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TREKCORE >
GAMING >
THE FALLEN > Hints
The following level hints are taken from Kasey Chang's excellent The
Fallen Unofficial Strategy Guide and FAQ. This document can be viewed
in its entirety here.
If you cannot find what you need on this page, you should check out
the walkthrough page.
SISKO TRACK HINTS
KIRA TRACK HINTS
WORF TRACK HINTS
BAJORAN TRANSPORT/ KE'EL
TUUL
Q: On the Bajoran transport, how do I kill the Grigari?
A: Dodge them first. You can run past them. Dax should give
you a hint later when you got into the "mid" corridor
between the two cargo bays. To be exact: use tricorder detail
scan to get the shield frequency, adjust your hand phaser
modulation to fit (or leave auto-modulate on), then shoot
until it is dead. Wait for phaser to recharge before continuing.
Alternatively, you can always do what Dax suggests... Just
run away. If you do that, they disappear after you lose them,
unless they really chase you around, but you can outrun them.
Q: How do I beam the survivors out?
A: Use the pattern enhancer on the person, then back up and watch the transporter
effect. If you don't know how to use an item in your inventory, please see your
manual.
Q: Where is the engineering card?
A: In the other shuttle/cargo bay. NOT the one you came in, but through the corridor
on the upper level, on the other side of the ship. One of the guys you rescue
has it.
Q: Where is the command card?
A: After you unlock the engineering console, the room to your left opens, and
the survivor inside has the command card.
BAJORAN
TRANSPORT 2
Q: Where is the utility card?
A: On the next level up, deck 3. Go through the command-locked
door and follow it in.
JERADDO
MINES
Q: How do I kill the anthropod?
A: Wait until it "unpacks", see the "enemies" section.
Q: Where is the utility card?
A: It's in that first unlocked door you see.
Q: Where is the inductor?
A: Take the elevator and search. When you find it, take it and come back.
JERADDO
MINES 2
Q: How do I get past those Command-locked doors?
A: You don't need to. Your objective is move that cargo sled blocking the bridge
and access the engineering door at the end of the bridge.
Q: I can't climb over that mountain of cargo blocking
the bridge. How do I move it?
A: Go through the utility door to your left... You'll find it.
Q: Can you be more specific?
A: Look for a ladder going up, and up.
Q: Where is the engineering key?
A: Inside the first utility lock. There's a few Kahl-Taan there you need to kill.
JERADDO
TEMPLE
Q: What do I do with the phaser drill?
A: Find a power source for it... Like that Nadion Port earlier.
Q: How do I solve the pushbutton puzzle?
A: Look above the sealed door. Read left to right, then mirror each of the images.
Push in the order.
Q: What do I do with the two obelisks in the courtyard?
A: First, you need to lower the "shroud" around
each obelisk. You lower each shroud with... an artifact.
Q: What do I do with the artifact?
A: Look for a place to put it in.
Q: Where is the other artifact?
A: Explore the entire level of the two "holy man" walls and you'll
see it.
Q: I scan and see the artifacts in the floor. Can I get
them out?
A: No, you don't need them any more. [No, you're NOT getting a commission from
Quark.]
Q: What do I do now?
A: Did you go "upstairs" and push the button next
to each statue?
Q: Now what?
A: Go back to the courtyard and check those two small obelisks
again.
DS9
BETRAYAL
Q: Where do I go after I get through the forcefield? I
can't follow Terrel!
A: Go back to the ore control room (that first room you found after exiting the
turbolift).
Q: I'm back in the ore control room, now what?
A: There was a Cardassian on the far end... See that panel near him? Use it...
Q: Where is the respirator?
A: In the room next to that forcefield. Look for a blinking console.
SRIII
Q: What do I do in the plaza?
A: Look for a place to climb up to the right to the escape pod. Climb up and
follow the path.
Q: The ensign got hit by an asteroid and was beamed out.
Now
what?
A: Come back down the mountain and look to your right all the way... See a tunnel?
Q: On SRIII, I don't see a way to get off this "hill" with
this big column in the sky!
A: Perhaps you need to "make" a bridge...
Q: On SRIII, I see this lake and no exit!
A: There is no overland exit. On the other hand, there is the lake...
Q: On SRIII, I'm on the ship. How do I get into the ship?
A: Check your tricorder for red arrows, it is on the top, port- side of the ship.
Unlock the three latches, then climb onto the ramp and into the hole to enter
the ship.
ULYSSES
Q: How do I open the door to astrophysics? The switch
next to the door doesn't work.
A: Restore power first, by fixing the auxiliary reactor.
Q: Where is the auxiliary reactor?
A: The entrance is opposite the door to astrophysics, on
"level 3" of the cargo deck.
Q: How do I get to level 3?
A: Get to the other shuttle bay (across the entire cargo bay), which opens into
the level below, and look for a ladder up.
Q: Where is the exit from the auxiliary reactor room?
A: Under that fallen walkway. Use the flashlight to see it.
Q: Where is the command chip?
A: Take the exit where the Jem'hadar came in. Take a dive and see where it leads
you...
Q: More specific please!
A: After you emerge to water surface, there's a brown column to your left, with
a ladder.
Q: I got the chip programmed. How do I get back to the
astrophysics lab?
A: Jump across the broken walkway over water and enter the shaft. Look to lower
right...
Q: What do I do once I'm at the astrophysics lab?
A: Try the BLUE door.
PRISON
CAMP
Q: At the beginning, the Vorta triggered the alarm and
I'm toast!
A: Then you should kill him first, before he gets to the alarm! Reload and try
again.
Q: In the prison camp, how do I get across the two platforms
in the vent?
A: It can be jumped, really.
Q: Where is the level 2 access card?
A: Use the elevator. Look for a Vorta.
PRISON
CAMP 2
Q: How do I get to that vent that opens? The ladder's
blocked!
A: Well, I guess you'll just have to try the OTHER ladder...
Q: What do I do in that large room with the transporter and the Vorta? I killed
the Vorta.
A: Use the transporter, of course! (Scan for transporter console)
PRISON
CAMP 3
Q: Where is the level 3 access card?
A: You killed the Vorta in that "upper level" room
with the view of the docking clamps, right? She has it.
Q: How do I deactivate the docking clamps?
A: You got to the room with the Defiant hologram, right? Go up, kill Vorta and
Jem'hadar, then use console (use tricorder to check) to deactivate docking clamps.
You'll see a cutscene of the
docking clamps disengaging, and when you come back down the hologram will be
off.
Q: Where do I go next?
A: Retrace your steps to the ladder. Climb down. In the "blue"
section, a door should have opened.
TAKING
BACK DEFIANT
Q: Where do I go first?
A: Try to get into the shuttle bay.
Q: Shuttle bay door is locked!
A: Look for shuttle bay console near the shuttle bay door.
Q: What do I do in the shuttle bay?
A: Look for a control room with a Vorta inside. Use console to open Jeffries
tube.
Q: Where is the Engineering chip?
A: In Engineering, of course. (North of Impulse Engines)
Q: Where is the Engineering chip writer?
A: In impulse control room (inside Impulse room, the room with
the big window)
TAKING
BACK DEFIANT 2
Q: Where is the command chip writer?
A: Transporter room, that first room you encounter when you start the level.
Q: Where is the command chip?
A: It's in the guidance system room, accessible only via a Jeffries tube. Try
the section which has the curved corridors. It's NOT the one with a wounded guy
inside. Try next one down...
HASS'TERRAL
SURFACE
Q: I keep getting killed by the mines!
A: Perhaps you should sweep them first!
Q: I can't avoid triggering the alarm!
A: Use long range sniper shots to kill the guards before they spot you!
Q: Where is the level 1 card?
A: To the NORTHEAST of the sled, on top of the tower.
HASS'TERRAL,
INSIDE THE COMPOUND
Q: I was detected immediately!
A: Don't move until Kira says the cameras are off!
Q: Where do I go now?
A: You need to locate the internal vent first.
Q: The guard triggered the alarm!
A: Well, you're supposed to shoot him first! (Reload and try again.)
Q: Okay, the vent is venting Thoronide. Now what?
A: Shut down the Thoronide processing plant, of course.
Q: Where is the Thoronide processing plant?
A: It's next to the two science doors. The plant itself has a level 2 military
lock.
Q: Where is the level 2 military pass?
A: In the barracks, which is that "raised" building
with a switch-controlled door on either side. (Beyond the
switch forcefield and the level 1 military forcefield) Kill
the guard inside to get it.
Q: How do I get a level 3 military pass or a science pass?
A: You don't need them.
Q: How do I stop the Thoronide reactor?
A: Ask Garak. See jewelcase manual page 12 on how to use the communicator.
Q: I'm inside the vent. How do I get through the twin
forcefields?
A: Scan carefully... See the TWO different generators? One of them is mounted
on the REVERSE side, but remember forcefield REFLECTS phaser beam... So... Get
the idea?
Q: I still don't get it! Just tell me!
A: Patience, patience! Configure your phaser to penetrate the FIRST forcefield,
and use the next forcefield as a reflector to bounce the beam onto the first
forcefield's generator. You'll need to crouch, and aim for the right edge of
the inside forcefield. Keep trying a couple times. The inside forcefield can
be handled normally.
HASS'TERRAL
LAB
Q: Where was I supposed to go?
A: Well, Garak did say another CARGO room, right? Try to your
right...
Q: On Hass'Terral, I got to the surveillance center (big glass windows), but
there are red forcefields blocking the exits, and infinite Cardassians!
A: You triggered the alarm. Load an earlier saved game and try
again.
Q: What are those switches on those yellow panels near the glass windows of
the surveillance center?
A: Those are for Worf's demolition charges.
Q: Where is the computer core?
A: Look for Obsidian Order sign opposite a CLOSED door.
Q: I STILL can't find the computer core!
A: Southeast of surveillance center, PAST the first Obsidian
order sign on the wall.
Q: How do I disable the forcefields blocking my way to the core?
A: Look for two consoles... Use both to deactivate.
Q: Where is it?
A: Search south of the surveillance center.
Q: What is the little switch on the wall next to the computer core for?
A: That's for Worf's demolition charge.
Q: Where is the lift Kira talked about?
A: There's a phaser cannon in the corner. If you got past that, you see a brightly
lighted steps leading up to two stations at the end (both have an Obsidian Order
agent inside), and open
turbolift. If you came by before, the turbolift is locked by a level 3 science
lock.
Q: I still can't find the lift!
A: Search southwest of surveillance center.
Q: I found the lift, then the alarm went off and infinite Cardassians beamed
in until I got to a place where they don't chase me! Now what?
A: You triggered the alarm again... Better shoot those technicians before they
can raise the alarm. Reload an earlier savegame and try again.
THE
FINAL SHOWDOWN
Q: On DS9, how do I beat Obanak in the final battle?
A: Just run inside and unload your weapons on him. And keep moving to dodge.
If you don't stay in one spot he can't hurt you very much. Save EM Blaster ammo
before then, use other weapons on the Grigari (your hand phaser or plasma thrower
is best).
BAJOR
Q: Where is the "artifact key"?
A: In the Chapel. When the Bajoran guide stops, you should see a cutscene where
a door opened behind you. That's the Chapel.
Q: I inserted the key and the two doors opened. Where
are the
four statues I need to activate?
A: They're at "mezzanine" levels. You see the two sets of stairs going
down, right? Both of them has a turn in the middle that heads back up again.
That's where the statues are, two on each side.
Q: What do I do with the statues?
A: See that little brown button on the base of each statue? Push it!
Q: How do I unlock the holographic wall?
A: Scan for a switch nearby. It's probably hidden as decoration under the lamp.
Q: Do I need to save any of the civilians in the temple?
A: No. The only one you can save for sure is Obanak, and that's a scripted event.
Q: I got the engineering key. Now what?
A: Get back to your origination point. Look for the cleansing pool, and next
to it is a room with engineering console. Use key on console to unlock the pool,
then jump in and take a swim.
Q: I got to the other building. Where is the Command key?
A: As Obanak said, it's in a second floor room, hidden behind one of the holowalls.
Q: I ran into a Kahl-taan that can't be killed!
A: As explained by Dyre Straits... "You've encountered
what I have dubbed the 'phantom menace'. Some people encounter
him and others do not. One tactic is to go all the way up
on Kira's first
trip up to the tower and disable the force field to the control room. Then head
back down and activate the console using the command card. Once done, RUN, RUN,
RUN, all the way back to the top and past the menace. Others have stated that
they got him to chase them and were able to lose him somewhere. It's your choice."
Additional information: according to Oneof4, the "menace" was spawned
by killing the "kneeled sniper" across the second floor when you get
the card. If you do not kill the sniper, the "menace" will not be spawned.
JERADDO
MINES
Q: Where is the command card?
A: Look in the unlocked door... You'll find it...
Q: I can't find the Utility card!
A: You don't need it! Look for another way out!
Q: More specific please?
A: Go back to where you found the command card. See any new openings?
JERADDO
MINES 2
Q: I'm in the next area and I still can't find the Utility card!
A: You STILL don't need it! Use your command card for more clues!
Q: I still don't get it. What now?
A: Find the switch to open the exterior gate. Open the command door and see what's
inside.
Q: What do I do with the phaser drill?
A: Find a power source for it... Ask O'Brien, then scan around...
JERADDO
TEMPLE
Q: How do I solve the pushbutton puzzle?
A: Look above the sealed door. Read left to right.
Q: What do I do with the two obelisks in the courtyard?
A: First, you need to lower the "shroud" by going into each of the
empty rooms (to left and right), go upstairs, and push a button to drop the shroud.
Then you need to solve the pushbutton puzzle in the courtyard.
Q: I scan and see the artifacts in the floor. Can I get
them out?
A: No, you don't need them.
DS9
COMPUTER CORE
Q: How do I reset the EPS conduits?
A: Go south, to use the console, then make it into the room, jump to other side,
use the console, Repeat to the north.
Q: I ran past the core like O'Brien said but the door
is locked!
A: See those covers on the wall?
Q: I got to the big room. Now what?
A: Take one rod from each, go back to the core and insert them at the right place.
Q: I fixed the core. Now what?
A: Go back to that door that wouldn't open before.
DEFIANT
DEFENCE AT SRIII
Q: Where is tactical / warhead room?
A: Deck 2, in the section with the curved corridors, at the very
"tip".
Q: Where is the master chip?
A: In the "galley", in the curved corridor section, deck 1 (yes, TOP
floor)
Q: Where is the command chip?
A: Around the transporter room, Deck 2 (bottom floor).
Q: Where is impulse control?
A: Deck 2. Look for a series of three maroon extra-wide doors with blue "branches".
Q: Where is the blank engineering chip?
A: Tricorder scan all around the impulse room... You'll find it. It's in one
of those small rooms in the corridors.
Q: Where is the respirator?
A: Same advice. :-)
Q: Where is engineering?
A: Deck 2, look for the sign "engineering" next to the door.
It's north(?) of impulse control.
DOMINION
PRISON AT ARDURIA
Q: What do I do in the prison cell?
A: Try taking your anger out on the blinking light fixture.
Q: What do I do with the "component"?
A: See somewhere that may take a component? Try to your right...
Q: I can't survive the turret in the pipe-jumping sequence!
A: You can climb under it without being detected. The rest is up
to you. Maybe you can whack the turret?
Q: I reached the bottom, killed the Vorta. Used the console. Now what?
A: The cutscene should show an opening above to and to your right. The only way
to get to it is via the ladder, then tightrope, then jump down...
Q: I got into the room, but the doors are locked.
A: See those barrels? Try blowing them up...
Q: I crouched and moved though. Now what?
A: Try to reach that vent HIGH on top... Yes, it can be jumped.
Q: What do I do in the room with a roof turret and some
voles running around?
A: access the center console, which unlocks the two doors above you, then make
your way up there and get your stuff back.
Q: I got all my stuff. Now what?
A: Whack the cargo boxes. You'll find another crawlway hidden behind them in
one of the rooms.
ARDURIA
CAVES
Q: How do I get up to the vent at the beginnng?
A: Use the ladder to climb up to the pipes, then do pipe jumping.
Q: Where is the level 2 pass I need to get into the reactor?
A: Near the reactor, there's a deep downslope. At the bottom is a security station
with a Vorta. He has the level 2 pass. Beware the cameras (see below).
Q: I can't get the level 2 pass without infinite Jem'hadar
come after me!
A: Look for 2 cameras you need to take out before you can
get the pass... From Dyre Straits: "There are TWO cameras that she needs to disable in order
to make a surprise attack on that lower area where the Level 2 card is. One of
the cameras is to the right of the Level 2 gate and up near the ceiling. The
2nd camera is above that lower level." The 2nd camera is on the far wall,
way up high, to be exact.
Q: Where IS the exit after I access the reactor console?
A: Walk around on the reactor console level, and you'll see a hole in the floor.
Q: I can't dodge those huge turrets with purple guidance
beam!
A: Turn left immediately when the turret looks away and dive into
the sewage line. Follow it...
HASS'TERRAL
SURFACE
Q: How do I avoid detection?
A: Quick kills, make sure no one sees your beam, no weapon or tricorder in hand
(esp. when surveillance is still on).
Q: How do I get a military pass, any level?
A: You don't need it.
Q: Where is the surveillance center?
A: Go through the science building, and take the THIRD exit (on the short side
of the building). Look for a building that has three sections... Single-height,
double-height, single-height, just like the photo in PADD mission objective.
Q: How do I stop the surveillance?
A: First, you need to kill the guard inside when he has his back turned, preferably
near the door so the other guy inside the forcefield can't see you do it. Then
scan the forcefield and set your phaser to penetrate the forcefield. When the
guy inside the forcefield has his back turned, shoot him in the back. The rest
I leave up to you.
Q: Where is the level 1 Science pass?
A: See any other science personnel around on the base? As
Garak said, "If
you ask nicely, perhaps they will let you have it."
Q: More specific please!
A: Second floor, science building. Make sure you do the surveillance center first.
Take out the guard before you get the pass.
Q: I can't get the pass without infinite Cardassians coming
after me!
A: Did you disable the surveillance center first?
Q: Where is the entrance to Terrel's lab?
A: The entrance is that other guarded building beyond the surveillance center.
HASS'TERRAL
INTERIOR
Q: Where is the woman I need to locate to get level 2 science
pass?
A: Look for an Obsidian order sign, opposite a purple corridor, which leads to
a circular corridor.
Q: More specific please!
A: Southeast of the surveillance center
Q: I follow that woman around but she won't give me the pass!
A: As Garak said, "If you ask nicely, perhaps they will let you have it."
Q: I can't get the pass from her without the guards killing
me!
A: Do her AWAY from cameras, and FAR away from guards. Hide your phaser immediately.
Q: Where is the admin section so I can get the level 3
science pass?
A: Look for an upslope opposite an Obsidian Order sign. There's a guy at the
desk on the top.
Q: More specific please!
A: Northeast of the surveillance center.
Q: What do I do inside the admin section?
A: As Garak already said many times, "If you ask nicely, perhaps they will
let you have it."
Q: Where is the exit?
A: Look for a brightly lighted staircase, two stations at the end (both have
Obsidian Order agents inside), and a turbolift with science level 3 lock.
Q: I still can't find it!
A: Southwest of surveillance center.
BATTLE
FOR DS9
Q: How do I open security? It's blocked off by those corona discharges!
A: Go to end of corridor, Maglev control, and access the panel to turn off the
power.
Q: Where do I go after opening up security?
A: Security opens the ore control room (directly across security's window). Go
into ore control room, and open the vent tube in the room and make your way up.
Q: What do I do after Obanak retreated?
A: Come back down through the vents and re-enter the ore control room where you
got in. You should see another door open. Go in there to finish.
MARAUDERS
Q: How do I kill the Grigari as Worf? I don't have the hand
phaser!
A: Use your Bat'leth. Run around him (circle-strafe at point-blank range) and
swing constantly. Alternatively, you can use mines. One mine should kill a Grigari
with no problems. You'll need to look for the mines, of course. Try EAST of Engineering.
Q: Where is impulse control?
A: Deck 2. Look for a series of three maroon extra wide doors
with blue "branches".
Q: Where is the engineering chip?
A: In the impulse control room, the room with windows next to impulse engines.
Q: Where is tactical / warhead room?
A: Deck 2, in the section with the curved corridors.
Q: Where is the "command" chip?
A: Search the curved section, it's in the "galley".
Q: Where is engineering?
A: Deck 2, look for the sign "engineering" next to the door.
JERADDO
MINES
Q: The bridge is busted. How do I get across?
A: Look to your left... See a platform you can jump to?
Q: Where can I find a command card?
A: You don't need it.
JERADDO
TEMPLE
Q: How do I solve the pushbutton puzzle?
A: Look above the sealed door. Read left to right, then mirror each of the images.
Push in the order observed.
Q: I scan and see the artifacts in the floor. Can I get
them out?
A: No, you don't need them.
Q: What do I do with the two obelisks in the courtyard?
A: First, you need to lower the "shroud" by going into each of the
empty rooms (to left and right), upstairs, and push a button to drop the shroud.
Then you need to solve the pushbutton puzzle in the courtyard.
DS9
BETRAYAL
Q: I got to a door that's locked!
A: There should be a conduit cover next to it. What's behind it, wonder?
Q: What do I do after I lock away the docking ring?
A: Reverse course to the turbolift.
Q: What do I do after I clear away the two storage rooms with two levels,
high and low, with the "green rails"
inside? The central door is still closed!
A: Access the panel in the room to move the cart, exposing a conduit cover. Whack
the cover to move inside...
Q: There's a forcefield to my left! How do I go through?
A: Go right instead and circle around.
Q: I got the ring working, I got on the service elevator, but I still don't
see the bomb!
A: Walk onto the ring. Let the ring take you up, and there's the bomb panel on
the wall.
SR III
SURFACE
Q: How do I survive that long, dark cave?
A: Flashlight, of course. Be ready to kill flyer(s).
Q: I don't have enough ammo to take on the enemies!
A: Perhaps you skipped over one of those "sidetrips"... One is through
that dark cave and through the water. Another is through the mountain pass to
a series of sloped islands.
Q: I jumped across this chasm and I am stuck inside this
dark cave!
A: Use your flashlight! The exit is quite narrow. Follow the left wall!
Q: I tried but I still can't get out! (Or I ran and ran
and the level doesn't end!)
A: Use the "skiplevel" cheatcode, see end of FAQ
11.4.2
SR
III ULYSSES
Q: I don't see a way down from that ledge! Where do I
go?
A: Into the water, of course. Climb back onto land for supplies. You should see
a tunnel heading out.
Q: Where is the entrance to Ulysses?
A: As Sisko said, shuttle bay, which is on the top of the ship, port-side. (Port
side is to your right if you're on the ship, facing the bow of the ship). You
have to swim ALL THE WAY around the ship, dodging/shooting gators.
INSIDE
ULYSSES
Q: I can't find an entrance to auxiliary reactor!
A: You need to get up to level 3 of the cargo/shuttle bay, and you'll find a
way to enter through there.
Q: How do I get up to level 3?
A: Go across cargo bay, drop down through crack to level below, find ladder,
climb up.
Q: Where is the exit from the auxiliary reactor?
A: It's under that fallen walkway. Use the flashlight to see it.
Q: Got that. Where else do I go?
A: Look for a door with a switch to left front, second level as you exit auxiliary
reactor. Follow it through...
Q: Where is target beta?
A: As the picture in the PADD suggested, it is underwater.
Q: More specific please?
A: Look to your LEFT as you exit the red lighted underwater corridor. Look for
the red cross in the 3D view to locate it.
Q: Even more specific?
A: Dive low and follow the tricorder. It's deeply submerged.
Q: Got beta. How do I get back to astrophysics?
A: Climb up ladder. Jump across broken walkway, stop at end of corridor, which
is that flooded turboshaft. Look to your lower right... Go there.
Q: Where is target gamma?
A: Follow the blue door out of astrophysics. You'll see it.
PRISON
CAMP / ARDURIA
Q: How do I get the level 1 card?
A: Sneak out to left, kill Vortas, climb up. Kill guards. Go
across. Climb down. Get card when you find the right Vorta. Try
to avoid triggering the alarm.
ARDURIA
2
Q: There's a forcefield in the twin-thumper room and I
can't get out!
A: You triggered the alarm. Get across, take the level 2 card, jump back, use
card to deactivate alarm (and forcefield) then jump across again.
Q: How do I cross that green "river"? The walkway's
broken and it's too far to jump!
A: You cross it from "above", NOT by jumping.
Q: How do I detect subspace mines?
A: Subspace mine shows up as a VERY faint green dot. If you point the tricorder
cursor straight at it (and autoaim is on), you can force the mine to reveal itself.
Then sweep it with any energy weapon (shock blade works fine).
Q: Must I grab the orb?
A: Of course! It's the whole reason you're here!
Q: I pushed out this vent and the bottom has no exit!
A: Then perhaps you should look UP, instead of down... Yes, it's jump-able.
Q: Where is the level 3 pass?
A: Fight your way through the prison to find it. Just stay clockwise as you fight
through the prison. Find the right Vorta. Then come back.
HASS'TERRAL
SURFACE
Q: I keep triggering the alarm!
A: Sniper the guard in the distance first.
Q: Where do I go exactly?
A: Follow the outside of the base, you go in via the external Thoronide exhaust
port.
INSIDE
HASS'TERRAL COMPOUND
Q: I kept triggering the alarm!
A: Kill the guards first!
Q: Where is the level 3 military pass?
A: Near the level 2 military lock is the guard that has the pass.
Q: Where is the Alpha Objective? I don't see it!
A: It's that "raised" module that has a rifle and ammo inside. Plant
the explosive UNDER the module. In some versions the cyan dot doesn't show up
in the scans but the red "cross"
does.
Q: Where is the Beta Objective?
A: When you make your way through the first military level 3
forcefield, there's that other level 3 forcefield next to it.
Q: I don't see a level 2 or level 1 military pass!
A: Your level 3 military pass will work on level 2 or level 1 military locks.
Q: How do I get a science pass?
A: You don't, nor do you need it.
Q: Where is the Gamma Objective?
A: Make your way past the level 2 and level 1 military locks, then the plain
forcefield lock...
HASS'TERRAL
LAB
Q: Where is objective alpha, the computer core?
A: Look for Obsidian Order sign on one side, and a closed door to the other.
Q: More specific please!
A: From the room you started, go right. Hug right wall and you'll see it.
Q: Where are objectives beta and gamma?
A: East and west of the surveillance center (those huge glass windows).
Q: I got to the objective (Alpha, Beta, or Gamma). Where
DO I plant the bomb?
A: Use the switch on the wall to open a tiny compartment, drop the explosive
inside, and use the switch again to close the compartment and hide your handiwork.
Q: Where is the exit?
A: So little patience? Look for open turbolift with two
"stations" on either side. You have to kill a wall-mounted phaser
cannon to reach it.
Q: Just tell me!
A: Southwest of the surveillance center.
BATTLE
FOR DS9
Q: I don't have enough ammo to fight Obanak!
A: Perhaps you need to go through the door on the level first and find some more
ammo before you do the final fight...
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