######## ######## ######## ######## ## ## ## ## ## ## ######## ## ######## ######## ## ## ## ## ## ## ######## ## ## ## ## ## ######## ######## ######## ## ## ## ## ## ## ## ## ## ######## ###### #### ## ## ## ## ## ## ## ## ## ######## ## ## T H E N E X T G E N E R A T I O N "A Final Unity" F.A.Q. Vers. 1.0 By Steve Commisso 8/15/95 ====Table of Contents==== | I. Review (IMHO) | | II. Battle Tactics | | III. Walkthrough | | IV. Credits | | V. About This FAQ | ========================= ============= | I. Review | ============= Overall, Star Trek TNG - A Final Unity is a pretty good game. It has good sound effects that come right out of the show. The storyline is great! It has good computer animated clips. A few of the negatives are that there is NO lip sync whatsoever and the graphics are kind of cartoony (I don't really mind). I wish the game was longer. ====================== | II. Battle Tactics | ====================== The main thing here is for you to take Worf off of the Tactical and command it yourself (The DELEGATE button). Once your in control, you want to click on the button marked TACTICAL. A list of pre-programmed movements come up. At the beginning of a battle, you might want engage the Star Maneuver under the ATTACK movements. While in the Star Maneuver fire a spray of torpedos at the enemy ship. When you get close to the enemy ship, use one of the BREAK movements. The Large Loop works well. While in the middle of the Large Loop, quickly switch over to WEAPONS movements. Use the Deadly Strafe. It will automatically move and fire at the enemy. After that use the Hitman (also under WEAPONS movements). Next, go to FOLLOW movements and pick Shadow. Click on the torpedo and phaser buttons to fire. After that go to BREAK movements and select the Immermann Twist and repeat the process until the enemy ship is destroyed. If this doesn't help you, load an earlier saved game, put it on the ENSIGN level and then fight using this process. You can also mix up tactical maneuvers to make your own deadly combos. IMPORTANT: If the enemy starts its Self-Destruct sequence, guide your ship away using the WARP movements. ===================== | III. Walk-Through | ===================== (This Walk-Through is for the CAPTAIN level) (Remember to save frequently) Talk to Riker Select "Let's give it a try..." Select "On screen." Select "You have committed an act of war..." Select "We'll have to take that risk." Select "Before this discussion goes any further..." Select "Give me a moment..." Select "Set course for the Ruinore Sector..." Talk to T'Bak Proceed through conversation and decide to visit Shanok Select "On screen." Go to the transporter room and select: Riker Worf Crusher LaForge Equipment: Tricorder Phaser Med Kit Medical Tricorder On the station... Walk to door Walk to trapped woman Have Crusher use the medical tricorder on the woman Fire the phaser on the lowest setting at the cable Have LaForge tricord the cable, piece of cable, and the power conduits Have Crusher talk to LaForge Walk back to the hall Use the transporter panel Lock on to the piece of cable by pushing the lock button Push the energize button Walk back to the woman Have Crusher use the med kit on the woman Talk to the woman Proceed through conversation and select "I'll be back to check on you later..." DO NOT SELECT "...transport you to our ship." Take the turbolift to engineering Have LaForge tricord the strange machine Walk to Lab 4 Take the invertor coupling and the wave convertor off of the equipment cart Use the control panel Click the large button in the lower left-hand corner Click the Group 3 button (Shutdown group 3) Select "...stay at the station..." Take the turbolift to Crew Deck 2 Talk to the woman Take the Turbolift to Administration Use the control panel on the right side of the room Take the turbolift to Crew Deck 2 Talk to the woman, she'll give you the security code Take the turbolift to Administration Use the control panel on the right side of the room Click the top button Click the middle button Take the turbolift to Engineering Walk to main engineering Have LaForge talk to the man Select "...it's my job to work miracles." Select "It looks like you could use an extra pair..." Go back to where the strange machine was Use the invertor coupling on the hole in casing Use the wave convertor on the hole in the casing Back on the ship... Select "Set course for Horst III..." Contact Shanok Proceed through conversation Contact Chancellor Daenub Select "Set course for the Ruinore Sector..." (If this occurs before you can contact the Chancellor, contact him while warping to the Ruinore Sector Select "On Screen." Proceed through conversation and don't select "The Enterprise is already engaged in..." Select "We shall respect your laws..." Go to the transporter room and select: Data Worf Troi Crusher Equipment: Tricorder Medical Tricorder Med Kit On Morassia... Proceed through conversation Select Crusher (Morassians respect females and she has expertise in medicine so use her for the rest of the time you are on Morassia) Exit Get fruit Give fruit to monkey Go to the laboratory Get all 3 carcasses Tricord all 3 field units Get all 3 field units Get bioprobe Put each of the carcasses one at a time on the bio table and look at each of the holographic scans Put each of the carcasses one at a time on the sonic scope Tricord the computer Tricord the comm port Select "...Tracker Melas." Proceed through conversation Go to the Constable's office Talk to the the Constable Proceed through conversation Go to the laboratory Tricord comm port Select "...Consultant Iydia." Proceed through conversation Go to the shuttle dock Take the microgenerator Go to the marine biotope Use the microgenerator on the power port Use the aquatic field unit on one of the jellycorals Use the bioprobe on the aquatic field unit Get the aquatic field unit Use the aquatic field unit on a another jellycoral Use the bioprobe on the aquatic field unit Get the aquatic field unit Use the aquatic field unit on a different jellycoral Use the bioprobe on the aquatic field unit Get the aquatic field unit Use the aquatic field unit on the last jellycoral Use the bioprobe on the aquatic field unit Get the aquatic field unit Get the microgenerator Go to the bogforest biotope Use the microgenerator on the power port Use the tropical field unit on tunnel 1 Use the bioprobe on the tropical field unit Get the tropical field unit Use the tropical field unit on tunnel 2 Use the bioprobe on the tropical field unit Get the tropical field unit Use the tropical field unit on tunnel 3 Use the bioprobe on the tropical field unit Get the tropical field unit Use the tropical field unit on tunnel 4 Use the bioprobe on the tropical field unit Get the tropical field unit Get the microgenerator Go to the canyon biotope Use the microgenerator on the power port Use the rocky field unit on the caverns Use the bioprobe on the rocky field unit Get the rocky field unit Use the rocky field unit on the pit Use the bioprobe on the rocky field unit Get the rocky field unit Use the rocky field unit on the crater Use the bioprobe on the rocky field unit Get the rocky field unit Get the microgenerator Go to the shuttle dock Use the microgenerator on the charging unit Go to the laboratory Use all 11 of the samples one at a time on the sonic scope Tricord the comm port Select "...Healer Zzolis" Proceed through conversation Go to quarantine shelter Talk to Watcher Tzudan Proceed through conversation Go to the Constable's office Talk to the Constable Proceed through conversation Go to the shuttle dock Walk to the shuttle Use the utility trunk Exit (It leads directly to the quarantine shelter) Use console 2 When the creature arrives, use console 1 Use console 3 Back on the ship... "...take us into range." "Let him go..." Contact Shonisho Epsilon VI Talk to Data Talk to Riker Talk to Troi Contact Shonisho Epsilon VI Talk to T'Bak Proceed through conversation Go to the transporter room and select: Riker Troi LaForge Data Equipment: Phaser Tricorder On Frigis... Proceed through conversation Go to closest pyramid Talk to Stamblyr Proceed through conversation Talk to Stamblyr again Proceed through conversation Walk to far pyramid Proceed through conversation Go to the desert go to the pyramid Talk to Nachyl Proceed through conversation Walk to sculpture Talk to gatekeeper Use answers that mean "I don't know." Go in the door Tricord the sign Walk to landing area Talk to Chancellor Laraq Proceed through conversation Go to the desert Go in the Seekers temple Go in the door Use tricorder on the sign Use the controls Talk to Aelont Proceed through conversation Go to the vault Use the thermacode key on the vault Get the device Get the golden ring Get the staff of light Use exit Go to Chanters temple Have LaForge use the device on the instrument Use the golden ring on the hole Go to the Questers temple Use the staff of light on Madia Use orchestrian (Travelling Music) Use orchestrian (Watch Your Step) (label this orchestrian "1") Get orchestrian (label this orchestrian "2") Walk back 2 squares Use orchestrian "2" Get orchestrian (label this orchestrian "3") Walk back 2 squares Use orchestrian "3" Walk forward 3 squares Use orchestrian "1" (Watch Your Step) Get orchestrian (label this orchestrian "4") Walk back one square Use orchestrian "4" Get orchestrian (label this orchestrian "5") Walk back 2 squares Use orchestrian "3" Walk forward 2 squares Use orchestrian "1" (Watch Your Step) Walk forward one square Use orchestrian "5" Walk forward one square Use orchestrian "4" Use the blue talisman on the niche in the wall Get the manuscript Back on the ship... Select "Set course for the Ruinore Sector..." After getting the distress call, contact Starfleet Contact Commander Chan Select "We're on our way." Contact Commander Chan Proceed through conversation Contact Commander Chan Select "On screen." Select "Set course for Horst III..." Go to transporter room and select: Picard Worf Data Troi Equipment: Phaser Tricorder On Frigis... Talk to Chancellor Laraq Proceed through conversation Back on the ship... Select "Set course for Horst III..." Go to the transporter room and select: Picard LaForge Data Troi Equipment: Phaser Tricorder Isolinear rod Rod programmer On Horst III... Tricord spires, rubble, platform, and cavern Look at spires, rubble, platform, and cavern Fire a full phaser blast at the rubble Walk through passage Tricord screen and generator Have LaForge look at the screen Use the rod on the aperture use the programmer on the rod Tricord the screen Take the rod Exit Walk left Tricord pit, mounting, and instrument Beam up Back on the ship... When arrived at Allanor, go to the transporter room and select: Picard LaForge Data Carlstrom Equipment: Phaser Tricorder Isolinear rod Rod programmer On Allanor... Fire a full phaser blast at the 3 seals Walk through vent Have Laforge use the panels Use the rod on the port Use the programmer on the rod Select SYSTEM LOG Select MORE Select MORE Select DONE Select ACCESS MAIN DATABASE Select OK Select DISPATCH REPAIR UNIT Select INITIALIZE SYSTEM Select OK Select ACTIVATE FACILITY Take the rod Exit Walk right Use the tricorder on the large drone Walk back to the landing area Use the tricorder on the drone Select DEACTIVATE Take the foreign object Go to the repair drone room Walk to the door Tricord the door Use the logic inhibitor on the circuitry Use the tricorder on the drone Select DEACTIVATE Remove the logic inhibitor Walk through door Use panel Use rod on port Use the programmer on the rod Select POWER OFF Select STATION OFFLINE Take the rod Exit Use panel Use rod on port Use the programmer on the rod Select POWER ON Take the rod Exit When the lights on the charging unit go down to one, use the panel Use the rod on the port Use the programmer on the rod Select STATION ONLINE Take the rod Exit Fire a full phaser blast at the charging unit Walk right Follow the aliens Talk to the Alien on the far right Select "We're trying to find out why two fleets..." Select "We just want to prevent the device from falling..." Select "We have not found any such rods..." Select "We have expertise..." Select "No..." Select "We can look after ourselves..." Walk right use panel Click the bottom button on the left side Click the left button on the top Click on the bar gauge Exit quickly Walk to where your team is standing Walk to arches Walk right Tricord the lights Fire a phaser blast at the sensors Have Data tricord the sensors Select YES Shoot the 3 sensors Walk through the door Walk down the stairs and north Use the panel Use the rod on the port Use the programmer on the rod Select CHART 45-NX-D Quickly, tricord the chart After the Chodak have left, look at the panel Select Exhibit #227 Select VIEW Read the article Select Final Message Select VIEW Read the article Select Communique #763-r Select VIEW Read the article Exit Walk down Walk up the stairs Shoot the 3 sensors Walk left Walk up Use the panel Click the middle button on the left side Click the right button on the top Click the bar gauge Quickly exit Walk to where your team is standing Walk to the landing area Tricord the list(?) in the back of the room Beam up Back on the ship... Select "You're right Number One..." Select "Evasive maneuvers." (You might want to save right here if you want to watch the video clips in the holodeck. You won't have any other chances to do so.) On the Unity Device... Walk to interior bay Walk to alien device Select Worf Walk to transporter Select Data Walk to transporter Select Butler Walk to transporter Select Picard Walk to transporter Walk to glow Select either response Walk left Proceed through conversation Walk to shuttle Select "Agreed..." Walk to door Select "Yes..." Talk to Admiral Brodnack Use table Use disk half on left receptacle Push button Use table Push button Use table Push button Select "Even if we defeat Brodnack here..." Select "No..." Look at the generator Look at the field emitter Look at the field coil Look at the 2 air gaps Exit Use table Remove disk half Exit Look at generator Use disk half on disk half Use disk on lower air gap Use disk half on disk half Use disk half on disk half Look at generator Use disk on lower air gap Use disk on lower air gap Exit Walk right Use artifact 3 times to get everyone across the gap Take the symbol Walk in the door Use the symbol on the door with the niche in it Walk in the door Walk to the stasis chamber Use panel Select "...used for the good of all." Walk right Walk to tower Use panel Push orange bar Select YES That's it. Enjoy the ending. =============== | IV. Credits | =============== AUTHOR: Steve Commisso SPECIAL THANKS TO: Many people that helped me on this game on the product support hint board on AOL. Also, the Spectrum Holobyte hint line. ===================== | V. About this FAQ | ===================== This FAQ is the first FAQ I have ever made. In fsct, it's the first document I've ever made myself and uploaded. I hope you liked it This FAQ may be uploaded to other BBSs and networks and may also be updated. You do not need permission by me. (Why should I care?) Steve Commisso E-mail comments and suggestions to Knight2923@aol.com