Star Trek Invasion: Level and Weapon Info

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Level and Weapon Info

Following will be a list of the level numbers from the level select screen. Here is a legend on how to read the following list.

  • T: This means there is a hidden time limit within this level. Beat the level with greater than 40% accuracy and within the time limit to unlock secrets, such as levels, medals and awards.
  • NT: This means there is a hidden timer on the mission, but it doesn't unlock anything except a bit of Praise by Worf. Not worth the effort.
  • S: This is a secret level, unlocked by doing something in another level. Usually they are unlocked via the previous level (ex. 5 unlocks 5a and 5b), except for 13c which is unlocked a different way. If there is no S, then the level is unlocked naturally as the game progresses. All a, b, c levels are optional.
  • M: In this mission you have the opportunity to win a Medal. There is usually a T next to this as that is the way to win it, DO IT FAST! Getting all 5 unlocks a secret.
  • W: There is a hidden weapon on this level, somewhere. Find it and tractor it aboard.
  • TB: Use your tractor beam on an object to unlock a secret.

Here is the level list. If there is nothing next to the level number, then there is nothing to do except beat the level itself (which isn't always easy to do).

  • 1 Raw Recruits, Part 1: T
  • 1a Raw Recruits Part 2: T
  • 1b Seek and Destroy: S, NT
  • 2 Unusual Suspects:
  • 2a Without Order: NT
  • 3 Rightful masters: T, M
  • 4 Bad Altitude: T
  • 4a Escort Service: W, S, NT
  • 5 Alien Chronicles: TBx2
  • 5a The Infernal Machine: T, M, W, S
  • 5b The Host: S
  • 6 Prey for Danger: NT
  • 6a Piercing Encounters: W, NT
  • 7 Red Sunset:
  • 8 Edge of the Abyss: T, M
  • 8a Best of Enemies:
  • 9 Shackled:
  • 10 The Breeding Grounds:
  • 10a Silent Stock: NT
  • 10b David and Goliath
  • 11 Killing Time:
  • 12 Moving Heaven and Earth:
  • 13 The Bigger they Are, Part 1: T, W, M
  • 13a The Bigger they Are, Part 2:
  • 13b Deadforms: W
  • 13c Deadspace: S
  • 14 No Mans Land, Part 1: W, NT
  • 14a No Mans Land Part 2:
  • 15 The Sentinel Returns: T, M
  • 16 End of Eternity:

Secret Weapons, and How to get them.
4a: Enhanced Polaron Beam. While defending the ship, a com-channel will open up with an alien proclaiming, "We are the rightful masters of the Universe (a friend of He-man, no doubt), you shall be eliminated…blah, blah, blah." When you see that, a group of three fighters warp in and are heading straight for the front of the big ship. One of them, AND ONLY ONE, is flashing red. You will have about 10 seconds from the time he appears until he whusses out and warps away. Needless to say, you need to missile his ass to death, however, you can blow up dropped weapons, so don't shoot two many. It's a pretty useless and weak weapon anyway.

5a: Photonic Missile. Holy cow is this one rough. But the weapon is soooooo sweet. One shot of this bad boy and any small fighter is toast. Its fast and homes in too. Anyhow, when you blow off the one shell of the spine vessel, it tosses out this power-up. However, where? Well, its not close to the ship at all, its almost out of reach of the actual rapid fire weapon he's blazing away with. It is closer to the end that is firing than it is to the end that is not firing (of course). Very hard to find but well worth it.

6a: Enhanced Trilithium Warhead. When the Borg are attacking the Typhon, look for a small asteroid near the big one. Blow it up. Pick up crappy non- homing, weak weapon. As the Borg would say, "using it against us, is futile", as they slap the crap out of you.

13: Plasma Burst: Bah, another crappy weapon. At the second split inside the cube, its down the path to right if the turrets are on the floor. It's right dead center of the tube, but is kind of transparent and hard to see in the dark.

13b: Anti-matter salvo. Damn bugs. When the median vessel releases those stupid crates, it's announced over your com-system. When the second wave is released, go blow them up. One of the crates has this weapon in it. Editors note: (I think many of these weapons are a trick as all the crappy weapons are just tossed out with the garbage by the enemy, like this one and the one in the Borg cube, and the one in the asteroid. They want you to use these crappy weapons against them because they know it won't hurt them. It's a trick I tell you, a trick! The good weapons you have to fight for like the one below and the one at the Spine ship).

14: Enhanced Pulse Phaser. YOU MUST GET THIS WEAPON! This is the best primary in the game. The flashing red dude from 4a must have lived, because he is back, and he brought friends. Fighters come warping in out of everywhere. While flying straight, look at your radar, most of them are in front, but there are a few that warped in surrounding you in back but in a scattered formation. Remember the color of missiles on your radar? Well, look at one of the enemies that warped in behind you that appears to be firing a whole cluster of them at your ass. Well, that's him! Lock and load, because he doesn't chicken out this time, and watch that you don't blow this weapon up by accident with a big missile. My game was prone to lockup after kicking the crap out of this level. Once it is over and the cut-scene of the Typhon leaving the atmosphere starts up, just start banging the X button to skip it and get to the stats.

Weapon Tips
1. Generally homing secondary weapons are weaker, dumb fire are stronger. One Quantum Torpedo won't even take out the weakest of enemy craft, use 3 instead. Don't fire Quantums at close range, and don't even waste them against large ships.

2. Some weapons are better against shields than hulls. The Polaron Beam will take down a big ship's shields in seconds.

3. Beam weapons are generally stronger but either have a shorter range or a slower fire rate (as in the case of the Compression Phaser).

4. On larger ships, look for the flashing on an opponent's hull to determine if you are hitting the right spot. If their health bar doesn't seem to be going down, you are using the wrong weapon or hitting the wrong spot. Change your tactics.

5. Some weapons are better against certain enemies than others. Usually a "stolen technology" weapon is the most effective against those it was stolen from.

Primary Weapons:

  • Phaser (Type 9), Fire Type: Beam, Range: Short, Charge effect: NA
  • Phaser (Type 10), Fire Type: Double barrel pulse, Range: Medium, Charge Effect: Black hole, very slow vortex weapon
  • Compression Phaser, Fire Type: Beam, Range: Medium, Charge Effect: NA
  • Pulse Phaser, Fire Type: Double barrel pulse, Range: Medium, Charge Effect: shield
  • Enhanced Pulse Phaser, Fire Type: Double barrel pulse, Range: Medium, Charge Effect: NA
  • Polaron Beam, Fire Type: pulse, Range: Medium, Charge Effect: Homing triple missile
  • Charged Polaron Beam, Fire Type: Double barrel pulse, Range: Medium, Charge Effect: NA
  • Enhanced Polaron Beam, Fire Type: Triple barrel pulse, Range: Medium, Charge Effect: Energy Fan
  • Disrupter, Fire Type: Double barrel beams, Range: Medium, Charge Effect: NA
  • Pulse Disrupter, Fire Type: pulse, Range: Medium, Charge Effect: Short range beam, very strong
  • Antimatter Salvo, Fire Type: Double barrel pulse, Range: Medium, Charge Effect: NA
  • Plasma Burst, Fire Type: Double barrel pulse, Range: Medium, Charge Effect: NA
  • Pressor Beam, Fire Type: Double barrel pulse, NOT A WEAPON, it simply pushes objects around, Range: Medium, Charge Effect: Short Range Beam, THIS IS A WEAPON

Secondary Weapons:

  • Photon Torpedo, Fire Type: Dumb fire missle, Range: Long, Charge Effect: NA
  • Quantum Torpedo, Fire Type: Homing missle, Range: Long, Charge Effect: NA
  • Gravitic Mines, Fire Type: Floating mine, Range: none, Charge Effect: NA
  • Tractor Beam, Fire Type: NA, Range: short, Charge Effect: Tosses object a short distance away. Holding button down once locked in will lock it into its present position, allowing you to fly with it in front of your craft instead of dragging it behind.
  • Photonic Missile, Fire Type: Homing missile, Range: Long, Charge Effect: Fires homing missile that passes through enemies and heads for another target
  • Trilithium Warhead, Fire Type: Dumb fire missile, Range: Long, Charge Effect: NA
  • Enhanced Trilithium Warhead, Fire Type: Dumb fire missile, press button a second time to detonate, Range: Long, Charge Effect: NA
  • Trilithium Mines, Fire Type: Floating Mine, Range: none, Charge Effect: NA
  • Protomatter Missile, Fire Type: Homing missile, Range: Long, Charge Effect: NA
  • Stun Weapon-not in the 1player game, not sure where this one is, Fire Type: pulse, Range: Medium, Charge Effect: NA
  • Decoy Craft-not in the 1player game, not sure where this is either, Fire Type: holographic decoy, Range: Short, Charge Effect: NA
  • Cloaking Device, Fire Type: NA, Range: NA, Charge Effect: NA
  • Torpedo, Fire Type: NA, Range: Long, Charge Effect: Dumb fire bomb must be charged to fire, let go of button to release, drops like a bomb. Must pick up 2-3 orbs to refuel power before attempting another charge.