Secret of Vulcan Fury: FAQ

TREKCORE > GAMING > SECRET OF VULCAN FURY > FAQ

Thanks to John McGinley for much of the information on this page.

GENERAL QUESTIONS

1. When was Star Trek Secret of Vulcan Fury supposed to be released?
2. Why was the game taking so much longer than expected to complete?
3. How much of the game was completed when it was cancelled?
4. What were the system requirements going to be?
5. Was Secret of Vulcan Fury going to be released on non-PC platforms?
6. Were demos released for Secret of Vulcan Fury?
7. What company developed Secret of Vulcan Fury?
8. What company was going to publish Secret of Vulcan Fury?

GAME QUESTIONS

1. How was the game going to be organized?
2. What kind of gameplay was Secret of Vulcan Fury going to have?
3. Did any Star Trek cast members lend their voices to the game?
4. Was the music completed or even started when the game was cancelled?

GENERAL QUESTIONS ANSWERS

1. When was Star Trek Secret of Vulcan Fury supposed to be released?
The initial release was Fall 1997, however this was pushed back over a year to Winter 1998. Interplay then began restructuring due to financial difficulties and the game was shelved for about a year before it was officially cancelled.

 

2. Why was the game taking so much longer than expected to complete?
There were many setbacks to the game. The game's development was essentially restarted three times due to producers leaving the game. Each new producer had different ideas for the game, which meant much of the work done under previous producers was scrapped. Each time a new producer came on board, Interplay's marketing department tried to keep the same shipment date. These shipment dates did not reflect how far the game was in development. Another setback was due to the game's Lead Artist leaving. A new Lead Artist was not assigned, which meant there was no one on the staff to resolve several 3D art technical issues. Furthermore, motion capture data could not be imported into Lightwave 3D, so time had to be spent developing a plug in for Lightwave. Another problem with the motion capture was that several motion capture houses could not deliver enough data for the developer. The game went through two motion capture houses before finding a house that could deliver the required data.

By this time, Secret of Vulcan Fury had cost Interplay millions of dollars. Interplay then had a horrible financial quarter, forcing them to cut projects and 50 employees. Half the artists on the project were let go and the others eventually left. Later, the game was cancelled completely.

 

3. How much of the game was completed when it was cancelled?
It has been widely believed that the game was very near completion when it was cancelled. However, due to all the setbacks, the game was not even close to being finished when it was cancelled. John McGinley estimates about 5% was finished...

 

4. What were the system requirements going to be?

According to GamesDomain.com the game was going to require no more than a non-accelerated Pentium 133 computer. These low requirements are due to the fact that most of the sequences in the game were pre-rendered, so the game essentially only needed a computer capable of playing movies...

 

5. Was Secret of Vulcan Fury going to be released on non-PC platforms?
Interplay only announced it for the PC.

 

6. Were demos released for Secret of Vulcan Fury?
Yes! Interplay released 3 non-interactive demos, which can be found in our downloads section. There was also an interactive demo made for E3 in 1998, however that was not released to the public.

 

7. What company developed Secret of Vulcan Fury?
Secret of Vulcan Fury was being developed by the now defunct Tribal Dreams, which was owned by Interplay. It released only one game during it's existence: Of Light and Darkness The Prophecy.

 

8. What company was going to publish Secret of Vulcan Fury?
Interplay.

GAME QUESTIONS ANSWERS

1. How was the game going to be organized?
The game was going to be divided into 6 episodes (originally going to be 8, but it was cut down later in development). Each episode was to focus on specific characters. For more information, please see our Story Synopsis page.

 

2. What kind of gameplay was Secret of Vulcan Fury going to have?
The game was going to be point-and-click. One website described it as being similar to LucasArt's Full Throttle.

 

3. Did any Star Trek cast members lend their voices to the game?
Secret of Vulcan Fury was going to feature voice work from ALL of the original cast. William Shatner, Leonard Nimoy, James Doohan, Nichelle Nichols, Walter Koenig, George Take and DeForest Kelley all provided their voices for the game. In the past, there has been confusion over whether or not DeForest recorded his lines before he died, but we have confirmed that De did record all his lines from an earlier version of the script. However, as the game progressed, the script changed and De was too ill to come in and record new lines. Maurice LaMarche (Brain from Pinky and the Brain) was then hired to do the new McCoy lines.

 

4. Was the music completed or even started when the game was cancelled?
No music was finished for the game, although Ken Allen and Charles Deenan did the music for the first and last trailers, respectively.