|
|
TREKCORE >
GAMING >
BIRTH OF THE FEDERATION > FAQ
GENERAL QUESTIONS
1. When was Star Trek TNG The Birth of the Federation released?
2. What are Star Trek TNG The Birth of the Federation’s system requirements?
3. Who made this great game?
4. Is anyone from Star Trek: The Next Generation voice acting in Birth of the Federation?
5. Is there a demo for Star Trek TNG The Birth of the Federation?
6. Is there a patch for Star Trek TNG The Birth of the Federation?
7. What version of DirectX does Birth of the Federation require?
8. Will this game work on Windows XP?
9. Can I make/edit my own maps?
GAME QUESTIONS
1. What races are playable in Birth of the Federation?
2. How do I make loads of cash?
3. How do I acquire more planetary systems?
4. Which systems should I target for colonisation?
5. Which systems should I not waste my colony ships on?
6. At the beginning of the game, I should build a fleet of colony ships and rush around the galaxy spreading my people hither and thither to win?
7. How do I increase general morale within my empire?
8. What are 'emergency morale programs'?
9. Which minor races are useful in intelligence?
10. How do I train the crew?
11. How do I speed up my research?
12. Say I want to fight. How do I do it?
GENERAL QUESTIONS
ANSWERS
GAME QUESTIONS ANSWERS
|
1. What races are playable in Birth of the Federation?
You can play as either one of these races: Federation, Klingons, Romulans, Ferengi, and Cardassians. |
|
|
|
2. How do I make loads of cash?
Simple. Each system you control within your empire has a population (measured in millions) who you can assign to five main areas of endeavour. These are:
- Food Production: If you’re not running enough farms to support the
population’s hamburger joints then they starve. Dead people = no cash.
- Industry: Not enough people slaving away in the factories? = no cash.
- Energy: Not enough people working in energy? = failing planetary
defences, unpowered shipyards, special intelligence, research and food
structures = no cash.
- Intelligence: Not enough CIA types spooking around the galaxy? A lot of
unemployed Odos? = bad internal security = enemy agents bombing all your hard
work and stealing all your cash.
- Research: Not enough eggheads blowing things up in the lab = no access to
improved ships, industrial, espionage, food structures …cash.
So, the more systems, the more people. The more people, the more work you can
give them. The more work, the more cash. The more cash, the more ships. The more
ships, the more win. Remember, God is on the side of the big battalions or in
the words of the Grand Nagus, ‘More is good, all is better.’ |
|
|
|
3. How do I acquire more planetary systems?
In any system with a shipyard you build a colony ship (you actually start the
game with one in your home system). You then send this to a suitable uninhabited
system and order it to terraform the planets there until all are class M
(habitable for organic life). You then order the ship to colonise the system.
Voila! New colony = more population = ultimately, more cash. |
|
|
|
4. Which systems should I target for colonisation?
Ultimately, all you can. However, especially in the early stages of the game, it pays to be a little more strategic and grab the juiciest systems you can first. These are:
- The largest systems with the fastest rates of population growth
- Large systems with arctic, barren, oceanic and terran planets
- (With random events ‘on’) Any system where the star is not a red giant
- Any system with dilithium
- And, best of all, a combination of all of the above
|
|
|
|
5. Which systems should I not waste my colony ships on?
Any small volcanic or jungle system. You can mop these up later in the game when
you loll at the pinnacle of a large corrupt empire larging it with your Dominion
buddies. |
|
|
|
6. At the beginning of the game, I should build a fleet of colony ships and rush around the galaxy spreading my people hither and thither to win?
Ha ha ha. Just try it and see how far your little peace fleet gets when the
Klingon High Council decides you’re getting too big for your boots or the
Cardassians smell a weakness in your defenses. |
|
|
|
7. How do I increase general morale within my empire?
There are four methods to accomplish this:
- Acquire colonies or member states
- Build ‘morale boosting’ structures
- Run emergency morale programs
- Win battles
|
|
|
|
8. What are 'emergency morale programs'?
Every empire has its emergency morale programs. For the Cardassians this is
the Inquisition, the Romulans, a Tribunal, the Klingons, Police State,
Federation, Martial law and the Ferengi the Festival of Fun. All are outside the
rules of production (i.e., takes place over a set time period regardless of the
colony size/industry), can’t be purchased and, we hope, stop the angry
indigenous dissidents from overthrowing our rightful government and depriving
the empire of a source of labor. |
|
|
|
9. Which minor races are useful in intelligence?
They are the Betazoids, the Ulians, the
Ktarians, then the Bolians and Yridians. The Betazoids beef up internal security
with their telepathic Counselling Academy, the Ulians up your intelligence
across the board with their Psychohistorical Archive, the Ktarians up your
sabotage potential by distributing addictive computer games among your enemies
from their notorious Game Studio. The Bolians are good at cosmetic alteration (make a fortune in
Hollywood) and the Yridians peddle information. Befriend these races and make
them part of your team. If someone else gets them first, make them your primary
targets of war later in the game. |
|
|
|
10. How do I train the crew?
Your crew can be trained by three ways:
- At a home system training facility
- In combat
- At a minor race training facility
|
|
|
|
11. How do I speed up my research?
You can spped up your research three different ways:
- Build research structures (usually laboratories) and stick some population units to work them
- Build energy powered research structures and power them
- Acquire minor races with research talents, then build and power their special structures
|
|
|
|
12. Say I want to fight. How do I do it?
On the screen your fleet and the enemies are displayed facing each other. If you
click on one your ships the whole class will be selected in green (i.e.: all
fast attack, all command, all non-combatant, strike etc) and a list of orders
will appear. After you have selected your orders you then select the opposing
ship group that you want to target. |
|
|