STAR TREK THE PROMETHEAN PROPHECY --------------====--------------- For DOS. Notes ***** *The communicator will ring 3 times during the game. Turn on communicator when this happens. Listen to the message, then turn it off. *Always flee to the nearest gate when there is a sandstorm. The locals will let you in, but then you are kicked out after the storm has passed. Enterprise ********** Get holo. Examine holo. Look at Berryman. Berryman, analyze planet. Wait. Examine viewscreen. Berryman, analyze attacker. Kirk to Spock. Sulu, arm torpedoes. Wait. Wait. Examine bird of prey. Yes (replying to Uhura), Fire torpedo at image (4x). Yes, (replying to Uhura). Ask Spock about damage. Aft. D. D. Fore. Fore. Get phaser and communicator. Examine transporter. Get on transporter. Energize. Sandy Clearing ************** Examine obelisk. Examine pictogram. S. Examine scuttler. Wait. Get gold sphere. N. N. N. Get tablet. Examine tablet. N. E. E. NE. Give holo to Weelomin. Give gold sphere to Weelomin. Continue trading until you get forked thing. SW. W. W. W. W. NW. NW. N. NE. SE. SE. Abandoned Enclave ***************** W. Get strand. Examine table. Set phaser to narrow beam. Fire phaser at table. Drop all but tablet. Get table. E. Put table on quicksand. S. Wait. Show tablet to voice. Break tablet. U. Wait. Wait. Wait. D. N. W. Get all. E. NW. D. E. N. Northern Promontory ******************* Put forked thing in crevice. Put strand on forked thing. D. Get tarpaulin. U. Get forked thing and strand. E. S. Get on bowl. Wait until communicator has been broken. Put tarpaulin on bowl. Enclave of Sustainers ********************* Show communicator to Jharpe. E. Open box. Get box. W. Show box to Jharpe. NE. E. S. W. S. Give box to Weelomin. Give communicator to Weelomin. Show yellow gem to Defender. Give forked thing to Trader. Give red gem to Trader. Continue trading until you get the small sphere. E. SW. W. W. Blue Gate ********* S. Wait until sandstorm N. N. after sandstorm W. W. NW. NW. N. Ask fool about gold sphere. Wait until he talks about the edge of the desert. S. SE. SE. E. E. S. S. S. S. Edge of Desert ************** Set phaser to wide beam. Get polyp. Fire phaser at burrowers. Continue firing until you retrieve ribbed sphere & violet sphere. NW. Cave **** Spock, scan cave. Set phaser to overload. Drop phaser. SE. NW. Get rod. Examine rod. Spock, scan rod. E. N. N. N. N. E. E. NE. Yellow Gate *********** Give brush to weelomin. Give violet sphere to Weelomin. Examine statue. Show yellow gem to defender. Give knotted strand to trader. Give statue to trader. E. Wear embroidered robe. Give wrinkled robe to Spock. Give new robe to Dimas. Give ragged robe to McCoy. SW. W. W. Join procession. Cloister of the Chanters ************************ Watch conclave. Play rod. S. E. E. NE. Trade gems with Weelomin until you get three spheres including gold SW. W. W. W. W. NW. E. Enter pod. Pod *** Gaidren, tell me about abyss. Put golden sphere in light. Give ribbed sphere to delighter. Mumbling. Give small sphere to delighter. Smiling. Give violet sphere to delighter. Spinning. Take all spheres Out. W. SE. E. E. E. E. NE. Yellow Gate ********** Trade spheres until you get all the gems exclucing red. Show yellow gem to defender. (You may have to wait until he returns.) Trade with trader until you get the red gem. E. SW. W. W. Join procession. Cloister of Chanters ******************** Put red gem on rod. Put blue gem on rod. Put green gem on rod. Put violet gem on rod. Put yellow gem on rod. Play rod. Spin rod. Wait. (for afflictor to appear.) Wait. Give rod to afflictor.