Kobayashi Alternative: Walkthrough |
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TREKCORE > GAMING > KOBAYASHI ALTERNATIVE > Walkthrough The following info was taken from the Apple Manual which was compiled by Midnight Watchman and Baron Greystrom and can be downloaded in its entirety here. Please note this walkthrough was compiled from the Apple versions of the game, and as a result may not be 100% accurate for other versions of the game.
Put on your
SPACE SUIT before beaming down. You need to talk to a
Harapha and an Asuia to get clues. To find them, beam down
to the coordinates given during the SCAN PLANET routine, and
begin exploring the planet, scanning for life signs as you
go. The life scan seems to pick up life signs up to 500
units or so from your current location.
No special clothing is needed here so stay in your uniform. Beam down to the coordinates recommended by the game, and explore the area. You cannot stop Spock from being taken, but you will still be able to talk to him by communicator. Remember Spock's mental abilities. To get the clue that is here you must find a cube and SCAN it. I found it at 50.9000. But don't beam down to those coords; you'll beam into the walls and die. Instead, beam down to 50.8900.
You'll need to
wear COLD GEAR for this one. The large island is at
8400.5400. North edge is at 8500, south edge is at 5500,
east edge at 5600, west edge at 570. Try not to fall into
the ocean. There should be an installation detectable from
7840.2900. Scan it. Ask Spock to tell you about the
installation. If you get closer -- it's really at 7500.2500
-- you can shoot it with the handphaser
Your uniform is
appropriate attire here. The dragon is in a cave at
4550.15500. Talk to the mob. You can help them by going due
north from where you beam down. After you deal with the
dragon, just wait for a bit and the game will move you on to
where you need to go. Or, you can poke around the cave
awhile, scan the body, etc.
Wear your
spacesuit and avoid the acid sea. You can beam down and
live. Try 12000,7000. You will probably be jailed for
wearing clothing. Think about who on the crew could survive
the environment without clothing. Did you try COMPUTER DATA
NARAHT before you beamed down? Remember his abilities and
hobbies? Then, explore the planet, especially to the north,
scanning for life signs as you go. Keep your helper with
you. There may be something of interest around
You'll need your heat gear to survive. You will find a transmitter and a scoutship. The transmitter is sending ASCII code that can be analyzed, although neither of us is sure what to do with the translation of it. The Baron thought it meant "below" and Midnight Watchman thought it meant "south," but neither of us found anything. There is a scoutship near the transmitter (around 9610.2740). Scan the ship. There are craters in the area, so be careful when you move around.
No special clothing is needed here. Jauzah didn't make much sense to us as far as providing clues for moving along. Scan data should prove helpful. There is a strip mine at 5000.1000. Take McCoy with you when you beam down, and wait for his reaction. There is a toxic waste dump at 1620.3600. The hint book refers to missing matter as a clue.
No special clothing is needed. Orna is another dead end. The Ornae are master mechanics, but they can't fix the shuttle. However, it's a good place to practice your exploration techniques without fear of running into real danger. The area around 7650.8150 is pretty interesting. Remember to SCAN everything.
No special clothing is needed. There is a small city at 14750.12750. Scan for life and track it down. Talk to the Khuti. It'll eventually give you a clue.
No special
clothing is needed. There is a city at 13500.13500. Scan for
life signs and track them down. Talk to the "cat." Scan the
area, then scan what you find. Ask Spock about what you
find. The only thing of interest which either of us found
was the skeleton.
There is a
message buoy at 8850.24850.24850. Be sure to spell it right.
You can beam it aboard. Then, Uhura can analyze it and tell
you what it is saying. Midnight Watchman found the buoy at
6400.27000.27500 after the Klusid gave him those
coordinates. The Baron found the buoy at 8850.24850.24850
twice, once while fleeing from the Klingons at the protostar
(he was dumped out of Warp speed and did a long range scan
to see why), and once while doing a slow, careful search of
the Trianguli region by scanning and moving and scanning and
moving.... (So there, MW! I found my notes.)
No special
clothing is needed here. Ascella (3060.28172.25879) is a
water planet, but there is an island at 5000.5000. Try
talking to the goat (it only responds to "friend"). Or, you
could go for a swim to the east (5000.6000) and talk to the
whale, although the whale may not talk back in all versions.
Now, beam back up to the ship, feeling refreshed from your
swim. Of course, you have
No special clothing is needed here. There is a village at 14500.14000. Check it out. Remember to scan for life signs. The witch doctor is usually a good source of information. Get him to tell you a story by talking to him. If you don't seem to be getting anywhere, try talking the same way he does. Does he talk like anyone you know? Are we in the right universe? There is a clue about what is going on in the story.
No special
clothing is needed here. Go to the Rec Deck and get the
tapes before beaming down to Bhrf. Keep the tapes in your
hands. There are a number of interesting exhibits which the
game recommends near the beam-down point. Check them out
(scan each of them with the tricorder yourself, or have
Spock do it).
There is more
to this section than meets the eye. Hang around a bit;
interesting things happen. Remember: The Federation never
shoots first. Scan any ships that pass by. If you survive
this part, then you can go on to the planet, but put on HEAT
GEAR first. There is a crashed space ship at 7105.741. Be
careful not to beam down too closely. Scan the ship when you
get close enough,
and scan for life signs if you don't meet the Rirder
immediately.
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