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Mar 17, 2025 - [DSC] DISCOVERY Season 5 Screencaps: "Lagrange Point" Mar 16, 2025 - [HOME] WeeklyTrek: STRANGE NEW WORLDS Starts Season 4 Filming Mar 15, 2025 - [TOS] TOS Season 1 Screencaps: Remastered Visual Effects Mar 14, 2025 - [TOS] Master Replicas Recreates Original STAR TREK Coffee Cup Mar 14, 2025 - [HOME] Fundraiser Success - Thanks to You! Mar 14, 2025 - [DS9] "Star Trek: Deep Space Nine" Episode Trailers  Season 7 Mar 13, 2025 - [PRO] PRODIGY 213 Blu-ray Screencaps: "Cracked Mirror" Mar 13, 2025 - [PRO] PRODIGY 212 Blu-ray Screencaps: "A Tribble Called Quest" Mar 11, 2025 - [DS9] CherryTree Debuts DS9-Inspired Raktajino Mug Replica Mar 09, 2025 - [HOME] REVIEW: Fanhome's Stargazer and Farragut Models, Plus: Subscriptions Reopen March 10! Mar 08, 2025 - [LOW] LOWER DECKS S4 Screencaps: "Caves" Mar 08, 2025 - [DSC] DISCOVERY Season 5 Screencaps: "Labryinths" Mar 07, 2025 - [DS9] "Star Trek: Deep Space Nine" Episode Trailers  'Final Chapter' Mar 06, 2025 - [SNW] STRANGE NEW WORLDS Season 3 Character Portraits Arrive! Mar 05, 2025 - [HOME] INTERVIEW: Brian Volk-Weiss on Nacelle's New TREK Action Figures Mar 04, 2025 - [HOME] Nacelle Launches Preorders for New STAR TREK Action Figures Mar 04, 2025 - [HOME] 2025 TrekCore Fundraiser Begins Mar 03, 2025 - [SNW] STRANGE NEW WORLDS Begins Production on Season 4 Mar 03, 2025 - [MOV] STAR TREK: SECTION 31 Arrives on 4K and Blu-ray This April Mar 03, 2025 - [DS9] "Star Trek: Deep Space Nine" Episode Trailers  Season 6 Mar 01, 2025 - [HOME] The KHAN Audio Drama Lives, Plus: New TREK Ship Models & Books Feb 26, 2025 - [HOME] Fanhome Reveals Next TREK Starships, Including USS Dauntless Feb 25, 2025 - [PRO] PRODIGY S2 Screencaps: "The Last Flight of the Protostar, Part 1" Feb 25, 2025 - [PRO] PRODIGY S2 Screencaps: "The Last Flight of the Protostar, Part 2" Feb 22, 2025 - [DS9] "Star Trek: Deep Space Nine" Episode Trailers  Season 5 Feb 22, 2025 - [HOME] WeeklyTrek: STARFLEET ACADEMY Wraps Season 1 Production Feb 17, 2025 - [LOW] LOWER DECKS S4 Screencaps: "A Few Badgeys More" Feb 17, 2025 - [DSC] DISCOVERY Season 5 Screencaps: "Erigah" Feb 16, 2025 - [HOME] Interview: Ben Robinson on Master Replica's New TREK Figures Feb 14, 2025 - [PRO] PRODIGY Season 2 Screencaps: "The Devourer of All Things, Part 1" |
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Stage 9: Miscellaneous Information |
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TREKCORE > GAMING > STAGE 9 > Miscellaneous Information
About Stage 9 Once the ship is completed, we’ll be adding in some subtle easter eggs and creating different things to interact within each room. The LCARS displays will one day allow you to perform various actions in the game by pressing buttons on the displays. After that, we’ll see where the project takes us. For now, it’s a walkthrough. It may become a game. It may continue to be a walkthrough only for a very long time. Licensing is a pipe dream after all! Thanks to the power of Unreal Engine 4, this works on PC, Mac, and Linux. It also works on virtual reality headsets like the HTC Vive and Oculus Rift, mobile VR like Gear VR and possibly even straight from the web browser or limitedly, with iPhone and Android phones! For now, we’re limiting our efforts to PC, Mac, two VR headsets, and occasionally Linux. Our team is multi-national with people in the USA, UK, Europe, South America, and Asia and we work on Stage 9 after our day jobs are done. More often than not, you’ll find us racing home to get working on Stage 9! However, we do keep a work-life balance and often prioritize our family first, there’s no pressure to get things done by a certain time (except a few days before a new version release). If you’d like to join us, we’re mainly looking for programmers who know UE4 and Blueprints who are willing to contribute their talents freely to this project! Join our Discord and let us know what experience you have!
A little bit of history Scragnog: I grew up with Star Trek, and TNG would always be my favourite series to watch. I’m pretty sure my family would admit that I’ve been fairly obsessed with Star Trek over the years, but to me, the thought of exploring that ship somehow excited me so much! I started what would become Stage 9 in 2012 in the Valve Source Engine, which was really the only game engine that I was familiar with at the time. It was all very frustrating though, Valve don’t like to make things easy, just adding a texture was hard work! After a while I moved onto CryEngine and it was clear it was a step up in technology, but CryTek and their lack of engine documentation killed that one pretty quickly!! Last year I started playing with Unreal Engine 4 (just prior to when it went free) and decided that if I was going to move forward with this project, this was the engine for it. Epic Games are at the bleeding edge of game technology, which combined with the ease of use of the engine just makes everything so straightforward.
Then and Now
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