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The NuQ’Duj is a fast and mobile fighter used primarily for scouting and patrolling the
Neutral zone. It is both a blessing and a curse for the Klingon officer to command. These
scouts are only equipped with one forward-firing disruptor cannon, preventing the captain
from gaining much honor in battle. However, most of these scouts are destroyed in combat,
and dying in battle is a great honor for a Klingon.
- Special Weapon: Tachyon Detection Grid
NuQ'Duj-class ships can have their sensor arrays modified to use a tachyon detection
grid, allowing them to detect cloaked ships within their sensor range.
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The Chava’Kal-class assault ship was designed to deploy two companies of the fiercest
warriors in the empire, the Klingon marines. Known as the “Dagger of the Empire” to its
crews, the marines aboard a single Chava’Kal-class ship are capable of overwhelming the
crew of a larger vessel.
- Note: Marines can only be transported onto a ship whose shields are down. Transport
attack will direct the ship to fire at an enemy vessel until the shields are down, and then
begin transporting marines aboard. In addition, the assault ships must also lower their own
shields during the transport process, leaving then vulnerable to enemy fire.
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The Koloth-class frigate is the latest in a long line of variants based on the
venerable D7 class. The main difference being the original D7 and the Koloth is the warp
nacelles and the main boom. The boom is larger to house the additional equipment needed to
power the weapon energy boosters. The Koloth is armed with phasers and photon torpedoes.
- Special Weapon: Shield Enhancer
Provides an increase to both the range and effectiveness of all energy weapons fired from
friendly ships that are within a short radius of the frigate. |
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The B'rel-class, more commonly known as the Klingon Bird of Prey, has been in
service for the empire for over eighty years. Once the workhouse of the empire, new
technology and weaponry has reduced the Bird of Prey to a supporting role in the Klingon
fleet. The B’rel class is armed with two forward-firing disruptor cannons and photon
torpedoes, as well as a cloaking device. This allows the destroyer to be useful for
reconnaissance as well as surprise attacks.
- Special Weapon: Gravity Mines
The B'rel-class can be equipped with gravity mines, which slow the enemy’s movement,
allowing the larger ships of the fleet to hunt down the enemy.
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The Chuq'Beh-class is one of the newest additions to the Klingon fleet, equipped
with a cannon capable of hurling disruptor bolts at distant targets and pulse phasers for
short-range combat. With a superior recharge rate, the Chuq’Beh-class are formidable combat
ships at medium and long distances. |
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The SuQ'Jagh-class assault vessel, created during the last Klingon expansion
campaign, was originally designed for planetary assaults. Its role has since been modified
to accommodate ship-to-ship combat, focusing on boarding and taking over enemy vessels. The
SuQ’Jagh is armed with multiple photon torpedo launchers and is crewed with the
bravest close-quarter warriors in the empire.
- Special Weapon: Commando Team
The SuQ'Jagh can be modified to launch pods of commando teams onto enemy ships.
These pods are capable of penetrating enemy shields, allowing a squad of Klingons to board
and attack an enemy ship from the inside.
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This Klingon cruiser compliments the Klingon Imperial Fleet with both its formidable
phasers and cloaking capability. For the past fifty years, the Vor’Cha has steadily
replaced the Bird of Prey as the most abundant ship in the defense force. The Vor’Cha
continues to be an essential part of the Klingon fleet, used for missions that require
stealth or offensive strength.
- Special Weapon: Polaron Torpedo
The polaron torpedo was modified from Dominion technology with the help of Federation
engineers. The Vor’Cha can be upgraded with polaron torpedoes that can pierce
through the shields of an enemy and directly damage the ship’s systems. |
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The Fek'Lhr was named after the mythical Klingon beast and guardian of Gre’Thor, the
Klingon afterlife for the dishonored. The Fek’Lhr is armed with phasers, but can be
additionally outfitted with powerful weapons allowing it to unleash waves of destruction on
its enemies.
Special Weapons:
- Death Chant
The chilling battle cry echoing in the halls of a ship stirs the blood of even the weakest
Klingon. Hearing the death chant increases the rate of fire and crew effectiveness of all
friendly ships within range.
- Repulsion Wave
The original prototype for the Shockwave, this weapon propels a ship in a direction,
damaging it and disabling its engines.
- Ion Storm
After multiple failed attempts, Klingon scientists were able to contain and recreate the
deadly Ionic nebulae from deep space. This torpedo deploys an area-effect cloud which
damages any ship in its radius.
- Energy Dissipator
The Fek’Lhr is most effective when its opponents cannot fire back. This special
weapon drains the energy off multiple enemy targets, rendering their special weapons useless. |
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While slightly older than the Negh’Var-class of ships, the Qeh’Ral-class
battleship has had a long and distinguished service record with the Empire. It makes up for
its lack of speed with a wide assortment of phasers and photon torpedoes. |
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The Negh’Var is the flagship of the Klingon Defense Force, as well as the most
powerful ship in the fleet. Its massive phasers, photon torpedo launchers, powerful
shields, and large crew complement are used to defend the borders of the Klingon Empire
against any foe. There are few ships in the galaxy that can withstand the combined force of
a fleet of Negh’Vars.
- Special Weapon: Ion Cannon
The Ion cannon fires a single, powerful blast of ionized energy that decimates an enemy target. |
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The Jach'Eng, built out of the Shockwave facility, is crewed with the bravest and
most loyal warriors in the fleet. Officers assigned duty on the Jach’Eng are listed
as killed in action as the vessel departs from the shipyard -- they do not intend to come
back. Captaining a Jach’Eng-class vessel is considered one of the highest honors a Klingon warrior can achieve.
- Special Weapon: Shockwave
When the Jach’Eng detonates its only weapon, the shockwave, it creates an expanding
wave of destruction that moves out in a direction, damaging everything in its path. The
resulting explosion also tears apart the hull of the fragile ship from the inside, killing
the entire crew in the process. This is the most powerful weapon of the Klingon fleet, and
one of the most destructive forces in the known galaxy. |
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The Klingon freighter uses its mining beams to extract and transport dilithium, and
latinum, carrying the load to mining stations for processing. As with all Klingon vessels,
the freighter is armed -- it is equipped with a forward-firing phaser. Captaining a Klingon
freighter is considered a dishonor, usually reserved for the old or dying. |
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The Klingon construction ship is loaded with a team of workers in its cargo bay. When
constructing a station, one-man shuttlecrafts are deployed from the construction vessel.
While the construction ship transports the raw materials, the workers assemble the areas
with welding lasers. Along with a forward-firing phaser, the construction ship is also
equipped with a tractor beam, allowing it to tow derelicts and ships with disabled engines. |
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The Klingon repair ships are able to provide mobile repair capabilities to both ships and facilities. |
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Klingon merchant ships have come to the newest source of lifeblood for the Klingon Empire,
gradually supplanting the historical Klingon economics of conquest. Lightly armed, they
rely on their maneuverability to successfully ply the space lanes. |
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While the Klingons favor seizing the planets of other races, they are not above colonizing
a planet. The colony ship is able to transport enough colonists and supplies to start a
fledging colony. Once the colony is in place, the colony ship is automatically
decommissioned and broken into its component parts to be used by the colonists. |
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The Klingon starbase coordinates actions for the Klingon fleet in a sector of space. Once a
starbase is operational, crew begins to be transported into the crew pool at a steady rate.
Building additional starbases will increase this rate. The stations can build construction
ships, cargo ships, repair ships, and freighters, the basic units for establishing an
outpost in the area. The Klingon starbase is armed with an array of pulse phasers for
defense. |
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KLINGON DILITHIUM REFINERY |
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The dilithium refinery is necessary for harvesting and processing dilithium. The refinery
comes with a freighter, which begins mining the nearest dilithium moon or latinum nebula as
soon as the mining station is operational. Once the freighter has a full payload, it
returns to the refinery to process the raw load. |
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KLINGON ORBITAL PROCESSING FACILITY |
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Klingon orbital processing facilities are built by construction ships and are place over a
planet to tap the planet’s metal resources. Once built, they stay in a fixed orbit over the
planet while mining. |
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The Klingon disruptor cannon is a small, unmanned defensive platform. It provides support
for Klingon outposts by firing disruptors at all enemy vessels within its range. You must
have a starbase in order to build a disruptor cannon. |
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The Klingon sensor array is an unmanned, small satellite that provides line-of-sight in a
wide area around it. The sensor array can be modified to use a Tachyon Detection Grid to
locate cloaked ships if developed by a research station. |
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While savage conquest dominated Klingon history, the benefits of trade have been realized
by the Klingon Empire. Once constructed, a trading station can be used to buy or sell
dilithium, metal, and latinum- particularly useful when there is an abundance of one
resource but a limited supply of another. A cargo ship will need to be constructed at the
starbase that can then be sent to other trading stations you construct, or trading stations
of other players (when playing multiplayer). Ferengi traders will periodically send trading
ships to any trading stations you construct, generating latinum for you. |
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The Klingon shipyard has two bays, one for construction, and one for repair. This allows it
to construct or repair one ship at a time. The shipyard can build the NuQ’Duj,
Chava’Kal, B’Rel, Vor’Cha, SuQ’Jagh, colony ship, and
Chuq’Beh-class ships. You must have a Starbase in order to build a shipyard. |
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The Klingon torpedo turret is a larger, unmanned defensive platform. It provides support
for Klingon outposts by firing quantum torpedoes at all enemy vessels within its range. |
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The Klingon weapons center allows you to upgrade the NuQ’Duj, B’rel,
Vor’Cha, SuQ’Jagh, Koloth, and Negh’Var-class, each with their
own special weapon. When each new ship’s is researched, a new pod is built onto the weapons
center. Though they are attached to the center, each pod has its own shields and can be
targeted independently from the main structure. If the weapons center is destroyed, all
pods on the center are destroyed with it. A weapons center can build the following pods:
- Tachyon Detection Grid -- NuQ’DuJ-class
- Gravity Mines -- B’rel-class
- Commando Team -- SuQ’Jagh-class
- Polaron Torpedo -- Vor’Cha-class
- Ion Cannon -- Negh’Var-class
- Weapons Enhancer -- Koloth-class
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KLINGON IMPERIAL SHIPYARD |
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The Klingon imperial shipyard has two bays, one for construction and one for repair, like
its smaller counterpart. The imperial shipyard can build the Koloth, Qeh’Ral,
Negh’Var, Fek’Lhr-class vessels. |
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The Klingon Gre’Thor Armory upgrades the Fek’Lhr-class ships. When each new
technology is researched, a new pod is built onto the Gre’Thor armory. Though they are
attached to the armory, each pod has its own shields and can be targeted independently from
the main structure. If the Gre’Thor armory is destroyed, all pods on the armory are
destroyed with it. The Gre’Thor armory can build the following pods:
- Death Chant -- Fek’Lhr-class
- Repulsion Wave -- Fek’Lhr-class
- Ion Storm -- Fek’Lhr-class
- Energy Dissipator -- Fek’Lhr-class
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IMPERIAL RESEARCH INSTITUTE |
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The Imperial Research Institute is the Klingon center for research and upgrades on
shipboard systems. There are five separate ship systems that can be researched and upgraded
at the institute: weapons, shields, sensors, engines, and life support. The systems can
each be upgraded by two levels: level 2 and level 3. Though they are attached to the
institute, each pod has its own shields and can be targeted independently from the main
structure. If the imperial research institute is destroyed, all pods on the institute are
destroyed with it. |
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This large station is designed to produce the deadly Jach’Eng-class ships.
Jach’Eng ships are armed with a Shockwave Device, a weapon that creates an expanding
wave of destruction that moves out in a direction, damaging everything in its path. The
resulting explosion also tears apart the hull of the ship from the inside, killing the
entire crew in the process. |