|
|
TREKCORE >
GAMING >
SECRET OF VULCAN
FURY > FAQ
Thanks to John
McGinley for much of the information on this page.
GENERAL
QUESTIONS
1.
When was Star Trek Secret of Vulcan Fury supposed to be
released?
2. Why was the game taking so much longer than
expected to complete?
3. How much of the game was completed when it was cancelled?
4. What were the system requirements going to
be?
5. Was Secret of Vulcan Fury going to be
released on non-PC platforms?
6. Were demos released for Secret of Vulcan
Fury?
7. What company developed Secret of Vulcan Fury?
8. What company was going to publish Secret of Vulcan Fury?
GAME QUESTIONS
1.
How was the game going to be organized?
2. What kind of gameplay was Secret of Vulcan
Fury going to have?
3. Did any Star Trek cast members lend their
voices to the game? 4. Was the music
completed or even started when the game was cancelled?
GENERAL
QUESTIONS ANSWERS
|
1. When was Star Trek Secret of Vulcan Fury supposed to be
released?
The initial release was Fall 1997, however this was pushed back over
a year to Winter 1998. Interplay then began restructuring due to
financial difficulties and the game was shelved for about a year
before it was officially cancelled. |
|
2. Why was the game taking so much longer than
expected to complete?
There were many setbacks to the game. The game's development was
essentially restarted three times due to producers leaving the game.
Each new producer had different ideas for the game, which meant much
of the work done under previous producers was scrapped. Each time a
new producer came on board, Interplay's marketing department tried
to keep the same shipment date. These shipment dates did not reflect
how far the game was in development. Another setback was due to the
game's Lead Artist leaving. A new Lead Artist was not assigned,
which meant there was no one on the staff to resolve several 3D art
technical issues. Furthermore, motion capture data could not be
imported into Lightwave 3D, so time had to be spent developing a
plug in for Lightwave. Another problem with the motion capture was
that several motion capture houses could not deliver enough data for
the developer. The game went through two motion capture houses
before finding a house that could deliver the required data.
By this time, Secret of Vulcan Fury had cost
Interplay millions of dollars. Interplay then had a horrible
financial quarter, forcing them to cut projects and 50 employees.
Half the artists on the project were let go and the others
eventually left. Later, the game was cancelled completely.
|
|
3. How much of the game was completed when it was cancelled?
It has been widely believed that the game was very near completion
when it was cancelled. However, due to all the setbacks, the game
was not even close to being finished when it was cancelled. John
McGinley estimates about 5% was finished... |
|
4. What were the system requirements going to be?
According to GamesDomain.com the game was going to
require no more than a non-accelerated Pentium 133 computer. These
low requirements are due to the fact that most of the sequences in
the game were pre-rendered, so the game essentially only needed a
computer capable of playing movies...
|
|
5. Was Secret of Vulcan Fury going to be
released on non-PC platforms?
Interplay only announced it for the PC. |
|
6. Were demos released for Secret of Vulcan Fury?
Yes! Interplay released 3 non-interactive demos, which can be found
in our downloads section. There was
also an interactive demo made for E3 in 1998, however that was not
released to the public. |
|
7. What company developed Secret of Vulcan
Fury?
Secret of Vulcan Fury was being developed by the now defunct Tribal
Dreams, which was owned by Interplay. It released only one game
during it's existence: Of Light and Darkness The Prophecy. |
|
8. What company was going to publish Secret of Vulcan Fury?
Interplay. |
GAME QUESTIONS
ANSWERS
|
1. How was the game going
to be organized?
The game was going to be divided into 6 episodes (originally going
to be 8, but it was cut down later in development). Each episode was
to focus on specific characters. For more information, please see
our Story Synopsis page. |
|
2. What kind of gameplay
was Secret of Vulcan Fury going to have?
The game was going to be point-and-click. One website described it
as being similar to LucasArt's Full Throttle. |
|
3. Did any Star Trek
cast members lend their voices to the game?
Secret of Vulcan Fury was going to feature voice work from ALL of
the original cast. William Shatner, Leonard Nimoy, James Doohan,
Nichelle Nichols, Walter Koenig, George Take and DeForest Kelley all
provided their voices for the game. In the past, there has been
confusion over whether or not DeForest recorded his lines before he
died, but we have confirmed that De did record all his lines from an
earlier version of the script. However, as the game progressed, the
script changed and De was too ill to come in and record new lines.
Maurice LaMarche (Brain from Pinky and the Brain) was then hired to
do the new McCoy lines. |
|
4. Was the music
completed or even started when the game was cancelled?
No music was finished for the game, although Ken Allen and Charles
Deenan did the music for the first and last trailers, respectively. |
|
|