Star Trek Armada II: Ships and Stations: Borg

TREKCORE > GAMING > ARMADA II > SHIPS AND STATIONS > Borg

 INTERCEPTOR
The interceptor’s function in the collective is to identify unassimilated vessels and stations, determine their potential value, and assimilate or eliminate them based on its evaluation. The interceptor is equipped with an energy beam.
  • Special Weapon: Transwarp Drive
    The interceptor can be adapted with a transwarp drive. This modification allows the interceptor to instantaneously move to a location currently within line-of-sight of the collective or its allies, regardless of the distance.
 DETECTOR
The Detector’s function in the collective is to explore areas of space, evaluate their importance, and report the results to the collective. The Detector is equipped with a forward-firing energy cannon. The Detector requires a minimal crew to perform its function.
  • Special Weapon: Tachyon Detection Grid
    The Detector can be adapted to use a Tachyon Detection Grid., allowing it to locate cloaked ships within its sensor range.
 WEDGE
The Wedge is one of the Collective’s key tools in assimilation. Armed with pulse phasers and the maneuverability to get in close to an enemy vessel, the Wedge can lock a vessel in its holding beam as it sends boarding parties onto enemy ships.
  • Note: Borg boarding parties can only be transported onto a ship whose shields are down. Transport attack will direct the ship to fire at an enemy vessel until the shields are down, and then drones will begin transporting aboard. In addition, the Wedge must also lower its own shields during the transport process, leaving it vulnerable to enemy fire.
 ASSIMILATOR
The Assimilator’s function in the Collective is to assimilate or destroy all unassimilated vessels and stations. It is equipped with high yield energy torpedoes.
  • Special Weapon: Auto-Assimilator
    The Assimilator can be adapted with an Auto-Assimilator. This beam transfers the crew of an enemy ship from its target and incorporates them into the Collective on board the Assimilator.
 HARBINGER
The Harbinger’s function in the collective is to provide long-range artillery assault capabilities against enemy fleets and installations. The Harbinger is armed with long-range high-yield torpedoes.
 SPHERE
The Sphere’s function in the Collective is to assimilate or destroy all unassimilated vessels and stations. The Sphere is equipped with an energy beam and requires a moderate number of drones to accomplish its function.
  • Special Weapon: Regeneration
    The Sphere can be adapted to engage its regenerative systems. Regenerating the Sphere temporarily increases its repair rate and shield recharge rate.
 DIAMOND
The Diamond’s function in the collective is to assist the coordinated assimilation of unassimilated fleets and stations. The Diamond is equipped with an energy beam and can be adapted with distinct technologies necessary to accomplish its function.

Special Weapons:

  • Shield Remodulation
    The Diamond can be adapted to modify the shields of an allied vessel, making them temporarily impervious to attack.
  • Computer Override
    The Diamond can be adapted to emit an override frequency to an enemy vessel, allowing the Collective to temporarily take control of it.
  • Nanites
    The Diamond can be adapted to inject Borg Nanites into an enemy’s communications system. Infecting an opponent with Nanites results in a scrambling of the enemy’s computer interface.
  • Ultrium Burst
    The Diamond can be adapted to fire an Ultrium Burst at multiple enemy targets it has determined as unsuitable for assimilation. The Ultrium Burst severely damages all vessels it targets.
 HARMONIC DEFENDER
To protect the Collective’s fleet vessels, the Harmonic Defender is armed with Fleet Defense Phasers, short-ranged but wide-coverage weapons.
  • Special Weapon: Special Energy Recharger
    Will recharge the special weapons energy of any friendly ships within a specified distance.
 CUBE
The Cube’s function in the Collective is to assimilate or destroy all unassimilated vessels and stations. The Cube requires a significant number of drones to perform its function efficiently. The Cube is equipped with high-yield energy torpedoes and energy beams and can assimilate one enemy special weapon.

Special Weapons:

  • Holding Beam
    The Cube can be adapted to use a Holding Beam on an enemy vessel. The Holding Beam restricts movement of an enemy vessel and transfers drones directly onto the enemy ship.
  • Technology Assimilation Beam
    This beam is available on all Cube-class ships once you posses a Technology Assimilator. The beam immobilizes the target vessel and assimilates a special weapon from the target vessel (assuming one is present), giving that Cube-class ship the ability to use that special weapon. If more than one special weapon is present on the target vessel, then a special weapon is assimilated at random. Assimilating a special weapon and then bringing that Cube to a technology assimilator station can equip all Cube-class ships in your fleet with that special weapon.
 TACTICAL CUBE
The Tactical Cube is a more powerful, more heavily-armored version of the Cube. Each Tactical Cube can assimilate two enemy special weapons.

Special Weapons:

  • Holding Beam (see Cube for description)
  • Technology Assimilation Beam (see Cube for description)
 FUSION CUBE
One of the Collective’s most powerful vessels, the Fusion Cube is not made from resources at a shipyard, but rather from the fusing together of eight cubes. Armed with eight batteries of phasers and photon banks, the Fusion Cube can also be adapted to assimilate the special weapon technology of enemy ships- each Fusion Cube can assimilate up to three enemy special weapons.

Special Weapons:

  • Holding Beam (see Cube for description)
  • Technology Assimilation Beam (see Cube for description)
 TACTICAL FUSION CUBE
The most powerful weapon in the Collective, the Tactical Fusion Cube is a more powerful version of the Fusion Cube. Each Tactical Fusion Cube can assimilate up to three enemy special weapons.

Special Weapons:

  • Holding Beam (see Cube for description)
  • Technology Assimilation Beam (see Cube for description)
 COLLECTOR
The collector’s function in the collective is to mine unprocessed dilithium from moons and metal from planets. The collector is equipped with a mining beam to efficiently perform its function. The collector does not require offensive weapons for it’s function.
 ASSEMBLER
The Assembler’s function in the collective is to construct stations. The assembler deploys numerous drones to efficiently complete its function. The assembler is equipped with a towing beam, allowing it to tow derelicts and vessels without functioning engines. The assembler does not require offensive weapons for its function.
 COLONY SHIP
The huge Borg colony ships are the ultimate planet assimilation weapon. The planetary assault beam fired from the tip of the colony ship is used to eliminate cities and planetary defenses, and then a swarm of drones is beamed onto the planet surface.
 NEXUS
The Borg Nexus is the communications network for the Collective in a sector. Once a Nexus is operational, drones begin to be transported into the drone pool at a steady rate. Building an additional Nexus can increase this rate. The Nexus itself can build Assemblers and Collectors, the basic units for establishing an outpost in an area. The Borg Nexus is armed with an array of energy cannons for defense.
 RESOURCE PROCESSING NODE
The Resource Processing Node is necessary for harvesting and processing dilithium and metal, essential for the construction of ships and stations. This node comes with a Collector, which begins mining the nearest dilithium moon or planet as soon as the processing node is operational. Once the Collector is full, it returns to the Processing Node to process the resource. Processed metal or dilithium is added to your resource accounts.
 ENERGY CANNON
The Borg Energy Cannon is a small, unmanned defensive platform. It provides support for the Collective by firing energy blasts at all enemy vessels within its range.
 DETECTION ARRAY
The Borg Detection Array is an unmanned, small satellite that provides line-of-sight in a radius around it. The Detection Array can be modified to use a tachyon detection grid to locate cloaked ships if developed at the modification center.
 BORG ASSEMBLY MATRIX
The Borg Assembly Matrix has two bays, one for construction and one for repair, allowing it to construct and repair one ship at a time. The Assembly Matrix can build the Detector, Interceptor, Harbinger, Colony Ship, Sphere, Wedge, and Assimilator-class ships.
 RECYCLER
The Borg Recycler allows the Collective to gain resources through assimilation. Enemy vessels that have been taken can be brought to the recycler and broken down into their component resources for use by the collective. The Recycler can also convert dilithium into metal and vice versa.
 TORPEDO TURRET
The Borg Torpedo Turret is a larger, unmanned defensive platform. It provides support for Borg installations by firing energy torpedoes at all enemy vessels within its range.
 MODIFICATION CENTER
The Borg Modification Center allows you to modify the Detector, Interceptor, Sphere, Assimilator, Harmonic Defender, and Cube-class ships, each with its own special weapon. When each new ship’s technology is researched, a new pod is built onto the modification center. Though they are attached to the center, each pod has its own shields and can be targeted independently from the main structure. If the modification center is destroyed, all pods on the center are destroyed with it. A modification center can build the following pods:
  • Tachyon Detection Grid -- Detector
  • Transwarp Drive -- Interceptor
  • Auto-Assimilator -- Assimilator
  • Regeneration -- Sphere
  • Holding Beam -- Cube
  • Special Energy Recharger -- Harmonic Defender
 TECHNOLOGY ASSIMILATOR
The Borg use the Technology Assimilator station to supplement the special weapons of all of its fleet’s cubes. When an assimilated ship is fed into the technology assimilator, any special weapon that it has is added to the cubes’ repertoire. The appropriate node is then added to a spoke on the Technology Assimilator, while the enemy vessel is destroyed.

Researched at the Technology Assimilator, the Collective Hub is the Technology that is necessary to assemble Fusion Cubes and Tactical Fusion Cubes out of groupings of eight Cubes or Tactical Cubes.

   
 ADVANCED ASSEMBLY MATRIX
The Borg Advanced Assembly Matrix has two bays, one for repair and one for construction, like its smaller counterpart. The Advanced Assembly Matrix can build Cube, Tactical Cube, Harmonic Defender, and Diamond-class ships.
 TECHNOLOGY NODE
The Borg Technology Node allows you to modify the Diamond-class vessels. When each new technology is acquired, a new pod is built onto the technology node. Though they are attached to the node, each pod has its own shield and can be targeted independently from the main structure. If the technology node is destroyed, all pods on the facility are destroyed with it. The technology node can build the following pods:
  • Shield Remodulation -- Diamond
  • Computer Overdrive -- Diamond
  • Nanites -- Diamond
  • Ultrium Burst -- Diamond
 SHIP UPGRADE FACILITY
The Borg Ship Upgrade Facility is the Collective’s center for research and upgrades on shipboard systems. There are five separate ship systems that can be researched and upgraded at the facility: weapons, shields, sensors, engines, and life support. The systems can each be upgraded by two levels: level 2 and level 3. Though they are attached to the facility, each pod has its own shields and can be targeted independently from the main structure. If the Borg Ship Upgrade Facility is destroyed, all pods on the facility are destroyed with it.
   
 TRANSWARP GATE
The Transwarp Gate allows the Collective to open a transwarp conduit from the gate’s origin to another location. Any number of vessels can travel either way through the conduit while it is open. The tremendous energy required to maintain the conduit prevents it from being open permanently.