Star Trek: Starfleet Academy Starship Bridge Simulator Key File (version) 2.0 as of June 14, 2000 Written by: Kyle Haight (lkhaight@mnsi.net) Table of Contents 1. Computer Information 2. Simulator Class 3. Starship Configuration 4. Holographic Simulations 5. Personal Holodeck 6. Enterprising Secrets 7. Simulator Passwords 8. Copyright Information ======================================================================= ======================================================================= 1. Computer Information Hello and welcome. I must tell you as I am writing this I am viewing my third favorite Star Trek video, "Star Trek V: The Final Frontier." I have already written a guide for Super Mario Bros. 3 and I hope this one is much better. Both of these are found on www.gamewinners.com. Now without further ado, let's go. Key FIle 2.0. OK it is now June 14, 2000. Not much has been added except for that DVD version is NO LONGER FOR SALE! I finally got the 5 disk set from Interplay. So, now that is out of the way, read on! ======================================================================= 2. Simulator Class. This section covers the characters in the game. Only characters from the main plot not from the orignal Star Trek. One note, throught this walkthrough, I refer to your character as "Corey Comstock," because that is what I usually name my character. recorded from "Daystrom Institute Version 4.0 Encyclopedia Stardate: 9211.0 Last Name: Colond First Name: Geoff (Jeffery) Race: Human Homeworld: Alpha Centauri Sex: Male Height: 6'1'' Weight: 195 lbs. Age 21 Department: First officer, helmsman. Last Name: Elliot First Name: Ken (Kennith) Race: Orion Homeworld: Rigel VIII Sex: Male Height: 5'11'' Weight: 165 lbs. Age: 23 Department: Navigator Last Name: M'Giia First Name: Vanda Race: Andorian Homeworld: Andor Sex: Female Height 5'5'' Weight: 108 lbs. Age: 20 Department: Communications Last Name: Brady First Name: Robin Race: Human Homeworld: Earth Sex: Male Height: 5;10'' Weight: 135 lbs. Age: 19 Department: Engineer Last Name: Unknown First Name: Sturek Race: Vulcan Homeworld: Vulcan Sex: Male Height: 6'0'' Weight: 150 lbs. Age: 27 Department: Science Last Name: Rotherot First Name: Alex (Alexander) Race: Human Homeworld: Mars Colony Sex: Male Height: 6'1'' Weight: 210 lbs Age: 42 Department: Academy Instructor Last Name: Unknown First Name: Jones Race: Human (Presumably) Homeworld: Earth (Presumably) Sex: Male Height: Unknown Weight: Unknown Age: Unknown Department: Academy Bartender Last Name: Kirk First Name: James Race: Human Homeworld: Earth Sex: Male Height: 6'1'' Weight: 247 lbs. Age: 62 Department: Starship Captain (U.S.S. Enterprise, NCC-1701-A) ======================================================================= 3. Starship Configuration Starfleet Oberth Class............Oberth Type.............Science Vessel Speed............Slow Phasers, Photon Torpedoes (Spread 1) Starfleet Miranda Class............Miranda Type.............Light Crusier Speed............Medium Phasers, Photon Torpedoes (Spread 2) Starfleet Constitution, Enterprise (As of Star Trek V: The Final Frontier) Class............Constituiton, Enterprise Type.............Heavy Crusier Speed............Fast Phasers, Photon Torpedoes (Spread 4) Starfleet Excelsior Class............Excelsior Type.............Battle Crusier Speed............Very Fast Phasers, Photon Torpedoes (Spread 5) Starfleet Excelsior Prototype-A Class............Excelsior Type.............Battle Crusier Speed............Maxium plus Oberth speed Phasers, Photon Torpedoes (Spread Infinite) Klingon K't'inga Class............K't'inga Type.............Battle Crusier Speed............Fast Disruptors, Photon Torpedoes (Spread 3) Klingon Brid of Prey Class............Bird of Prey Type.............Light Crusier Speed............Fast Disruptors, Photon Torpedoes (Spread 2) Romulan Bird of Prey Class............Bird of Prey Type.............Scout Speed............Slow Disruptors, Plasma Torpedo, Cloaking Device Romulan D7-R Class............D7-R Type.............Light Crusier Speed............Fast Disruptors, Plasma Torpedo, Cloaking Device Romulan Pheonix Class............Pheonix Type.............Battle Crusier Speed............Very Fast Disruptors, Plasma Torpedo, Cloaking Device Gorn Starship Type.............Light Crusier Speed............Fast Blaster Tholian Starship Type.............Light Crusier Speed............Fast Venturi Starship Type.............Light Crusier Speed............Fast ======================================================================= 4. Holographic Simulations Welcome Cadets, to the Mark IV Oberth Class Training Simlulator. In this section, I will walk you through the fist five missions. Sections are seperated by asteris symbols. (*) Lets get down to business. Mission 0. "Basic Training" No walkthrough necessary. The computer will walk you through this simulation. Mission 1. "Operation Retrieve" Mission Objectives: Warp to Beta II Activate Yellow Alert Use tractor beams Tow object Activate Red Alert Destroy object Deactivate Red Alert Return to Starbase. Start, by warping to Beta II. When you arrive, turn on Yellow Alert. Engage full impulse and pass the planet. When your ship is close enough, activat the tractor beams. Tow the object way from the planet. Sturek will inform you when you are far away enough. Deactivate the beam, and switch to Red Alert. Turn full circle until you spoot the object. Lock phasers and photon torpedoes on it and fire. When it is destroyed, turn off the Red Alert or else you lose 5 percent off your grade. Return to starbase, asnd choose "Mission Complete" to end the mission. NOTE: Be sure to deactivate the Red Alert before you return to Starbase. It is against Starfleet Regulations to use Red Alert, Weapons, or Tractor Beams near a Starbase without a good reason. Mission 2. "Cat and Mouse" Mission Objectives: Warp to first sector. Tractor the Marker Buoy Warp to instructed coordinates Tractor Marker Buoy Warp to instructed coordinates Tractor Marker Buoy Hail Hecate Make peace with Hecate Warp to instructed coordinates Tractor escape pod. Return to Starbase. Begin by warping to the first sector. Turn left until you find the planet. Fly close range and tractor the buoy. Read its contents and warp to the coordinates it gives. When you arrive, turn right until you see another buoy. Tractor it and read. Warp to the coordinates it gives. When you arrive, turn right until you see another buoy. Tractor it. Read its contents and hail the alien vessel. Choose the option: "This is the U.S.S. Banting. We're looking for missing escape pods. Can you give us a hand?" Now warp to the coordinates that buoy gives, not the Hecate. Turn right when you arrive, until you see two blips. Activat Yellow Alert to be on the safe side. Fly close to the object on the right. Tractor it. You can attack the alien vessel in this sector if you want. There is no deduction. Warp to Starbase and turn off your Red Alert. Choose "Mission complete" to end the mission. Mission 3. "Nothing Ventured" Mission Objectives: Warp to Moray Destroy Venturi Warp to Kyzella Perform Sensor Sweep Destroy Venturi Return to Starfleet Warp to the sector where the Moray is. Hail them and then perform a sensor sweep. Sturek says there are asterios near by that interfere with sensor scans. Turn to the right to find the asteriods. You will discover there is a Venturi ship in there. Switch to Red Alert and destroy the vessel. Wait until Colond says the Moray has gone to warp. Follow them to Kyzella. As soon as you arrive, perform a sensor sweep. Sturek discovers there are explosive charges on the Moray's hull. They send a tema over to defuse it. Now, turn to the right, and you will see another Venturi ship. Destroy it. Now you can wait 10 minutes to see if the Moray docks with the station OK, or you can wapr back to Starbase. Choose "Mission complete" to end the mission. NOTE: The Venturi are Federation members, yet they attack Federation freighters. We learn the Starfleet Academy CD-ROM game, that the Venturi declare a fictional war on the Federation because the Federation ignore them. Later we discover the Venturi are under the influence of a man named "Alshoff" who beleves he is connceted with God. We will be seeing more of the Venturi later in the game. Mission 4. "New Ally" Mission Obejectives: Warp to Hanab Go to Yellow Alert Perform Sensor Sweep Warp to Ajman Hail Vessel Choose the most peaeceful choices Return to Hanab Hail Tou Pak Fly towards Hanab Protostar Tractor the Science Ship Fly away from the protostar Disengage the tractor beam Answer Tou Pak's hail Return to Starbase Start by warping to Hanab. Go to Yellow Alert. Fly towards the protostar. Decelerate when Sturek says its unsafe. Perform a sensor sweep. You discover that there is a ship stuck in the pull of the protostar, and it is trying to signal the Ajman sector. Warp there to find another ship. Scan it. You find it is incredibly similar to the Hecate ship and your own. Hail them. Choose all the peaceful choices. After your conversation if M'Giia says they will follow to to Hanab you did it right. Hail them when you get to Hanab. Tou Pak will tell you he has extended his shields around you. Still at Yellow Alert, fly towwards the protostar. When your are close, tractor the science vessel. Sturek will tell you when it is safe to release the beam. Do so then return to the main viewscreen. Tou Pak will hail you. He'll say how conversation will open up with their races, thank yous and et cetera. Warp to back to Starbase. Hail them and choose "Mission Accomplished" to end the mission. Mission 5. "Into the Abyss" Mission Objectives: Warp to Ignama Nebula Disable buoys Disable Venturi ship Return to Starbase There can be an easy way to this or a hard way to this. Start by warping to Ignama. Go to Red Alert. Instead of shooting at the one on front of you, turn to the right until you see one and destroy it. Yurn right and destroy the next one. Turn right and destroy the next one. Mission Accomplished. Or is it? Now a Venturi ship will warp in the system and start shooting at you. Remeber, in a nebula, your shields don't work and neither do your sensors. Destroy his hull quickly before he destroys yours. After you defeat him, warp to Starbase. Hail the Starbase. Choose "Mission Accomplished" to end the mission. CONGRADULATIONS! IF YOU FOLLOWED THIS WALKTHROUGH TO THE LETTER, YOU WILL HAVE BEEN PROMOTED TO THE SOPHMORE YEAR AND WILL GET TO FLY A MIRANDA CLASS VESSEL. BE WARNED, THE MISSIONS WILL NOW GET A LITTLE HARDER. . . ************************************************************************ ***** Mission 6. "The Menith Test" Mission Objectives: Use computer and learn about the frieghter Warp to Menith II, Menith III, or the Menith Station. Return to Starbase Easiest mission in the game. When you start out, many people will start hailing you. One of the people of who hails you is a frieghter captain. Use the ship's computer to learn about it. When you read it, you'll know why not to save them. Now warp to one of the Menith colonies. When you arrive you start beaming people aboard. After six hours (more like six seconds) you transport all the people up. Now quickly warp back to Starbase before you are caught in the explosion. When you arrive, hail Starbase. Choose "Mission Accomplished" to end the mission. Mission 7. "Suspicions" Mission Objectives: Warp to Miraz Approach the Nicholas Warp to Alca Warp to sector Fly towards the blip Return to the Starbase Start by warping to Miraz. Approach the Nicholas. When they talk to you, warp to Alca. Fly towards the planet. As you do, the Nicholas is destroyed! Sturek will tell you where it came from. Warp there, but before you do, go to Yellow Alert to be on the safe side. When you arrive in unexplored space, fly towards the blip. As you do, Klingon Birds of Prey will decloak and fire at you. Rotate your ship by pressing L or R. Wait until Sturek says "We have found the hiden Klingon base!" Quickly return to Starbase. Hail Starbase and choose "Mission Accomplished" to end the mission. Mission 8. "Casualties of War" Mission Objectives: Warp to Lambda Warp to Mu Warp to Zeta Get confirmation from each world Make peace with Venturi Return to Starbase There can be no fighting in this mission at all! Start by warping to Lambda. Hail the Venturi. Choose the option: "The Federation is always prepared to listen." Read what the Venturi say, and they will warp away in ALL the systems. Now just get confirmation from each planet by flying close to it. M'Giia will tell you when you have reached a safe distance. When you recieved confirmation from each planet, warp back to Starbase. Hail Starbase and choose "Mission Accomplished" to end the mission. Mission 9. "Mudd" Mission Objectives: Warp Newton II Save Harry Mudd Destroy Venturi Deliver Dr. Hungi Tow Harry Mudd to Mocra Make peace with Venturi Deliver Harry Mudd Return to Starbase Start by warping to Newton II. When you arrive, a Venturi vessel is attacking Harry Mudd's ship. (What a shame!) Hail Venturi. When that dosen't work, destroy them. Now, go and tractor Harry Mudd's ship. Don't forget to deliver Dr. Hungi. Fly close to the planet, and deliver him. Now warp to Mocra. Another Venturi ship will disengage. Hail them. They claim that Harry Mudd stole sacred Venturi artifacts. Say "We'll return the artifacts, but Mudd must stay." The Venturi will then warp away, leaving you to deliver Harry Mudd. Fly close to Mocra. When Harry Mudd hails you, your tractor beam is automatically disengaged. Warp back to Starbase. Hail Starbase and choose "Mission Accomplished" to end the mission. MOVIE MOMENT: Harry Mudd's ship in the scenario s named "Stella." "Stella" was the name of Harry's 23rd century Marge Simpson counterpart wife. 9Because she nags so much) We met her in The Orignal Series episode "I, Mudd." Mission 10. "Romulan Ploy" Mission Objectives: Warp to Janus Warp to Galta Repel Romulan Warp to Janus Ignore Romuplan/Koth message Fly towards blip Deliver Ambassador Fox Return to Starbase You know how I said mission 6 was very easy? This one is easier! Warp to Janus. You will recieve a message supposedly from the Koth telling you that the meeting has been changed to Galta. Ambassador Fox will then order you to go to there. Just ignore him and fly towards the blips on your screen. It is the Koth and the Romulans. Deliver Ambassador Fox and warp back to Starbase. Hail Starbase and choose "Mission Accomplished" to end the mission. MOVIE MOMENT: Ambassador Fox first appeared in The Original Series episode "A Taste of Armegeddon." CONGRADULATIONS! IF YOU FOLLOWED THIS WALKTHROUGH TO THE LETTER YOU WILL HAVE BEEN PROMOTED TO THE JUNIOR YEAR. NOW THE MISSIONS WILL GET REALLY HARD! HOWEVER, THIS SERIES CAN BE VERY FUN AND EASY IF YOU ARE SKILLED. ************************************************************************ ***** Mission 11. "Prototype" Mission Objectives: Warp to Outpost 1 Warp to Outpost 2 Warp to Outpost 3 Hail Romulan Warp to Clark's Colony Repel Romulan Pheonix Return to Starbsae * What you do before the mission is essential for the mission's success. First, go to the classroom and listen to Rotherot's speech. As Sun Tzu said "Know yourself and your enemy, and a thousand victories will be yours." So do that. Return to your quarters and use the computer. Look up: Federation Constitution, and Romulan Pheonix. Study what you see WELL. Then return to the simulator. Listen to the mission briefing and begin. When you start, use the ships computer and look up Pheonix. You discover that it is very much the same as your own ship. Now, warp to Outpost 3. A Romulan D7 is there. Hail him and choose "What's going on?! I want answers!" Listen to what the Romulan says and warp to Clark's Colony. Hail the Pheonix. Choose "The Romulans say you are terrorists. Who are you?" Listen to what he says and prepare to fight. Go to Red Alert and put the Tactical Plot on viewer. Use your radar to find the ship. If you read all that I said, the fight will be rather easy, if not, it can be very hard. When his his ship is in the red zone, warp back to Starbase. Hail Starbase and choose "Mission Accomplished" to end the mission. Mission 12. "Prototype 2" Mission Objectives: Find the Excelsior Destroy it within time alloted (7 minutes) Return to Starbase. Immediately go to Red Alert. This is just like the last mission only without a cloaking device. Warp to every system once. At the last system you enter, that is where the Excelsior is. Fighting the Excelsior is easy, yet it has a lot of stamina! Destroy it quickly before time runs out. Come on! Hurry! Tick Tock! (whispering) I'm being told not to insult the readers anymore! C'est la vie. When have destroyed the Excelsior, return to Starbase. Hail Starbase and choose "Mission Accomplished" to end the mission. Mission 13. "Zy, God, Zy?" (Parody of the phrase "Why, God, why?) Mission Objectives: Warp to Demeter Defeat the Zy/Be last ship standing Straight peace is what this mission can be if you want to. Warp to Demeter. After a few seconds, you are pulled into another realm. You are then hailed by the Zy. They tell you they are determining the strongest ship, and "promise" the winner will be returned to normal space. If you try and warp out, your warp engines are destroyed. Inside this realm are a Starfleet Constitutiion, Romulan Pheonix, Gorn Light Crusier, and a Tholian starship. Start by perfroming a sensor scan. Sturek will know where the Zy are. Hail the Romulans. If he says "I'm responsible for my crew." just fly around for a while. Then hail him again. Choose "We know how to beat the Zy." The Romulans will then fly over to the Zy and start firing at them. Follow and lock phasers and photon torpedoes on the Zy ship. When they send a distress call. destroy them quickly. The mission will suddenly end, and Rotherot will give a 100% mark if you followed this mission guide. Mission 14. "Simulation Skirmishes" Mission Objectives: Warp to Mudok Warp to Kapok Warp to Vrung Scan for supply depot Return to Starbase * As Rotherot said, all the rest of the missions will deal with "what if" war simulations. Easy. Warp to Vrung. Perform sensor sweep. Return to Starbase and choose "Mission Accomplished" to end the mission. You can fight the Klingons in the areas but why would you want to? Mission 15. "Revenge is a Dish That is Best Served Cold" Mission Objectives: Warp to shipyards Destroy shipyards and active Gorn vessel Don't enter a battle sector Return to Starbase Fun and easy. Warp to any shipyard. Destroy the empty ships and move on to the next. In one system, there will be an activated Gorn vessel. Destroy it quickly. In another, there will be a Gorn who wants to surrender. Choose "All Gorn personnel will be given two minutes to abondon ship." In another, there will be a Gorn ship that tries to activate the vessel. The ship isn't ready for that and so it will be destroyed. All hands are lost. When all the shipyards have been destroyed, return to Starbase. If you enter a battle scetor, you automatically fail the mission. Hail the Starbase and choose "Mission Accomplished" to end the mission. MOVIE MOMENT: The Gorn only appeared in one episode and that was The Original Series episode "Arena." CONGRADULATIONS! IF YOU FOLLOWED THIS WALKTHROUGH TO THE LETTER, YOU HAVE BEEN PROMOTED TO THE SENIOR YEAR. JUST FIVE MORE MISSIONS UNTIL YOU GRADUATE. I MUST TELL YOU, WHILE YOU WERE IN THE SIMULATOR MISSIONS, THE FEDERATION WAS PLUNGED INTO A WAR WITH THE THOLIANS. MOST OF YOUR MISSIONS ARE NOW THOLIAN WAR SCENARIOS. AND AS AN INNECNTIVE BONUS, CAPTAIN JAMES T. KIRK OF THE STARSHIP U.S.S. ENTERPRISE, NCC-1701-A WILL BE JUDGING YOUR GRADUATION MISSION. BOY, THIS SERIES WENT BY FAST! ************************************************************************ ***** Mission 16. "End Game" Mission Objectives: Warp to Koreb Save the Miranda Class Vessel Warp to Sherman's Planet Destroy weapon Return to Starbase Warp to Koreb. When you arrive a Gorn ship is attacking the Starfleet vessel. Save them and hail the Miranda class ship. They tell you that the Gorn are trying to sabotage Sherman's Planet. Warp there and destroy the weapons. When that is task is complete, return to Starbase. Hail Starbase and choose "Mission Accomplished" to end the mission. MOVIE MOMENT: Sherman's Planet is the planet that Starfleet wanted to claim for the Federation over the Klingon Empire to deliver the Canadian grain: "Quadrtriticale." This happend in the classic The Original Series episode "The Trouble with Tribbles." Mission 17. "War Patrol" Patrol Lachian Patrol Castor Patrol Omega Corvus Warp to Praetus Deploy Starfleet probe Hail U.S.S. Fox Warp to sector 015.022 Destroy Venturi/Tholian Alliance Return to Starbase This a long mission. Start by warping to Lachian. Patrol the planet, then warp to Castor. While here, a Federation starship will hail you. They say a Venturi/Thoilan alliance has formed and they went to 015.022. Do this objective last. Patrol the area and move on to Omega Corvus. Patrol this area and then. . . Starfleet will hail you. Listen to what the Admiral says, then warp to Praetus. When Sturek says you are close enough, deploy the probe. Make sure to destroy all Thoilan ships you encounter in this mission. Remember, you are at war with them. Now warp to 015.022. A Venturi ship and a Thoilan ship will disengage. Destroy them and warp back to Starbase. Hail Starbase, and choose "Mission Accomplished" to end the mission. Mission 18. "Special Delievery" Mission Objectives: Scan all frieghters Patrol Zhraad Patrol Atabis Patrol Tri-Rho Nautica Patrol Saracles Destroy all Gorn ships Return to Starbase Start by warping to Zhraad. Fly towards the planet to get confirmation. As you do, a frieghter hails you. Choose "This is Starfleet. You ordered to stop for inspection." He agrees. Sturek will automatically scan him when you are close enough. When you get confirmation, proceed to Saracles. When you arrive, a Gorn ship will start attacking you. Destroy him, and the frieghter will hail you. He admits he is smuggling weapons to the Gorn. You learn that Gorn are in danger of losing the war. You decide to take him aboard and put him in the brig. When you get comfirmation, warp to Atabis. There is no Gorn activity here so just get confirmation and warp to Tri-Rho Nautica. As you get there, a frieghter warps away and leaves two Gorn ships after you. Destroy them and get confirmation. Warp back to Starbase. Hail Starbase and choose "Mission Accomplished" to end the mission. Mission 19. "The Dogs of War" Mission Objectives: Patrol Stonrak Patrol Klahmac Patrol Delphi Patrol Diogenes Destroy all Tholian vessels Begin by warping to Delphi. There is one Tholian ship in this system. Destroy them and get confirmation. Warp next to Diogenes. Again, one Tholian ship awaits you. Destroy them and get confirmation, then warp to Stonrak. A larger challenge awaits by having two Tholian ships come at you. Again, simply destroy them and get confirmation from Stonrak. When you do, warp to Klahmac. Finally a break! No Tholians in this system. Get confirmations and warp back to Starbase. Hail Starbase and choose "Mission Accomplished" to end the mission. Mission 20. "Preemptive Strike" Warp to Kappa State Starfleet's innocence Warp to Kappa Nebula Destroy Constitution starship Return to Starbase Can you believe it? Its not a patrol mission! Start by warping to Kappa. A Tholian ship is attacking a frieghter when you arrive. Hail the Tholians. Choose "We are here to prove we didn't attack you." The Tholians give you two days to prove your innocence. Now warp to Kappa Nebula. When you disengage, you will hear Starfleet phasers. Turn to the left to find a Constitution class vessel attacking you. Try and destroy the vessel. Remember, in a nebula, your shields are off line and so are sensors. Destroy the ship to discover that it was a refitted Venturi vessel. With the mystery solved, you can warp back to Starbase. Hail the Starbase and choose "Mission Accomplised" to end the mission. Get lots of sleep! Its your graduation mission next! CONGRADULATIONS! IF YOU FOLLOWED THIS WALKTHROUGH TO THE LETTER, YOU WILL HAVE GRADUATED STARFLEET ACADEMY! DON'T GET TOO COCKY, YOU STILL HAVE YOUR GRADUATION MISSION TO TAKE. REPORT TO THE SIMULATOR FIRST THING TOMMOROW MORNING! ************************************************************************ ***** Mission 000. "Kobayashi Maru" Mission Objectives: Deliver Supplies to Station F9 Save Kobayashi Maru or leave them Destroy Klingon vessels Rescue Kobayashi Maru. Return to Starbase. It start off as you are now in command of the Starfleet Academy Training Starship: U.S.S. Enterprise, NCC-1701. You are scheduled to deliver supplies when you receive a distress call from the Kobayashi Maru. Choose either "Mr. Colond, plot an intercept course." or "Kobayashi Maru, I'm sorry. We can't help you. I'm afraid you're on your own." If you choose Choice B, read what the dialouge boxes say, adn go to your debriefing with Captain Kirk. If you choose Choice A, plot course for 015.021. (Section 10) When you arrive, three Klingon D7s start attacking you. If you try and warp away, additional Klingon crusiers appear. If you destroy all three, three more come along. This cycle continues until your ship is destroyed. Viscious cycle, yes? When your ship is destroyed, go to your debriefing with Captain Kirk. MOVIE MOMENT: This entire scenario is taken straight out of Star Trek II: The Wrath of Khan. ======================================================================== ===== 5. Personal Holodeck Here, I will give walkthroughs for the three scenarios from The Original Series. Mission 1. "Balance of Terror" Mission Objectives: Warp to Outpost 4 Destroy Intruder. Start, by warping to Outpost 4. Hail them and you shall see that intruder has pretty much destroyed the outpost. Near the end of the message, the intruder destroys the rest of the outpost and flies away. Then Mr. Spock will give an analysis. When he is finished talking, fire your phasers to the right or left of the outpost and you shall see it is a Romulan Brid of Prey. Track it down and destroy it. If you can't destroy it quickly enough, follow it through the Neutral Zone. DO NOT GO TO ROMULUS OR REMUS. THREE SHIPS AWAIT YOU AT EITHER PLANET. Follow the Romulan until you destroy him. Destroy him to complete the scenario. Mission 2. "Star Trek II: The Wrath of Khan" Mission Objectives: Warp to Regula Lower U.S.S. Reliant's shields down Follow U.S.S. Reliant to Regula. Warp to Mutara Nebula Disable U.S.S. Reliant Fly out of the nebula at impulse Start by listening to Carol's hail. Warp to Space Station Regula I. On your way, you encounter the U.S.S. Reliant. It fires phasers at you that knock out your shields, with two shots! Hail them and use the following choices: "Genesis, what's that?" "Khan, how do we know you'll keep your word?" "Mr. Spock, pull up Reliant's prefix codes. Order her to drop her shields." The Reliant then warps away. Continue on to Space Station Regula I. There is the U.S.S. Reliant in orbit. To end the scenario faster, warp immedietly to the Mutara Nebula. Hail the Reliant. read the boxes and lock phasers. Remember what happens in nebulas with shields and sensors. Wait 7 seconds and fire all weapons and the veer off. If that didn't get him, chase him down and shoot him. When the U.S.S. Reliant starts drifting, perform a sensor sweep. Then continue out of the nebula unitl it Scotty says the mains are back on line. Quickly warp to Ceti Alpha V, before the Reliant destroys the nebula. Just wait a few seconds and the scenario will end. Mission 3. "Star Trek VI: The Undiscovered Country" Mission Objectives (Starfleet's Order): Return to Spacedock Mission Objectives (Enterprise's Order): Hail U.S.S. Excelsior Warp to Camp Khitomer Destroy cloaking Bird of Prey You need to follow the Enterprise's order. Start by hailing Captain Sulu of the U.S.S. Excelsior. read the dialouge boxes and warp to Camp Khitomer. Try and find Chang's ship while he taunts you. When he says "Wrong us, shall we not revenge?", the U.S.S. Excelsior shows up and starts to help you. They will uncloak him, your job is to destroy them. Be careful! Sometimes, the Excelsior will shoot at you and it causes great damage to your vessel. Destroy the Klingon ship and read the dialouge boxes to complete the scenario. FEDERATION FACTOID: Mr. Spock's line in the game is "If I were Klingon, I believe my respose would be 'yiHelm! If I were Klingon." In the movie he actually says "If I were Human, I believe my response would be 'go to hell', if I were human." ======================================================================== ===== 6. Enterprising Secrets Here are some passwaords and codes for this game. Secret Cadet Names: Hold L+R+SELECT and press X,Y,X,Y for more names Star Trek Names Enable the "Secret Cadet Names" code. Enter the registration screen hold L+R+SELECT and press A,Y,B,Y for the names of the orignal Enterprise crew. Extra Ships: Go to ship selection screen in one player combat and hold L+R+SELECT, then press A,Y,B,Y. For you, the Excelsior and the Pheonix will join the selection and for the computer, the Tholian, Gorn and Venturi ships joins as well. Prototype A Enter the two-player combat simulator. Hold L+R+SELECT, then press A,Y,B,Y. Choose the Gorn crusier using controller one and the Romulan Pheonix using controller two. Allow the Pheonix to win, and enter the one-player combat simulator. The Prototype-A Excelsior will be available. Read the data on that ship in the ship data section of this strategy guide. Alternate ending: Use the secret name "James T. Kirk" to play the game. When it comes time for the Kobayashi Maru test, hail the Klingons when they attack and warp to section 10 to recue the frieghter. ======================================================================== ===== 7. Simulator Passwords Mission 2. XYYRAXABXRYA Mission 3. XYYRLYYYXRYY Mission 4. XYYRYYRRXRYL Mission 5. XYYRBAXBXRYB Mission 6. XYYRRXYRXYXA Mission 7. XYYXXXABXYXY Mission 8. XYYLAYYXYXA Mission 9. XYYLLYRRXYXB Mission 10. XYYLYAXBXYXA Mission 11. XYYLBXYRYBBX Mission 12. XYYLRXABYBBL Mission 13. XYYBXYYYYBBX Mission 14. XYYBAYRRYBBY Mission 15. XYYBLAXBYBBX Mission 16. XYYBYXYRARAL Mission 17. XYYBBXABARAA Mission 18. XYYBRYYYARAY Mission 19. XYYAXYRRARAR Mission 20. XYYAAAXBARAL Kobayashi Maru. XYYALARYARAA ======================================================================== ===== 8. Copyright Information This FAQ/Srategy Guide has been written bu Kyle Haight and was completed on February 21, 2000. If you would like to use parts of this document in your own FAQ or website e-mail me a lkhaight@mnsi.net, or if you have any questions about Starfleet Academy, Star Trek, or this FAQ. Star Trek Starfleet Academy Starship Bridge Simulator is copyrighted by Interplay (c) 1994. www.interplay.com Play the Windows version of Star Trek Starfleet Academy. Featuring filmed footage of William Shatner, Walter Koenig, and George Takei, and all new levels and 3D polygon graphics. If you're going to buy this PC game, make sure you buy the 5 disk set Believe me, I know. (c) 2000. Kyle Haight