|
CODE |
EFFECT |
|
allammo |
999 of all ammunition types |
|
behindview 1 |
External view |
|
behindview 0 |
Normal view |
|
flush |
Reset bad textures on walls or creatures |
|
fly |
Fly mode |
|
ghost |
No clipping mode |
|
god |
God mode |
|
hideactors |
Hide all monsters, weapons, and items |
|
showactors |
Show all monsters, weapons, and items |
|
invisible0 |
Disable invisibility |
|
invisible1 |
Invisibility |
|
killall (monster name) |
Kill selected monsters |
|
killpawns |
Kill all monsters |
|
open (map name or URL) |
Level or server select |
|
playersonly |
Disable timer |
|
slomo (number) |
Set game speed (1 is normal) |
|
summon (item) |
Summon weapon, item, or monster |
|
suicide |
Suicide |
|
walk |
Walk mode; resets no clipping and flight modes |
|
activateitem |
Activates currently selected item in inventory |
|
addbots (number) |
Add more bots |
|
brightness |
Cycle through 10 screen brightness settings |
|
cancel |
Cancels in-progress "open" network connection command |
|
cdtrack (number) |
Play the specified CD track |
|
changehud |
Change current HUD mode |
|
debug crash |
Tests game crash by appError |
|
debug eatmem |
Tests memory allocation until it fills |
|
debug gpf |
Tests game crash by a general protection fault |
|
debug recurse |
Tests game crash by infinite recursion |
|
dumpcache |
Display contents of the memory cache GCache |
|
editactor (class) |
Edits the properties of nearest actor belonging to that class during game play |
|
endfullscreen |
Window mode |
|
exec (filename) |
Execute the console commands in the filename (Windows/System default directory) |
|
exit |
Quit game |
|
feigndeath |
Play dead |
|
getcurrentres |
View current resolution setting |
|
getres |
View valid resolutions for current window state |
|
jumpto (x y z) |
Move viewpoint to indicated x,y,z coordinates in the editor |
|
keybinding (key) |
Display what action indicated key is bound to |
|
loadgame (0-9) |
Load game from indicated position |
|
savegame (0-9) |
Save the game to indicated position |
|
mem |
List memory usage |
|
memstat |
View Windows overall memory statistics |
|
neverswitchonpickup 1 |
Do not switch to new weapon upon pick-up |
|
neverswitchonpickup 0 |
Switch to new weapon upon pick-up |
|
nextitem |
Moves to the next item in inventory |
|
previtem |
Moves to the previous item in inventory |
|
nextweapon |
Cycle to next weapon |
|
prevweapon |
Cycle to previous weapon |
|
obj classes |
Display list of all loaded classes |
|
obj garbage |
Collect and purge objects that are no longer in use |
|
obj hash |
Display object hashing statistics |
|
obj list (class) |
List all objects belonging to the class |
|
obj list |
List all objects |
|
obj refs (class) (name) |
Show a list of objects which reference the indicated object |
|
pause |
Toggles single player pause |
|
preferences |
Display the Advanced Controls menu |
|
quickload |
Loads game |
|
quicksave |
Saves game |
|
report |
Copies current game status to clipboard |
|
restartlevel |
Restarts the current level |
|
rmode (0-9) |
Set the rendering mode |
|
say (message) |
Chat in Multi-player game |
|
set input (key) (value) |
Binds indicated key to value |
|
setdesiredfov (value) |
Sets Field of View to indicated value; reset on weapons change or pick-up |
|
setname |
Name changes |
|
setres (value) |
Sets resolution to indicated value |
|
shot |
Save .BMP screenshot in Windows/System |
|
showactors |
Shows actors during gameplay |
|
showmenu |
View Klingons Menu Display |
|
slomo (number) |
Slower game speed |
|
sockets |
Lists network sockets in multi-player mode |
|
start (map name or URL) |
Level or server select |
|
stat cache |
View cache and number of items cached |
|
stat fps |
Current frame rate |
|
stat game |
View Game stats |
|
stat global |
View overall stats |
|
stat occlusion |
View Clip and Box info |
|
summon klingons (class) |
Creates a member indicated class |
|
switchcooplevel (new level or URL) |
Switch to new level with coop-style weapon carrying between levels |
|
switchlevel (new level or URL) |
Switch to a new level |
|
switchweapon 1 |
Switch to Dak Tagh |
|
switchweapon 2 |
Switch to Disruptor |
|
switchweapon 3 |
Switch to Disruptor Rifle |
|
switchweapon 4 |
Switch to Assault Disruptor |
|
switchweapon 5 |
Switch to Ding Pah |
|
switchweapon 6 |
Switch to Grenade Launcher |
|
switchweapon 7 |
Switch to Rocket Launcher |
|
switchweapon 8 |
Switch to Sith Har Blaster |
|
switchweapon 9 |
Switch to Disruptor Cannon |
|
switchweapon 10 |
Switch to Bat leth |
|
throwweapon |
Throw current weapon |
|
toggle b(command) |
Toggle any of a number of boolean values (bNoMosters, bCoopWeaponMode, bHumansOnly, etc.) |
|
togglefullscreen |
Toggle full and windowed screens |
|
viewclass (class) (number) |
999 of all ammunition types |
|
viewdown |
Moves view downwards |
|
viewup |
Moves view upwards |