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Mar 17, 2025 - [DSC] DISCOVERY Season 5 Screencaps: "Lagrange Point" Mar 16, 2025 - [HOME] WeeklyTrek: STRANGE NEW WORLDS Starts Season 4 Filming Mar 15, 2025 - [TOS] TOS Season 1 Screencaps: Remastered Visual Effects Mar 14, 2025 - [TOS] Master Replicas Recreates Original STAR TREK Coffee Cup Mar 14, 2025 - [HOME] Fundraiser Success - Thanks to You! Mar 14, 2025 - [DS9] "Star Trek: Deep Space Nine" Episode Trailers  Season 7 Mar 13, 2025 - [PRO] PRODIGY 213 Blu-ray Screencaps: "Cracked Mirror" Mar 13, 2025 - [PRO] PRODIGY 212 Blu-ray Screencaps: "A Tribble Called Quest" Mar 11, 2025 - [DS9] CherryTree Debuts DS9-Inspired Raktajino Mug Replica Mar 09, 2025 - [HOME] REVIEW: Fanhome's Stargazer and Farragut Models, Plus: Subscriptions Reopen March 10! Mar 08, 2025 - [LOW] LOWER DECKS S4 Screencaps: "Caves" Mar 08, 2025 - [DSC] DISCOVERY Season 5 Screencaps: "Labryinths" Mar 07, 2025 - [DS9] "Star Trek: Deep Space Nine" Episode Trailers  'Final Chapter' Mar 06, 2025 - [SNW] STRANGE NEW WORLDS Season 3 Character Portraits Arrive! Mar 05, 2025 - [HOME] INTERVIEW: Brian Volk-Weiss on Nacelle's New TREK Action Figures Mar 04, 2025 - [HOME] Nacelle Launches Preorders for New STAR TREK Action Figures Mar 04, 2025 - [HOME] 2025 TrekCore Fundraiser Begins Mar 03, 2025 - [SNW] STRANGE NEW WORLDS Begins Production on Season 4 Mar 03, 2025 - [MOV] STAR TREK: SECTION 31 Arrives on 4K and Blu-ray This April Mar 03, 2025 - [DS9] "Star Trek: Deep Space Nine" Episode Trailers  Season 6 Mar 01, 2025 - [HOME] The KHAN Audio Drama Lives, Plus: New TREK Ship Models & Books Feb 26, 2025 - [HOME] Fanhome Reveals Next TREK Starships, Including USS Dauntless Feb 25, 2025 - [PRO] PRODIGY S2 Screencaps: "The Last Flight of the Protostar, Part 1" Feb 25, 2025 - [PRO] PRODIGY S2 Screencaps: "The Last Flight of the Protostar, Part 2" Feb 22, 2025 - [DS9] "Star Trek: Deep Space Nine" Episode Trailers  Season 5 Feb 22, 2025 - [HOME] WeeklyTrek: STARFLEET ACADEMY Wraps Season 1 Production Feb 17, 2025 - [LOW] LOWER DECKS S4 Screencaps: "A Few Badgeys More" Feb 17, 2025 - [DSC] DISCOVERY Season 5 Screencaps: "Erigah" Feb 16, 2025 - [HOME] Interview: Ben Robinson on Master Replica's New TREK Figures Feb 14, 2025 - [PRO] PRODIGY Season 2 Screencaps: "The Devourer of All Things, Part 1" |
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Star Trek The Continuing Voyage: Miscellaneous Info |
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TREKCORE > GAMING > STAR TREK THE CONTINUING VOYAGE > Miscellaneous Info This is from the official website.
Story The adventure game is unlike any other genre of computer game. It roots go back to the 1970’s with Colossal Cave Adventure and Zork, games that revolutionized computer leisure. Adventure games at their best, like a good book, focus on characters, tell an engaging story, and hopefully supply a meaningful lesson. They also involve the gamer in tests of mental fortitude and logic. Action, simulation, strategy, and RPG games can be clever, addictive, exciting, and novel, but by their very nature they lack the sophistication, creativity, imagination, and edification of the adventure game. Interplay’s original Star Trek games were adventure games. You played Captain Kirk, controlled his crew, solved puzzles, and unraveled mysteries, which is the core of Star Trek. Most of the TV episodes focused the interaction between Kirk and crew, as well as their discoveries, their difficulties, and their quest for knowledge. There was action—pitched space battles, stun phasers, etc., but that was never the focus of the show. 25th Anniversary and Judgment Rites, as well as Star Trek: A Final Unity for the Next Generation, portrayed Star Trek properly, allowing the player to faithfully reenact the same kind of missions that would have taken place on the TV series. I have little doubt that Interplay’s ill-fated Secret of Vulcan Fury would have done the same, but its untimely cancellation in 1999 dashed many hopes. The games that followed these three were Star Trek in form, but never in content. There were simulation games like StarFleet Academy and StarFleet Command; first-person shooters like Elite Force and Klingon Honor Guard; strategy games like Birth of the Federation and New Worlds, but the plot, characters, sophistication, and creativity of the TV series were lost on uninspired developers who wrote shoddy pageants showcasing over-accelerated graphics and firepower. These games were about torpedoes and hand-phasers, not about Star Trek. Gamers have complained that many of the new games, most recently Star Trek: Legacy, have promised much but failed to live up to expectations. Spurred by the disappointment due to the cancellation of Secret of Vulcan Fury, I began work on my game in earnest in 2001 when I purchased a copy of Microsoft Visual Basic 6.0 Learning Edition, and have been working on it inconsistently for the past six years. Now it is finally done. Star Trek: the Continuing Voyage seeks to return Star Trek gaming to its core values and rightful place. It is a traditional point and click adventure game in which you play Captain Kirk and also control the rest of the crew. The puzzles are standard adventure fare; the story is compelling, and the dialogue faithful to what you would expect from Kirk and crew. You will explore, solve puzzles, and interact with other characters. In this sense, it is a worthy sequel to 25th Anniversary, Judgment Rites, and A Final Unity. I believe that I have gone even further, as the story in my game is much more engaging and expansive. I am really a very amateur programmer. I am using Microsoft Visual Basic 6.0, and I am somewhat constrained by my own limited knowledge of programming. I am also not a graphic artist by any means, so all of my graphics are borrowed from other Trek games or Trek venues on the web. Although this might sound ridiculous, it actually looks decent. However, it is almost all still graphics, without animation. But try it—you may be pleasantly surprised nonetheless. The game takes place on the Enterprise and in other locales. It begins with a routine diplomatic ceremony to admit a peaceful planet to the Federation. But when dissidents disrupt the ceremony, and you uncover a strange artifact from a distant past, Kirk and crew are thrown into a deepening mystery that threatens the integrity of the galaxy. The plot progresses over the course of eight full-length missions. In your travels you will uncover and explore a forgotten alien prison, a Romulan flagship, an abandoned dilithium mine, a Federation starbase, and much more. Most importantly, The Continuing Voyage is a work of vision, vibrancy and imagination that hopes to liberate Star Trek gaming from the doldrums of insipid space combat and hand phasers. And it is just the beginning. I acknowledge the failings of my game, particularly in the technical sense, and I urge others to continue where I left off by improving the graphics, adding a real “save” feature, or even improving the puzzles. All of my source files are packaged with the install file for easy editing by others who have Visual Basic 6.0. I hope that others will see the value of my work, continue to improve it, and be inspired to write their own games true to the name Star Trek. Let the voyage continue!
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