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TREKCORE >
GAMING >
STARFLEET ACADEMY > FAQ
GENERAL QUESTIONS
1. When was Star Trek Starfleet Academy released?
2. What are Star Trek Starfleet Academy’s system requirements?
3. Who made this great game?
4. Is anyone from Star Trek voice acting in Starfleet Academy?
5. Is there a demo for Star Trek Starfleet Academy?
6. Is there a patch for Star Trek Starfleet Academy?
7. What version of DirectX does Starfleet Academy require?
8. What is the goal of the game?
9. Can I make/edit my own maps?
10. How many platforms can this game be played on?
GAME QUESTIONS
1. Where is the Cadet's Lounge?
2. How do I save my game?
3. Should I fire at the enemy's weapons or impulse drive?
4. During combat, I'm receiving too much information from the crew. Who should I listen to?
5. At Epsilon, a Klingon D7 beamed Governor Ryan off of the planet. How do I rescue him?
6. My orders were to find a cloaked Romulan starship and prevent it from reaching the Neutral Zone. It escaped, but I didn't fail.
7. Does the cloned Tempest need to be in operational order when I return with it back to the USS Hawking?
8. I can't seem to beat the Klingon Ber'taa Class Heavy Cruiser.
9. What about the Kobayashi Maru? How can I possibly accomplish that mission?
GENERAL QUESTIONS
ANSWERS
GAME QUESTIONS ANSWERS
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1. Where is the Cadet's Lounge?
Unfortunately, this feature wasn't included in the final release of Starfleet
Academy. Some manuals were printed before we were able to finish production of
the game, and unfortunately, some items mentioned in the game manual didn't make
it in the final product. |
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2. How do I save my game?
Saving your game in Star Fleet Academy can only be done at the end of a mission.
During this time, you will see a "save" button on the right side of the menu
that says SAVE. When you click on the SAVE button, it will become highlighted.
Then, at the left side of the window, there will now be a row of slots that
might all be called "-----save-----" or have a similar name. Double-click on one
of these slots and a little cursor will appear. Use your keyboard and type in a
name that you want to use to describe the game you are saving. Then press the
ENTER key on your keyboard. You should see a message telling you that your game
has been saved. |
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3. Should I fire at the enemy's weapons or impulse drive?
Pummel the impulse drive until the ship is immobilized
(this is best accomplished by following directly behind the enemy. You can now either attack any other
hostile ships or finish off the ship
you are attacking. All ships have more than one
phaser/disruptor, and many have multiple
photon launchers. You'll spend a lot more time blowing up weaponry than
you will knocking out an impulse drive. |
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4. During combat, I'm receiving too much information from the crew. Who should I listen to?
Don't ignore your crew, but don't pay TOO much attention to them.
Robin will report every time a shield or
system is damaged. You don't need to worry when shields are hit. Worry
about damage control AFTER you are
out of harm's way. |
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5. At Epsilon, a Klingon D7 beamed Governor Ryan off of the planet. How do I rescue him?
Attack the D7 until it's shields go down, then beam the governor aboard. |
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6. My orders were to find a cloaked Romulan starship and prevent it from reaching the Neutral Zone. It escaped, but I didn't fail.
No matter what the outcome is, as long as your ship survives, you win the mission. |
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7. Does the cloned Tempest need to be in operational order when I return with it back to the USS Hawking?
You do not have to return the other Tempest in any special condition (ie:
with both warp nacelles intact). As long as you don't blow the clone ship up,
you will be able to complete the mission. |
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8. I can't seem to beat the Klingon Ber'taa Class Heavy Cruiser.
The Ber'taa Class Heavy Cruiser has 6 foreward disruptors and 4 foreward
torpedo launchers, as well as 2 aft disruptors. Because of this, you will
want to stay to it's side or back. Do not let the Ber'taa face you or the
battle will end rather quickly. Using hit-and-run is also a good idea. |
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9. What about the Kobayashi Maru? How can I possibly accomplish that mission?
In the cutscene before this mission, you will have the chance to cheat. The
"correct" course of action is to reprogram the simulator to make the Klingons
respect and fear you. After you pick up the supplies, you will get a distress call from the
Kobayashi Maru, a civilian transport in the Klingon Neutral Zone.
Against the wishes of your crew, go into the neutral zone and go to
Yellow Alert. As soon as the Klingon ships arrive, hail them. They will
leave the area, leaving you to rescue the Maru. Mission Accomplished. You are the second cadet to beat the Kobayashi Maru
"No-Win" Mission. |
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