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Apr 10, 2025 - [TOS] TOS Season 3 Screencaps: Remastered Visual Effects Apr 09, 2025 - [HOME] Nichelle Nichols Space Camp to Launch in January 2026 Apr 09, 2025 - [PRO] PRODIGY Season 2 Screencaps: "Ouroboros, Part II" Apr 07, 2025 - [PRO] PRODIGY Season 2 Screencaps: "Ouroboros, Part I" Apr 07, 2025 - [HOME] WeeklyTrek: STRANGE NEW WORLDS Season 3 Teaser Arrives Apr 05, 2025 - [LOW] LOWER DECKS S4 Screencaps: "Old Friends, New Planets" Apr 03, 2025 - [HOME] Preview: TREK Food & Drink Menu at Universal Fan Fest Nights Apr 02, 2025 - [HOME] Nacelle Announces International Availability for TREK Figures Apr 02, 2025 - [SNW] Watch the STRANGE NEW WORLDS Season 3 Teaser Trailer! Mar 30, 2025 - [HOME] Nacelle Reveals Wave 2 STAR TREK Action Figure Lineup Mar 30, 2025 - [PRO] PRODIGY Season 2 Screencaps: "Touch of Grey" Mar 30, 2025 - [PRO] PRODIGY Season 2 Screencaps: "Brink" Mar 29, 2025 - [HOME] Master Replicas, Hiya Toys Launch New STAR TREK Preorders Mar 29, 2025 - [LOW] LOWER DECKS Season 5 on Blu-ray: Review & Giveaway Mar 28, 2025 - [TOS] Wand Company Tricorder Replica Pricing, Fulfillment Plan Revealed Mar 27, 2025 - [DSC] DISCOVERY Season 5 Screencaps: "Life, Itself" Mar 24, 2025 - [TOS] TOS Season 2 Screencaps: Remastered Visual Effects Mar 23, 2025 - [HOME] IDW Unveils Three STAR TREK Comic Miniseries for 2025 Mar 23, 2025 - [TOS] Master Replicas Offers Full-Sized Original Enterprise Plaque Mar 21, 2025 - [PRO] PRODIGY 214 Blu-ray Screencaps: "Ascension, Part I" Mar 21, 2025 - [PRO] PRODIGY 215 Blu-ray Screencaps: "Ascension, Part II" Mar 19, 2025 - [DS9] Video Update: "DS9" Interviews & Behind-the-Scenes Mar 18, 2025 - [LOW] LOWER DECKS S4 Screencaps: "The Inner Fight" Mar 17, 2025 - [DSC] DISCOVERY Season 5 Screencaps: "Lagrange Point" Mar 16, 2025 - [HOME] WeeklyTrek: STRANGE NEW WORLDS Starts Season 4 Filming Mar 15, 2025 - [TOS] TOS Season 1 Screencaps: Remastered Visual Effects Mar 14, 2025 - [TOS] Master Replicas Recreates Original STAR TREK Coffee Cup Mar 14, 2025 - [HOME] Fundraiser Success - Thanks to You! Mar 14, 2025 - [DS9] "Star Trek: Deep Space Nine" Episode Trailers — Season 7 Mar 13, 2025 - [PRO] PRODIGY 213 Blu-ray Screencaps: "Cracked Mirror" |
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Star Trek Online:
Designer Diary : Back from Vegas |
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TREKCORE > GAMING > STAR TREK ONLINE > DESIGNER DIARY > Back from Vegas
PUBLISHED: Aug 18, 2005 Greetings all. Klingon, Ian, Glen, Borg, and Daron the moment before we ran for our lives. So we went into it swinging. We upped the ante by revealing that Mike Okuda had joined the team as a design consultant, and who was kind enough to actually join our panel. We laid out the basic premise and vision of the game. We exposed the areas where we were pushing the look and feel of Star Trek forward, by presenting the early concepts of our uniforms and the new iteration of Mike's LCARS interface. And then we discussed the game's design with a very interested and intelligent audience. The panel: Ian (lead engineer), Mike Okuda (design consultant), Ken (art director), Glen (lead designer), and Daron (executive producer) talking about STO. The end results were extremely gratifying. As we
spoke, people began to understand that this project is the vehicle
that is moving Trek into the future. In the absence of other new
media, we have the incredible opportunity to be the ones telling the
untold stories, pushing the boundaries, and establishing a new
beachhead in the final frontier. The interaction with the audience was
great, especially because it allowed us to communicate with people who
didn't have any knowledge or preconceptions about the game, in
addition to the fans who have followed our progress from day one. And
the one-on-one conversations following the formal panel were a lot of
fun. Mike Okuda shows us how to make the magic. This trip also happened to be my first visit to Vegas, and I was happy to have the opportunity to see the Star Trek Experience in the Hilton. It contains two sections (the Borg and the Klingons) and they were hands-down the best motion rides I've seen (although Spider Man at Universal was a close second). The attention to detail was amazing, I appreciated the live interactivity with actors that took the illusion seriously, and I was surprised and gratified that they had incorporated all of the latest material from Enterprise into their Trek museum and timeline display (the rather large area you walk through before the rides themselves). When we sat down at Quark's Bar afterward, I noted that it was a very cool feeling-both at the convention and the Experience-to be immersed in this environment where Trek was so pervasive. Even non-believers were amazed. For the time they were there, everyone who visited was a fan.
Anyway, I should wrap this up. My plan was to use
this space to discuss elements of the design, but I guess you never
know what exactly is going to show up until I write it (I certainly
don't). Just so I don't avoid the design topic completely, I should
mention the addition of our new systems designer: Eric Heimburg. Eric
comes to STO from Turbine where he worked as a designer, producer, and
engineer on Asheron's Call 2. He's already added a lot to the process
of nailing down our systems, and I'm glad to have him on board.
Hopefully, we'll get him to post here as well.
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