploys numerous drones to efficiently complete its function. The Assembler is equipped with a Towing Beam, allowing it to tow derelicts and vessels without functioning engines. The Assembler does not require offensive weapons for its function.
   
 NEXUS
The Borg Nexus is the communications network for the Collective in a sector. Once a Nexus is operational, drones begin to be transported into a player’s drone pool at a steady rate. Building additional Nexus or building a Nexus by a planet can increase this rate. The Nexus can also be modified with up to six additional Power Nodes, increasing the total number of the player’s control nodes. The Nexus itself can build Assemblers and Collectors, the basic units for establishing an outpost in an area. Once a Nexus is constructed, Processing Nodes, Energy Cannons, Detection Arrays, Assembly Matrix and Borg Modification Center can be built. The Borg Nexus is armed with an array of energy cannons for defense.
   
 RESOURCE PROCESSING NODE
The Borg Processing Node is necessary for harvesting and processing Dilithium, an essential resource in the construction of ships and stations. This Node comes with a Collector, which begins mining the nearest dilithium moon as soon as the Processing Node is operational. Once the Collector is full of dilithium, it returns to the Processing Node to process the dilithium. Processed dilithium is added to the player’s Dilithium account, where it can be used to build stations and ships. Once a Processing Node is constructed, additional collectors can be built at the Nexus.
   
 ENERGY CANNON
The Borg Energy Cannon is a small, unmanned defensive platform. It provides support for the Collective by firing energy blasts at all enemy vessels within its range. A player must possess a Nexus in order to build an Energy Cannon.
   
 DETECTION ARRAY
The Borg Detection Array is an unmanned, small satellite that provides a player with line-of-sight in a radius around it. The Sensor array can be modified to use a Tachyon Detection Grid to locate cloaked ships if developed at the Technology Node. A player must possess a Nexus in order to build a Detection Array.
   
 BORG ASSEMBLY MATRIX
The Borg Assembly Matrix has two bays, one for construction and one for repair, allowing it to construct and repair one ship at a time. The Assembly Matrix can build the Detector, Interceptor, Sphere and Assimilator-class ships. A player must possess a Nexus in order to build an Assembly Matrix. Once an Assembly Martix is operational, Energy Torpedo Turrets can be constructed.
   
 TORPEDO TURRET
The Borg Torpedo turret is a larger, unmanned defensive platform. It provides support for Borg installations by firing energy torpedos at all enemy vessels within its range. A player must possess a Nexus and an Assembly Matrix in order to build an Torpedo Turret.
   
 MODIFICATION CENTER
The Modification Center allows the player to modify the Detector, Interceptor, Sphere, Assimilator, and Cube-class ships, each with their own special weapon. When each new ship’s technology is researched, a new pod is built onto the Modification Center. Though they are attached to the Modification Center, each pod has its own shields and can be targeted independently from the main structure. If the Modification Center is destroyed, all pods on the facility are destroyed with it. A player must possess a Nexus in order to build a Modification Center.
  • Tachyon Detection Grid -- Detector
  • Transwarp Drive -- Interceptor
  • Auto-Assimilator -- Assimilator
  • Regeneration -- Sphere
  • Holding Beam -- Cube
 ADVANCED ASSEMBLY MATRIX
The Borg Advanced Assembly Matrix has two bays, one for repair and one for construction, like its smaller counterpart. The Advanced Assembly Matrix can build Cube and Diamond-class ships. A player must possess an Assembly Matrix and Modification Center in order to build a Borg Advanced Assembly Matrix. Once the Advanced Assembly Matrix is constructed, the Holding Beam Pod on the Modification Center can be built.
   
 TECHNOLOGY NODE
The Borg Technology Node allows the player to modify the Diamond with up to four distinct special weapons. When each new technology is acquired, a new pod is built onto the Technology Node. Though they are attached to the Node, each pods has its own shields and can be targeted independently from the main structure. If the Technology Node is destroyed, all pods on the facility are destroyed with it. A player must possess an Assembly Matrix and a Modification Center in order to build a Technology Node. Once a Technology Node is constructed, Diamonds can be built.
  • Shield Remodulation -- Diamond
  • Computer Overdrive -- Diamond
  • Nanites -- Diamond
  • Ultrium Burst -- Diamond
 TRANSWARP GATE
The Transwarp Gate allows the Collective to open a Transwarp Conduit from the Gate’s origin to another location. Any number of vessel can travel either way through the conduit while it is open. The tremendous energy required to maintain the conduit prevents it from being open permenantly. A player must possess an Advanced Assembly Matrix and a Technology Node in order to construct a Transwarp Gate.


BACK TO GAMES HOME, BACK TO ARMADA INDEX, Quick Armada links: Audio, Cheats, Concept Art Credits, Developer Diary, Downloads, FAQ, Interviews, Links, Matrox Graphics, Miscellaneous Images, Reviews, Ships and Stations, Story Synopsis, Support, Videos, Wallpaper

 
TrekCore.com is not endorsed, sponsored or affiliated with Paramount, CBS Studios, Paramount Pictures, or the Star Trek franchise.
All STAR TREK images, trademarks and logos are owned by CBS Studios Inc. and/or Paramount Pictures.
All original TrekCore.com content (c) 2025 Trapezoid Media, LLC. - Terms & Conditions