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Weapon
Type:
Pulsed Phase Energy Bolt (Pure Energy Weapon) Weapon
System: Phaser Cannon Mark III Effective
Power:
4x10นบ joules/bolt Variants: Power vs.
Recharge time
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PHASER BEAM Type VIa, VIb & VIIa |
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Weapon
Type:
Phased Energy Beam (Pure Energy Weapon) Weapon
System: F/27 Focused Phaser Projector
Effective Power: From 7-9x10นบ joules/bolt
Variants:
Range vs Power
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PLASMA CANNON Type I & II |
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Weapon
Type:
Projected, High -Energy, Ionized Gas (Matter Weapon)
Weapon System: Phalanx 7 Tokamak Fusion Spike (line of
sight) Effective Power: 8.5x10นบ joules
(power falls off at range) Variants: Scalable to
capital, space stations & planetoids sized platforms
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PHOTON TORPEDO Type I, II Guided & II-MIRV
(Multiple Independent Reaction Vessels) |
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Weapon
Type:
Matter/Anti-Matter Warhead (Annihilation Energy Weapon)
Weapon System: Mark VII Torpedo Effective Power:
5x10นบ joules at average blast radius Variants:
Unguided, Plasma-Seeking and/or Multi Warhead designs
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PLASMA TORPEDO Type I & Type II Guided |
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Weapon
Type:
Plasma Warhead (Nuclear Matter/Energy Conversion Weapon)
Weapon System: Phalanx 3 warhead delivered by Thraex
XIII torpedo Effective Power: 1.8x10นบ joules
at average blast radius Variants: Power vs.
Speed - Precognitive Guidance
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Weapon
Type:
Higgs Field Disruptor Beam (Nuclear Force Interference
Weapon) Weapon System: El'Hurg Model 12
Parabolic Disruption Projector Effective Power:
Energy liberated is a function of the target mass
Variants: Focused & unfocused
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DISRUPTOR BOLT Type I, II & II - pulsed |
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Weapon
Type:
Higgs Field Disruptor Beam (Nuclear Force Interference
Weapon) Weapon System: KorLoth Model HK
Disruptor Cannon Effective Power: Energy
liberated is a function of the target mass
Variants:
Charge size vs. Recharge rate
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CLOAKING DEVICE Type I, II, & III |
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Weapon
Type:
Selective Electro-Magnetic Field Distortion/Shaping
Weapon System: Sarpedon Cloaking Projector (standard)
Effective Power: Non. Consumes 3x10^7
joules/second on average Variants: Cloak time
varies with available power
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