Star Trek Generations: First Walkthrough

TREKCORE > GAMING > STAR TREK GENERATIONS > First Walkthrough

Here is some help for the first few stages of the Game. These are only the first two stages. Once you get familiar with the gameplay, you seem to be able to progress easier.

Armagosa Stellar Observatory Solution
At the very start of the game the Armagosa star is highlighted. Picard says Data conduct a short-range scan of the space station to gain transport coordinates. Select the space station on the right. Press short range scan. Press transport.

Commander Riker is beamed aboard to the middle level of a 3 level ship. There are lot of things to collect. Some are useless. You can drag them into your inventory and then right mouse click them to see what they are and if they are of any value. Pressing the comms badge at various times can give you some clues.

Immediately in front is a broken elevator switch, which we will need to fix later.

Just to the right is Soran. Do not click him or press the comms badge when he is walked onto and appears in the view finder. This is best to do at a later stage to give you more time.

Turn on your tricorder map display by pressing the blue button on the left hand side of the screen. The different level maps can be selected. All highlighted people are to be beamed up. (Leave Soran till later). Enemies are in green, good guys are in red.

Do a U turn and progress forward until the green door open switch appears in the view finder. Press this and enter. Walk over to the injured party until he is in the view finder. Clicking the injured party sometimes gives you more of the inside story, but after a few attempts at the game, you will tire of this an will only need to press the comms badge to beam him up. Turn around to where you came from otherwise you will exit the wrong door out into space (good-bye). Exit the door you came in by pressing the button. Up your phaser power to just over half way. Drift forward and right to a hallway and someone will attack you, fire the phaser to stun him. Walk over him and click him. You need to drag his tricorder into your collection box on your right. Also grab his phaser. You may need at least one spare phaser for the end when you tackle Soran. These can be collected from just about any of the enemies. Grab a third phaser as a spare in case you overdo it.

Progress down the hall until you come into a larger chamber. Two more enemies to stun. Beam up your good guy. There is a yellow highlighted dot on the map indicating something important. Collect this by walking up to something that looks like a 2 drawer filing cabinet mounted in the wall. Once in the view finder click the drawer to open it. A cylinder is found, which is to be dragged into your collection pile. Do not yet go into the center door at the back which sounds like electricity.

Upper level
Next go to either of the two elevators which are positioned to the sides of the circular section you are in. Press the buttons to go to the next level.

Be prepared for one more bad guy on exit from the elevator. There are two rooms at either end where the doors will open on walking up to them.

The good guy one, after beaming him up in his room you will find a glowing chunk in the wall. Walk to this until it is in the viewfinder. Click the dark cylinder thing in the inventory. Sometimes this does not work with one click of the mouse, and needs a double click (it took ages to work this out). This will fix this broken part.

The bad guy one, enter and kill him. Then go to the control panel and press the green right hand bottom switch. Turn around and to the right at the other end of the room there will be a sparking hole. You need to crouch down to get into this hole. Try options by pressing escape and see what key you have set crouch down to. You need to enter turn and continue to crouch to progress. Once inside the tunnel you can let the crouch button go.

Progress until you fall down into another room. There is nothing worth collecting here. Caution, exit through the door but veer left toward the corridor wall until you get the control panel in the view finder. Click it once to open the panel.

Click the bottom left hand side to power down the live wire above you and to open the doors. Turning right from your current view of the panel and progress to the next door in the corridor on the right to rescue the next good guy.

There is some trilithium in one of the cabinets there. Not sure but collect it anyway.

Now progress back to the corridor where you first beamed down and beam up Soran. He will leave behind a green switch. Drag this to your inventory.

Go further back to where you first came in to find the first elevator with the broken button. Get this broken button in the viewfinder. Click (or double click) the green button in the inventory. This will fix it.

Now click the green button in the view finder. This will operate the lift.

Lower level
Get ready to kill one on the left and right hand side as you exit the lift and progress in through the doors.

The next bad guy in the center is tough and needs the phaser set to full. A few blasts should melt him down. Beam up the good guys.

Collect the Magnetic justifier. This is required to open a door down on the middle level. It can be found in the cabinet to the left of the Shelf which has some colored things that look like a gigantic ink pens. Grab one key card, don't know if you need it though. Tri lithium and other stuff is not necessary. Collect and inspect at your own free will.

Next go back up the lift to the center level. You will find Soran in the rear center door. The electric one. Be careful. Crouch down and go to the right.

Prepare, click your spare fully charged phaser and set to full.

You will need to click the door in the viewfinder so that it says that a Magnetic justifier is needed. Then just click the Magnetic justifier in the inventory to open the door.

Crouch down and fire at Soran continuously until he beams out. Use another phaser if you run out. If you time the phaser blasts at a few seconds apart and crouch down, you can make your phaser last longer.

Enter to the missile control panel near where he was standing.

Press the following controls:

  • Press the top center green long horizontal bar to turn on.
  • Press the top left hand short blue horizontal bar.
  • Press the top right hand short blue horizontal bar.
  • A view of a planet will appear on the left, and a green square on the right.
  • Press the green square multiple times until it says, 'No target selected'.
  • Then press the green button to the right of the center red fire button.
  • Then press the red fire button in the center.
  • Press the comms badge to get out of there.
  • Stage 1 completed.

The next stage is where data has to stop Soran build more trilithium.

A few hints here. On beaming down drift left and go up the stairs. Follow the robots on the tracks. Find a green witches hat / ice cream cone or whatever else you think it looks like on the ground. This is used to block the robots in their tracks so you can press the switches on their backs and allow them to enter the power room. In the power room you need to switch off the elevator, and switch on the room turned off. Follow a maintenance robot to this other room to find two devices that look like the skeleton rib cages of some alien bugs. Go to the lift. Get the force field device on top of the lift button into the viewfinder. Click the rib cage in your inventry. (Double click if necessary - do not drag out of the inventory).

Go back to the power room and turn on the lift. Go down the lift. Some huge robots are in front of you. Go to the right, crouch down and blast them. The best approach is to fire multiple times at the corner of their wings and keep crouching down for cover. Use a battery if your phaser goes flat.

Once you have cleared these robots, you can go down the hall and down another elevator. Try to find Soran and shoot at him. Avoid getting killed yourself. Keep ducking for cover. Once he beams out you have completed the mission. Stay crouched and beam out.