Star Trek: Bridge Commander SDK 1.1 Contents
Warning: Copying scripts from this SDK into your Bridge Commander installation may make you multiplayer incompatible with other players (because of the way the game checks the validity of py/pyc files), unless they are also using your PYC files. It is recommended you work in a separate installation of Bridge Commander if you are making script changes (unless you don't care about being multiplayer compatible with people who don't have your changes).
Likewise, players interested in using script mods are cautioned that they may interfere with their existing single-player games and/or multiplayer compatibility.
Changes
- Updated scripts for 1.1 release.
- When the game is started with the -TestMode command-line parameter, there is now a Custom Missions menu in the Test Only menu. If you have the SDK installed, you will be able to access the sample missions from here.
- Updated in-game editors document with more information about the placement editor.
- Added two sections to the making a mission document, with some more information about fleshing out a mission, as well as making your missions add themselves to the new custom missions menu. Also added mention about the example missions that are in Scripts/Custom/Tutorial.
- Added a FAQ section to the model property editor document. Please read this if you are having problems with the Model Property Editor.
- Included the TGL files for the tutorial missions that were missing in the original release.
Version 1.0, created on ... March 13, 2002