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This versatile class of ship primarily serves in a patrol capacity with the Cardassian
fleet, capitalizing on its superior speed and agility. In fact, many Cardassian commanders
have employed them as fighters, a role in which they excel. A common Cardassian tactic is
to have Hidekis perform hit and run attack against large enemy capitol ships. In
addition, Hidekis are often used in a shuttle capacity for important personnel. The
Hideki is equipped with a cloaking device.
- Special Weapon: Tachyon Detection Grid
Hideki-class ships can have their sensor arrays modified to use a Tachyon Detection
Grid, allowing them to detect cloaked ships within their sensor range.
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Recently introduced into the Cardassian fleet, the Janissary carries two reinforced
companies of Cardassian Marines. Designed to deploy its cargo both quickly and efficiently
to the target (a ship or a facility), the Janissary is capable of all manner of
boarding actions.
- Note: Marines can only be transported onto a ship whose
shields are down. Transport Attack will direct the ship to
fire at an enemy target until the shields are down, and then
begin transporting marines aboard. In addition, the assault
ships must also lower their own shields during the transport
process, leaving them vulnerable to enemy fire.
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Introduced to safeguard the Cardassian fleets in combat, the Vasad is armed with
powerful phaser banks and photon torpedoes. Further, the Vasad can be adapted to
scramble enemy sensors and make targeting the ships that surround the frigate more difficult.
- Special Weapon: Sensor Scrambler
When activated, Vasad-class ships outfitted with the Sensor Scrambler will make
target acquisition of any friendly ships within a specified distance of the frigate
considerably more difficult.
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Named for a Cardassian general whose wholehearted support of the former Obsidian Order was
legendary, the Gul Vystan is a class of ship used extensively in espionage-related
activities. To this end, it is equipped with a cloaking device allowing it to penetrate
enemy lines undetected.
- Special Weapon: Flux Wave
Gul Vystan ships outfitted with this special weapon can create a wave that emanates
out from the ship, sending any ship (enemy or friendly) spinning around for a specified
amount of time. Once the wave effect is over, ships caught in it will return to normal,
though may still be disoriented for a small amount of time.
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The Legate-class cruiser is equipped with powerful plasma torpedoes, providing the
ship with long-range bombardment capabilities. Fleets with the Legate in it gain the
benefits of its extended offensive range. |
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Brinok-class ships are long-range patrol cruisers that are frequently found
patrolling the borders of the Cardassian Union. They are equipped with cloaking devices and
a devastating array of plasma banks and phasers—making them lethal opponents in combat.
- Special Weapon: Drones
Brinok-class ship can be adapted to launch a number of remote piloted drones at a
target that are extremely difficult to evade.
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A lightly armed and armored ship, the Rasilak class of ship relies on its quickness
and maneuverability to penetrate enemy lines. Once near an enemy vessel, it can deliver a
debilitating payload.
- Special Weapon: Micro-organisms
Once equipped with this special weapon, a Rasilak can deliver a host of
micro-organisms to a target ship that will eat away the ship’s hull.
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Built for speed and offense, the Sartan is designed to be the quick-strike tool of
the Cardassian fleet. While its hull is slightly stronger than that of an average destroyer,
it is lightly shielded. |
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Recently introduced by Cardassia’s secretive military engineers, the Kulinor is the
dark new jewel of the fleet. Armed with phasers and heavy shields, the Kulinor is
capable of front-line offensive combat. The new technologies it can be outfitted with make
it a devastating multi-purpose vessel.
Special Weapons:
- Plasma Cannon
Designed for planetary bombardment, the Plasma Cannon is slung underneath the Kulinor
and launches a super-dense projectile at a planet’s surface. The only valid target for a
Plasma Cannon is a planet, and when a planet is successfully struck, it will reduce the
target planet’s population.
- Quantum Singularity Effect
If equipped with this special weapon, the Kulinor can open a gate to fluidic space
and bring a Species 8472 ship across. The Species 8472 ship gated in will then attack the
nearest ship. If the Kulinor that opened the gate is the closest ship, then it will
be the first to go.
- Impulse Engine Boost
Once outfitted with this technology, the Kulinor can receive a temporary speed boost.
- Shield Harmonics Disruptor
Equipped with this technology, the Kulinor can lower the shields of an enemy ship
for as long as the special energy permits. Once the effect is over, the target ship’s
shields will return to normal.
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Until the introduction of the Keldon-class, the Galor was the most powerful
vessel in the Cardassian fleet. Equipped with both phasers and plasma banks, the
Galor-class ships are powerful and dangerous adversaries.
Saucer separation is generally employed so that the saucer section -- which contains most of
the crew -- can remain in relative safety while the star drive (or battle) section goes into
battle or other hazardous situations.
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The Keldon-class of ship are the new flagship of the Cardassian fleet. Although it
uses the same basic hull design as the Galor, the Keldon is equipped with more
powerful phasers and plasma banks. In addition, the Cardassians have also equipped
Keldon class ships with cloaking devices.
- Special Weapon: Plasma Bank Overload
Once equipped with this special weapon, a Keldon can overload its own plasma banks
and delivers a deadly barrage of plasma energy to a target.
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Often referred to as the Cardassian super weapon, the Dreadnought is very expensive
in terms of resources to produce. It carries a charge of a thousand kilograms of
anti-matter, enough explosive power to destroy a small moon. It is unmanned and once a
target is chosen and the missile hits its target, the target will most certainly be
destroyed. One of the uses of the Dreadnought is to take out large stationary
targets such as starbases and defensive outposts.
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The Cardassian freighter uses its mining beams to extract and transport dilithium and
latinum for processing. The drain of energy required to carry their heavy payload limits
the freighter’s speed. Freighters have no weapons, though their heavy shielding allows them
to withstand considerable damage in combat. |
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The Cardassian construction ship is loaded with a team of workers in its cargo bay. When
constructing a station, these one-person engineering shuttlecraft are deployed from the
construction vessel. While the construction ship transports the raw materials, the worker
bees assemble the areas with welding lasers. Like freighters, construction vessels are not
armed. They do have a tractor beam that allows them to tow derelicts and ships with
disabled engines. |
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The Cardassian repair ships are able to provide mobile repair capabilities to both ships
and facilities. Unarmed, they are heavily fortified so that they may carry out their
critical duties, even in combat situations. |
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Cardassian merchant ships trade with many worlds and races throughout the galaxy, moving
between the trading stations near worlds both inside and outside the Cardassian Union. They
are equipped with excellent shields but no defensive armaments, relying on their
maneuverability to get them out of harm’s way. |
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In its never-ending quest for more
resources, the Cardassian Union continues to seek out
new worlds to colonize. The Cardassian colony ship is able to transport enough colonists
and supplies to start a fledgling colony. Once the colony is in place, the colony ship is
automatically decommissioned and broken into its component parts to be used by the colonists.
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The Cardassian Starbase is the center of the Cardassian fleet in a sector. Once a starbase
is operational, crew begins to be transported into the crew pool at a steady rate. Building
additional starbases will increase this rate. The station can build construction ships,
cargo ships, and freighters, the basic units for establishing an outpost in the area. Once
a starbase is constructed, mining stations, phaser turrets, sensor arrays, colony ships,
trading stations, shipyards, and research stations can be built. The Cardassian starbase is
armed with an array of pulse phasers for defense. |
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The Cardassian Mining Station is necessary for harvesting and processing dilithium. The
facility comes with a freighter, which begins mining the nearest dilithium moon or latinum
nebula as soon as the mining station is operational. Once the freighter has a full payload,
it returns to the mining station to process the raw load. |
ORBITAL
PROCESSING FACILITY |
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Cardassian Orbital Processing Facilities are built by construction ships and are placed
over a planet to tap the planet’s metal resources. Once built, they stay in a fixed orbit
over the planet while mining. |
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The Cardassian phaser turret is a small, unmanned defensive platform. It provides support
for Cardassian outposts by firing at all enemy vessels within its range. You must have a
starbase to build a phaser turret. |
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The Cardassian sensor array is an unmanned, small satellite that provides line-of-sight in
a radius around it. The sensor array can be modified to use a tachyon detection grid to
locate cloaked ships if developed by a research station. |
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Though the Cardassians have a ruthless reputation, they’ve also learned the benefits of
trade. Once constructed, a Trading Station can be used to buy or sell dilithium, metal, and
latinum—particularly useful when there is an abundance of one resource but a limited supply
of another. A cargo ship will need to be constructed that can then be sent to other trading
stations you construct, or trading stations of other allied players (when playing
Multiplayer). Ferengi traders will periodically send trading ships to any trading stations
you construct, generating latinum for you. You must have a starbase in order to build a
trading station. |
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The Cardassian Shipyard has two bays, one for construction and one for repair. This allows
it to construct or repair one ship at a time. The Cardassian shipyard can build the
Hideki, Colony, Sartan, Janissary, Gul Vystan,
Brinok, Legate, and Rasilak-class ships. |
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The Cardassian Plasma Turret is a larger, unmanned defensive platform. It provides support
for Cardassian outposts by firing plasma torpedoes at all enemy vessels within its range. |
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The Cardassian Military Research Center allows you to upgrade the Hideki,
Brinok, Gul Vystan, Rasilak, Vasad, and Keldon-class,
each with their own special weapon. When each new ship’s technology is researched, a new
pod is built onto the Military Research Center. Though they are attached to the center,
each pod has its own shields and can be targeted independently from the main structure. If
the Military Research Center is destroyed, all pods on the center are destroyed with it. A
Military Research Center can build the following pods:
- Tachyon Detection Grid -- Hideki-class
- Drones -- Brinok-class
- Flux Wave -- Gul Vystan-class
- Micro-organisms -- Rasilak-class
- Plasma Bank Overload -- Keldon-class
- Sensor Scrambler -- Vasad-class
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The Cardassian Advanced Shipyard has two bays, one for construction and one for repair,
like its smaller counterpart. The Advanced Shipyard can build the Kulinor,
Vasad, Galor, and Keldon-class vessels. |
ADVANCED
RESEARCH STATION |
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The Advanced Research Station upgrades the Kulinor-class vessels. When each new
technology is researched, a new pod is built onto the advanced research station. Though
they are attached to the station, each pod has its own shields and can be targeted
independently from the main structure. If the advanced research station is destroyed, all
pods on the station are destroyed with it. The Kulinor-class vessels can be built
without the Advanced Research Station, but their special weapons must be researched at it.
The Advanced Research Station can build the following pods:
- Impulse Engine Boost -- Kulinor-class
- Quantum Singularity Effect -- Kulinor-class
- Plasma Cannon -- Kulinor-class
- Shield Harmonics Disruptor -- Kulinor-class
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The secretive Cardassian military research engineers have put the fruits of their research
into the Research Institute. There are five separate ship systems that can be researched
and upgraded at the institute: weapons, shields, sensors, engines, and life support. The
systems can each be upgraded by two levels: level 2 and level 3. Though they are attached
to the institute, each pod has its own shields and can be targeted independently from the
main structure. If the Research Institute is destroyed, all pods on the Institute are
destroyed with it. |
ADVANCED
ROBOTICS INSTITUTE |
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Recent breakthroughs in advanced robotics have driven the Detapa Council to devote entire
facilities to further this research. These research facilities have led to the development
of the Dreadnought missile, which is now built at the Advanced Robotics Institute. |