NEWS              GENERAL    TOS    TAS    TNG    DS9    VOY    ENT    DSC    PIC    LOW    PRO    SNW    ACADEMY    MOVIES    GAMING    
Apr 10, 2025 - [TOS] TOS Season 3 Screencaps: Remastered Visual Effects
Apr 09, 2025 - [HOME] Nichelle Nichols Space Camp to Launch in January 2026
Apr 09, 2025 - [PRO] PRODIGY Season 2 Screencaps: "Ouroboros, Part II"
Apr 07, 2025 - [PRO] PRODIGY Season 2 Screencaps: "Ouroboros, Part I"
Apr 07, 2025 - [HOME] WeeklyTrek: STRANGE NEW WORLDS Season 3 Teaser Arrives
Apr 05, 2025 - [LOW] LOWER DECKS S4 Screencaps: "Old Friends, New Planets"
Apr 03, 2025 - [HOME] Preview: TREK Food & Drink Menu at Universal Fan Fest Nights
Apr 02, 2025 - [HOME] Nacelle Announces International Availability for TREK Figures
Apr 02, 2025 - [SNW] Watch the STRANGE NEW WORLDS Season 3 Teaser Trailer!
Mar 30, 2025 - [HOME] Nacelle Reveals Wave 2 STAR TREK Action Figure Lineup
Mar 30, 2025 - [PRO] PRODIGY Season 2 Screencaps: "Touch of Grey"
Mar 30, 2025 - [PRO] PRODIGY Season 2 Screencaps: "Brink"
Mar 29, 2025 - [HOME] Master Replicas, Hiya Toys Launch New STAR TREK Preorders
Mar 29, 2025 - [LOW] LOWER DECKS Season 5 on Blu-ray: Review & Giveaway
Mar 28, 2025 - [TOS] Wand Company Tricorder Replica Pricing, Fulfillment Plan Revealed
Mar 27, 2025 - [DSC] DISCOVERY Season 5 Screencaps: "Life, Itself"
Mar 24, 2025 - [TOS] TOS Season 2 Screencaps: Remastered Visual Effects
Mar 23, 2025 - [HOME] IDW Unveils Three STAR TREK Comic Miniseries for 2025
Mar 23, 2025 - [TOS] Master Replicas Offers Full-Sized Original Enterprise Plaque
Mar 21, 2025 - [PRO] PRODIGY 214 Blu-ray Screencaps: "Ascension, Part I"
Mar 21, 2025 - [PRO] PRODIGY 215 Blu-ray Screencaps: "Ascension, Part II"
Mar 19, 2025 - [DS9] Video Update: "DS9" Interviews & Behind-the-Scenes
Mar 18, 2025 - [LOW] LOWER DECKS S4 Screencaps: "The Inner Fight"
Mar 17, 2025 - [DSC] DISCOVERY Season 5 Screencaps: "Lagrange Point"
Mar 16, 2025 - [HOME] WeeklyTrek: STRANGE NEW WORLDS Starts Season 4 Filming
Mar 15, 2025 - [TOS] TOS Season 1 Screencaps: Remastered Visual Effects
Mar 14, 2025 - [TOS] Master Replicas Recreates Original STAR TREK Coffee Cup
Mar 14, 2025 - [HOME] Fundraiser Success - Thanks to You!
Mar 14, 2025 - [DS9] "Star Trek: Deep Space Nine" Episode Trailers — Season 7
Mar 13, 2025 - [PRO] PRODIGY 213 Blu-ray Screencaps: "Cracked Mirror"
Star Trek Online: Designer Diary : Development Update
 GENERAL LINKS:
 GAMING HOME
 ONLINE GAMES
 SCREENSHOTS
 ALL GAMES:
 ALPHA LIST
 CHRONO LIST
 PLATFORM LIST
 NEW GAMES:
 STAR TREK ONLINE
 STAR TREK
 ST TIMELINES

TREKCORE > GAMING > STAR TREK ONLINE > DESIGNER DIARY > Development Update

PUBLISHED: Dec 23, 2005
AUTHOR:
Daron Stinnett

Here's a brief summary of the latest happenings within the STO development team:
The engineering and art teams have been working together to see how close we can get to photo-realistic, real time ship interior renders. They've started with the TNG era Galaxy class since it is so iconic and also happens to be the setting for at least one major hub. For this particular exercise, they modeling and rendering a hallway, turbolift, and the observation lounge and rendering it all in real-time with next-generation lighting & material effects. Their results are stunning. Once we've completed look development for our other two environment types (space & ground), we'll release some screenshots - figure sometime before summer...

We have our first character modeled, which is a female Vulcan. Though we're not ready to have a character walking around in the game yet, we went ahead and built her so that we'd have at least a static character to pose in our interiors so we could better judge proportions and evaluate how to render characters within our environment. The new uniforms look even better in 3D.

Ken's team is continuing to concept the interior of a Galaxy class to study how we can create spaces that will allow the Galaxy to serve as what is effectively a player city. In my last update, I mentioned how we were diagramming deck layout. Now we have perspective drawings of familiar spaces that have been revised, and new spaces that have never before been seen. We will be releasing a few of these drawings very soon to give everyone an idea of where we're heading.

We're continuing to add to our team. I mentioned a few of these new team members in my last update, but I want to share a little more on everyone's background to give you a sense of the talented team we're putting together.

  • Ira Goeddel (Character Technical Director) - Ira comes to us from New Pencil, a contract art development house where Ira gained extensive experience working within and creating new art pipelines for games throughout the industry including The Sims and our very own Gods & Heroes.
  • Lorien Gremore (Production Assistant) - Lorien brings her recent experience working on the operations side of The Matrix Online and before that, experience playing and helping create MUDs. Her role is to support our development process in any number of ways and we're pleased to have her perspective and experience with live team operations incorporated into pre-live development process.
  • TJ Holleran (Art Technical Director) - TJ joins us from Microsoft Game Studios working on a variety of sports titles for the XBOX. TJ's role on STO is to oversee the technical aspects of our art development and to bridge the gap between Art, Game Design, and Engineering.
  • Todd Berkebile (Server Lead) - Todd will be leading the development of our server-side technologies. Todd's experience at Turbine working on Asheron's Call as well as shared technologies for D&D Online, LOTR Online, and previously at Microsoft, gives him formidable server technology chops as well as a deep understanding of the MMO development process.
  • Michael Stemmle (Story Lead) - Adventure game fans will recognize Mike as the co-creator and Director of hit titles such as Escape from Monkey Island and Sam & Max Hit the Road. And his writing credits include many other great titles such as Jedi Knight II, Indiana Jones and the Fate of Atlantis, KOTOR II - the list goes on and on. We're pleased to have Mike's writing and adventure experience, not to mention his enthusiasm for MMORPGs and his encyclopedic knowledge of Star Trek characters and stories from every era of Star Trek.

I'll finish this development update with a list of some of the design issues that Glen, Eric, and Mike are currently tackling:

  • Travel - We're finally getting a handle on how we're going to deal with player travel throughout the galaxy. We've wrestled with this issue for a while with some advocating instant travel to destinations while others on the team wanted the freedom to explore the galaxy. But we all agreed that for there to be a travel component to Star Trek Online, it needed to be entertaining since you'll be doing a lot of it. Our design challenge was how to turn the empty space in-between destinations into an environment that is exciting and will capture notion of space exploration and reward players for doing so. So I'm pleased to report that while we haven't yet finalized our travel design, that STO will indeed have robust support for travel within and free-form exploration of the galaxy.
  • Mission & Skill Systems - We've recently taken a first pass at describing how our mission (quest) system will work and the player skill tree. These are both extensive and important systems that we've only just begun to document. But we're pleased to be making progress on them and we're looking forward to sharing details soon.
  • State of the Galaxy - Mike has recently put together a "State of the Galaxy" document that describes the political and cultural landscape of the major forces within the galaxy at the start of STO. While this document reveals too much about our story to release in its entirety, Mike will be talking about this document in another update that will be posted later today.

Happy Holidays!
Daron Stinnett - Executive Producer



BACK TO GAMES HOME, BACK TO STAR TREK ONLINE INDEX, Quick Star Trek Online links: Audio:Podcasts Images: Concept Art, Early Concept Art, Miscellaneous Images, Perpetual Misc Images, Perpetual Screenshots, Perpetual Renders, Screenshots, Wallpapers Information: Credits, FAQ, Perpetual Developer Diary, TrekCore Interview with Perpetual, PR 1, PR 2, PR 3, PR 4, PR 5, PR 6, PR 7, Preview: Game Informer 1, Preview: Game Informer 2, Star Trek Online News Video: Previews, Trailers and Game Play

 

TrekCore.com is not endorsed, sponsored or affiliated with Paramount, CBS Studios, Paramount Pictures, or the Star Trek franchise.
All STAR TREK images, trademarks and logos are owned by CBS Studios Inc. and/or Paramount Pictures.
All original TrekCore.com content (c) 2025 Trapezoid Media, LLC. - Terms & Conditions