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TREKCORE >
GAMING >
STAR TREK ONLINE >
DESIGNER DIARY > Development Update
PUBLISHED: September 29, 2005 AUTHOR:
Daron Stinnett It's been a busy month and I'd
like to give everyone a brief update on our progress:
* We're growing! STO now has 10 team members with recent additions
including: Ira (Character TD), Eric (Systems Designer), Todd (Server
Lead), Lorien (Production Assistant), Jesse (Level Designer), with more
new additions coming soon. And we've recently moved into a great new
office space that the STO team will call home. I should also mention
that we're looking to fill a Reference Artist position. It is an
entry-level position and a great opportunity to get into the business. I
suspect there are a few of you in the community that know someone who
could be our expert at compiling and cataloging Star Trek visual
reference material from the web and other sources. Please see the
Perpetual website for more information.
* Glen and Eric have been hammering through a lot of major design
issues. You've seen the result of some of their work with Eric's recent
economy post. Other significant accomplishments include ground and space
combat designs. I'm really pleased with their results and I expect that
we'll be revealing more about these systems in the next few months. One
particular challenge was how to translate the traditional Star Trek
roles (aka player classes) into meaningful roles for an MMORPG. They
came up with a great system that will allow for a lot of variety with
the ability for players to specialize within a few selected departments.
The issue of player classes was a good example of where the mechanics of
the series doesn't quite align with the good game design. I'm really
pleased with how they've solved this dilemma for great gameplay without
compromising the spirit of Star Trek.
* Ian is making great progress on our client engine and we're starting
to see early examples of our real-time graphics. My short remark here
doesn't begin to pay tribute to the significance of this piece of
progress. We should be flying a camera around some sample interiors soon
and having a character walking around is not too far off either.
* Ken and Ira have been playing around with ship interior construction
techniques and most importantly, determining interior space proportions
that both feel right and are 3rd person camera friendly. This is a tough
issue and I can't say we've figured it out yet. But we're making
progress.
* The design team is busy mapping out the interior of a Galaxy class
starship as our first test of how we'll design a major hub. The
challenge is to create a space that serves all the necessary functions
of an MMO, is intuitive to navigate, consistent with canon, and offers
the chance to see referenced, but never before seen places on the ship.
It is amazing to me that we have the honor of being the first to create
a functioning starship that will go far beyond even the movies and shows
in realizing the true nature of these moving cities.
That's it for the quick update. We'll be rolling out some more new
information and images soon.
Daron Stinnett - Executive Producer

BACK TO GAMES HOME, BACK TO STAR TREK ONLINE INDEX, Quick Star Trek Online links: Audio:Podcasts Images: Concept Art, Early Concept Art, Miscellaneous Images, Perpetual Misc Images, Perpetual Screenshots, Perpetual Renders, Screenshots, Wallpapers Information: Credits, FAQ, Perpetual Developer Diary, TrekCore Interview with Perpetual, PR 1, PR 2, PR 3, PR 4, PR 5, PR 6, PR 7, Preview: Game Informer 1, Preview: Game Informer 2, Star Trek Online News Video: Previews, Trailers and Game Play

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