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Ships of the Akira class are highly maneuverable and have superior shield strength for their size. The Akira can fire both photon and quantum torpedoes.
Weapons: 8 Phasers and 6 Torpedoes
Shield Rating: 15F 10A 10D 10V 10P 10S
Hull Rating: 9
Tactics: Rotate through the various phaser and shield arcs to take advantage of the higher recharge rate and wide arcs. Maximize speed to avoid torpedoes and pulse weapons. Avoid taking torpedo hits to the torpedo tubes, as all the torpedoes can be lost simultaneously. Use quantum torpedoes rather than photons if possible since they are both more powerful and more accurate. |
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The Ambassador class is one of the older designs of Federation ships still in service. Its outdated design conceals a rugged and dependable battleship.
Weapons: 8 Phasers and 4 Torpedoes
Shield Rating: 9F 7A 7D 7V 7P 7S
Hull Rating: 13
Tactics: Rotate through the various phaser and shield arcs to take advantage of the higher recharge rate and wide arcs. Maximize speed to avoid torpedoes and pulse weapons. Avoid taking torpedo hits to the torpedo tubes, as all the torpedoes can be lost simultaneously. |
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Until very recently, the Galaxy design was the Federation's top-of-the-line class of ship. Though created with space exploration in mind, the Galaxy class can make for a formidable battleship as well.
Weapons: 8 Phasers and 6 Torpedoes
Shield Rating: 13F 9A 9D 9V 9P 9S
Hull Rating: 15
Tactics: Rotate through the various phaser and shield arcs to take advantage of the higher recharge rate and wide arcs. Maximize speed to avoid torpedoes and pulse weapons. Avoid taking torpedo hits to the torpedo tubes, as all the torpedoes can be lost simultaneously. |
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The Nebula class is a variant on the Galaxy design. It has a configurable module that can be equipped for combat or research. These vessels often have enhanced tractor systems for towing and search and rescue operations.
Weapons: 8 Phasers and 6 Torpedoes
Shield Rating: 12F 8A 8D 8V 8P 8S
Hull Rating: 12
Tactics: Rotate through the various phaser and shield arcs to take advantage of the higher recharge rate and wide arcs. Maximize speed to avoid torpedoes and pulse weapons. Avoid taking torpedo hits to the torpedo tubes, as all the torpedoes can be lost simultaneously. |
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The Sovereign is the Federation's newest and most powerful class of vessel, suitable for both exploration and combat. The Sovereign can use both photon and quantum torpedoes.
Weapons: 8 Phasers and 6 Torpedoes
Shield Rating: 17F 11A 17D 17V 11P 11S
Hull Rating: 12
Tactics: Rotate through the various phaser and shield arcs to take advantage of the higher recharge rate and wide arcs. Maximize speed to avoid torpedoes and pulse weapons. Avoid taking torpedo hits to the torpedo tubes, as all the torpedoes can be lost simultaneously. Use quantum torpedoes rather than photons if possible since they are both more powerful and more accurate. |
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Federation Freighters have weak shields and limited maneuverability. They can effectively move cargo or troops for the Federation military.
Weapons: None
Shield Rating: 3F 3A 3D 3V 3P 3S
Hull Rating: 4 |
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FEDERATION TRANSPORT SHIP |
This is a common transport ship that can be used for both civilian and military transport. It has weak shields and will sometimes be armed with limited weaponry.
Weapons: 2 Phasers
Shield Rating: 4F 4A 4D 4V 4P 4S
Hull Rating: 4 |
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Standard issue Federation shuttle.
Weapons: 1 Phaser
Shield Rating: 10F 7A 7D 7V 7P 7S
Hull Rating: 1
Tactics: Rotate through the various phaser and shield arcs to take advantage of the higher recharge rate and wide arcs. Maximize speed to avoid torpedoes and pulse weapons. Use the high maneuverability of the shuttle to hide from the enemy ships major firing arcs, but get close to the target if you want the shuttle's phaser to do any noticeable damage. |
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Escape Pods are the lifeboats of starships. They are equipped with limited emergency supplies and can travel short distances to reach a station or a habitable planet. If no safe-haven is near they are also equipped with emergency transmitters to call for help.
Weapons: None
Shield Rating: None
Hull Rating: 1 |
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The Bird of Prey is the staple of the Klingon Empire's fleet. It is fast and maneuverable, and its ability to cloak makes it a stealthy spy and assassin.
Weapons: 2 Disruptors and 1 Torpedo
Special: Cloaking Device
Shield Rating: 13F 7A 7D 4V 4P 4S
Hull Rating: 4
Tactics: Use its high maneuverability to avoid torpedoes and to hit the target in its weakest locations. Boosting power to engines will make this advantage all the more significant. |
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The Vorcha is the heaviest class of cruiser in the Klingon arsenal.
Weapons: 1 Disruptor, 2 Disruptor Cannons and 3 Torpedoes
Special: Cloaking Device
Shield Rating: 38F 10A 5D 4V 6P 6S
Hull Rating: 18
Tactics: Make attack passes at high speed or stand back and blast away with only the forward shield to the target. Use the cloaking device to make sneak attacks on weak shields. The tractor beams can make it easier to hit targets with disruptor cannons. |
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The Ferengi Marauder is a nimble class of ship that is best suited for hit and run tactics.
Weapons: 2 Plasma Bolts and 1 Phaser
Shield Rating: 10F 7A 5D 7V 5P 5S
Hull Rating: 10
Tactics: Rotate through shield arcs when systems need repair, but try to focus on forward attacks. When the enemy shields are weakened the ventral phaser can be used to target individual systems. Avoid exposing the dorsal shield as it is easy to hit and not as strong as the forward, ventral, or aft shields. The long-range tractors can be used to slow or hold a target to make it easier to hit with plasma bolts. |
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The Romulan Warbird's elegant profile hides a vicious and deadly attack vessel.
Weapons: 1 Disruptor, 4 Disruptor Cannons and 2 Torpedoes
Special: Cloaking Device
Shield Rating: 8F 8A 8D 8V 8P 8S
Hull Rating: 24
Tactics: Keep the target in front of the ship as long as possible and cloak if the target is outside your firing arcs. The Warbird's large size makes it easy to hit with torpedo weapons, but it also allows the ship a higher survivability in ship-to-ship collisions. The weapons of the Warbird are vulnerable and can be disabled more easily than might be expected, but they are spread out and can't be taken out as a group. |
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The Galor is a small Cardassian class of warship designed for hit-and-run operations..
Weapons: 4 Compressor Beams and 1 Torpedo
Shield Rating: 9F 1A 3D 2V 3P 3S
Hull Rating: 4
Tactics: Avoid getting hit in the aft shield. Roll the ship through the phaser arcs for maximum damage and to spread incoming damage across the other 5 shields. |
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The Keldon is the Cardassian Empire's class of heavy cruiser. It has better shielding and armor than a Galor, as well as an additional torpedo tube.
Weapons: 4 Compressor Beams and 2 Torpedoes
Shield Rating: 11F 2A 6D 5V 6P 6S
Hull Rating: 5
Tactics: Avoid getting hit in the aft shield. Roll the ship through the phaser arcs for maximum damage and to spread incoming damage across the other 5 shields. |
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Cardassian Freighters have weak shields and limited maneuverability. They can effectively move cargo or troops for the Cardassian military.
Weapons: None
Shield Rating: 2F 2A 2D 2V 2P 2S
Hull Rating: 3 |
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This ship is a hybrid of Cardassian and Kessok technology; it also has a few surprises of its own. The beam weapons are a mix of Kessok positrons and Cardassian compressors. For projectile weapons the Hybrid has high speed, high accuracy torpedoes and a powerful pulse weapon.
Weapons: 7 Beams, 3 Torpedoes, 1 Pulse
Tactics: Use the disruptor cannon as a deterrent to prevent ships from getting too close. Keep the enemy as far from the ship as possible since the positron beams and torpedoes have longer range than other weapon systems. Attacking enemy impulse engines can make the disruptor cannon more effective at hitting the target since the target ship becomes less maneuverable. |
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The Kessok Light Cruiser has powerful weapons and uses repair and shield technology that is quite different from those of other races.
Weapons: 8 Positron Beams and 1 Torpedo
Special: Cloaking Device
Shield Rating: 14F 9A 27D 3V 9P 9S
Hull Rating: 6
Tactics: Avoid getting hit in the ventral shield and as often as possible take hits on the dorsal shield. Try to extend the range to other ships since the positron beams have much better range than other weapons. The positron torpedo can be used to scare other ships into maintaining distance so hold fire except when the enemy ships get close. Actively manage the repair priorities since the system can work very fast. Maximize forward speed when firing positron torpedoes as it makes them harder to outrun. |
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The Kessok Heavy Cruiser is a feared class ship in the Kessok arsenal, with powerful beam weapons and torpedoes.
Weapons: 8 Positron Beams and 2 Torpedoes
Special: Cloaking Device
Shield Rating: 18F 11A 40D 3V 11P 11S
Hull Rating: 18
Tactics: Avoid getting hit in the ventral shield and as often as possible take hits on the dorsal shield. Try to extend the range to other ships since the positron beams have much better range than other weapons. The positron torpedo can be used to scare other ships into maintaining distance so hold fire except when the enemy ships get close. Actively manage the repair priorities since the system can work very fast. Maximize forward speed when firing positron torpedoes as it makes them harder to outrun. |
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