|
|
 |
TREKCORE >
GAMING >
STARFLEET COMMAND III > TrekCore Review
ARTICLE:
Starfleet Command 3 Review
AUTHOR:
Virogen
DATE:
February 14, 2003
RATING:
90 / 100
My first foray
into the Starfleet Command series was the Starfleet Command
2 demo. I played it for about 5 minutes, and turned it
off in disgust. I remember asking "what the hell is
with the recharging" and "why are the ships so slow".
So when I popped SFC3 in, I had really low expectations.
And sure enough, I hated it and turned it off. I then
realized that I really had to play through it so I could
contribute to the website. I tried to pass everything
as quickly as possible to get it "over with", but as I did
something happened: I started to like the game! Not
only did I start to like it, but I began to love it.
Soon I found myself pushing homework assignments back,
cutting back on studying time, and staying up a little later
that I should have just to play it.
 The
best part of Starfleet Command 3 is the gameplay. It's
simply a lot of fun to play. Having to wait for the
weapons makes you appreciate them when you fire them; the
slow maneuvering forces you to adapt strategy to your
navigation. Shuttles and mines also add other welcome
dimensions to the battles, which can be quite large at some
times. A big bonus is the fun associated with zooming
in as you fire a volley of torpedoes from the aft bays of
your Galaxy class vessel into a Bird of Prey while humming
the music from Star Trek Generations. Or was that only
me? It's also a lot of fun to purchase and customize
the ships of your choice. I mean, who doesn't want a souped up Sovereign class starship?
 SFC3
is divided into Klingon, Romulan, and Federation campaigns
(which you should play in this order). The storyline
is quite dark, political, and ultimately quite engaging.
The game takes place after Voyager's return to the Alpha
Quadrant, but prior to the events in Star Trek Nemesis.
Since the Dominion War, the Romulans have resumed their
isolationist policies, while the Klingon Empire and
Federation enjoy a new era of peace and cooperation
culminating with the production of Unity 1. Unity 1
would allow the Federation-Klingon alliance to detect any
cloaked vessels in the Neutral Zone, a prospect that is not
appealing to the Romulans. Much of the game focuses on
a rogue Klingon faction and the Tal'Shiar trying to destroy
Unity 1 and cause a rift in the Federation-Klingon alliance.
If you want some more details, see my
Story Synopsis page.
 Graphically,
the game is quite beautiful, especially since my new Radeon
9500 Pro drivers allow me to anti-alias the game. The
game engine allows you to zoom the camera in and take a look
at the details on the models. The battle damage looks
especially good as do the planets, asteroids, and stations.
Perhaps the best parts of the game were the pre-rendered
cinematic movies, which were absolutely exceptional.
The large fleets battling it out brought back fond memories
of DS9. And just so you know there are 4 of them in total.
If you want, you can take a look at the intro movie in the
download section. The game also features lighting
effects, but they really aren't spectacular when you compare
them to other games. By far the largest graphical
disappointments are the explosions. They may look good
in the screenshots, but they are animated horribly in the
game!
 Most
of the ships we are familiar with are featured in the game:
Defiant, Intrepid, Galaxy, Akira, Warbird, Negh'Var, and
Vor'cha to name a few. There are also some original
ships made for the game. Most of them are
aesthetically pleasing, however the Pirate ships as well as
the Romulan Hawk are quite awkward looking. Once again
the developers chose to make the Defiant class of ships
wimpy pieces of crap. Armada did this too and I don't
understand why. These are anti-Borg ships for crying
out loud!
Switching to
audio, SFC3 has some good musical scores. There isn't
anything very original or inspiring, but it's adequate
nonetheless. The sound effects of the weapons are
fantastic and really allow you to get into the game.
The voice-overs in the game are also done well. The
voice actors did a pretty good job; very little of it
sounded corny.
 The
game was very stable under Windows XP. It never
crashed for me once. Nevertheless the game did have
some annoying glitches. One glitch allows ships to fly
right through each other during certain close range
maneuvers. This was a very obvious glitch to me and I
wonder how the developers at
Taldren
didn't fix it. Another obvious glitch is that you will
fire torpedoes at a ship and see them pass right through the
center of it! This is especially frustrating since you have
to wait a minute to fire torpedoes again... My last
major complaint is how in some missions you are not exactly
sure when you are done. You think you're done, and you
warp out of the system (which is how you're supposed to end
some missions) only to be told mission incomplete. The
inability to save during missions means you always have to
restart if you fail...
Overall, SFC3
turned out to be a great game. It may not be fun at
first, but I'll bet that if you are willing to give it a
chance it will grow on you. The story will intrigue
you, the graphics awe you, and the gameplay impress you.
Unfortunately, there is no demo for the game, but if you
download and play the Starfleet Command 2 demo, you will
have a very good idea of what to expect from this game.
Rating: 90 /
100
|