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The interceptor’s function in the collective is to identify unassimilated vessels and
stations, determine their potential value, and assimilate or eliminate them based on its
evaluation. The interceptor is equipped with an energy beam.
- Special Weapon: Transwarp Drive
The interceptor can be adapted with a transwarp drive. This
modification allows the interceptor to instantaneously move to
a location currently within line-of-sight of the collective or
its allies, regardless of the distance.
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The Detector’s function in the collective is to explore areas of space, evaluate their
importance, and report the results to the collective. The Detector is equipped with a
forward-firing energy cannon. The Detector requires a minimal crew to perform its function.
- Special Weapon: Tachyon Detection Grid
The Detector can be adapted to use a Tachyon Detection Grid., allowing it to locate cloaked
ships within its sensor range.
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The Wedge is one of the Collective’s key tools in assimilation. Armed with pulse phasers
and the maneuverability to get in close to an enemy vessel, the Wedge can lock a vessel in
its holding beam as it sends boarding parties onto enemy ships.
- Note: Borg boarding parties can only be transported onto a ship whose shields are
down. Transport attack will direct the ship to fire at an enemy vessel until the shields
are down, and then drones will begin transporting aboard. In addition, the Wedge must also
lower its own shields during the transport process, leaving it vulnerable to enemy fire.
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The Assimilator’s function in the Collective is to assimilate or destroy all unassimilated
vessels and stations. It is equipped with high yield energy torpedoes.
- Special Weapon: Auto-Assimilator
The Assimilator can be adapted with an Auto-Assimilator. This beam transfers the crew of an
enemy ship from its target and incorporates them into the Collective on board the
Assimilator.
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The Harbinger’s function in the collective is to provide long-range artillery assault
capabilities against enemy fleets and installations. The Harbinger is armed with long-range
high-yield torpedoes. |
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The Sphere’s function in the Collective is to assimilate or destroy all unassimilated
vessels and stations. The Sphere is equipped with an energy beam and requires a moderate
number of drones to accomplish its function.
- Special Weapon: Regeneration
The Sphere can be adapted to engage its regenerative systems. Regenerating the Sphere
temporarily increases its repair rate and shield recharge rate.
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The Diamond’s function in the collective is to assist the coordinated assimilation of
unassimilated fleets and stations. The Diamond is equipped with an energy beam and can be
adapted with distinct technologies necessary to accomplish its function.
Special Weapons:
- Shield Remodulation
The Diamond can be adapted to modify the shields of an allied vessel, making them
temporarily impervious to attack.
- Computer Override
The Diamond can be adapted to emit an override frequency to an enemy vessel, allowing the
Collective to temporarily take control of it.
- Nanites
The Diamond can be adapted to inject Borg Nanites into an enemy’s communications system.
Infecting an opponent with Nanites results in a scrambling of the enemy’s computer interface.
- Ultrium Burst
The Diamond can be adapted to fire an Ultrium Burst at multiple enemy targets it has
determined as unsuitable for assimilation. The Ultrium Burst severely damages all vessels
it targets.
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To protect the Collective’s fleet vessels, the Harmonic Defender is armed with Fleet
Defense Phasers, short-ranged but wide-coverage weapons.
- Special Weapon: Special Energy Recharger
Will recharge the special weapons energy of any friendly ships within a specified distance.
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The Cube’s function in the Collective is to assimilate or destroy all unassimilated vessels
and stations. The Cube requires a significant number of drones to perform its function
efficiently. The Cube is equipped with high-yield energy torpedoes and energy beams and can
assimilate one enemy special weapon.
Special Weapons:
- Holding Beam
The Cube can be adapted to use a Holding Beam on an enemy vessel. The Holding Beam
restricts movement of an enemy vessel and transfers drones directly onto the enemy ship.
- Technology Assimilation Beam
This beam is available on all Cube-class ships once you posses a Technology Assimilator.
The beam immobilizes the target vessel and assimilates a special weapon from the target
vessel (assuming one is present), giving that Cube-class ship the ability to use that
special weapon. If more than one special weapon is present on the target vessel, then a
special weapon is assimilated at random. Assimilating a special weapon and then bringing
that Cube to a technology assimilator station can equip all Cube-class ships in your fleet
with that special weapon.
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The Tactical Cube is a more powerful, more heavily-armored version of the Cube. Each
Tactical Cube can assimilate two enemy special weapons.
Special Weapons:
- Holding Beam (see Cube for description)
- Technology Assimilation Beam (see Cube for description)
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One of the Collective’s most powerful vessels, the Fusion Cube is not made from resources
at a shipyard, but rather from the fusing together of eight cubes. Armed with eight
batteries of phasers and photon banks, the Fusion Cube can also be adapted to assimilate
the special weapon technology of enemy ships- each Fusion Cube can assimilate up to three
enemy special weapons.
Special Weapons:
- Holding Beam (see Cube for description)
- Technology Assimilation Beam (see Cube for description)
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The most powerful weapon in the Collective, the Tactical Fusion Cube is a more powerful
version of the Fusion Cube. Each Tactical Fusion Cube can assimilate up to three enemy
special weapons.
Special Weapons:
- Holding Beam (see Cube for description)
- Technology Assimilation Beam (see Cube for description)
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The collector’s function in the collective is to mine unprocessed dilithium from moons and
metal from planets. The collector is equipped with a mining beam to efficiently perform its
function. The collector does not require offensive weapons for it’s function. |
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The Assembler’s function in the collective is to construct stations. The assembler deploys
numerous drones to efficiently complete its function. The assembler is equipped with a
towing beam, allowing it to tow derelicts and vessels without functioning engines. The
assembler does not require offensive weapons for its function. |
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The huge Borg colony ships are the ultimate planet assimilation weapon. The planetary
assault beam fired from the tip of the colony ship is used to eliminate cities and
planetary defenses, and then a swarm of drones is beamed onto the planet surface. |
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The Borg Nexus is the communications network for the Collective in a sector. Once a Nexus
is operational, drones begin to be transported into the drone pool at a steady rate.
Building an additional Nexus can increase this rate. The Nexus itself can build Assemblers
and Collectors, the basic units for establishing an outpost in an area. The Borg Nexus is
armed with an array of energy cannons for defense. |
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The Resource Processing Node is necessary for harvesting and processing dilithium and
metal, essential for the construction of ships and stations. This node comes with a
Collector, which begins mining the nearest dilithium moon or planet as soon as the
processing node is operational. Once the Collector is full, it returns to the Processing
Node to process the resource. Processed metal or dilithium is added to your resource
accounts. |
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The Borg Energy Cannon is a small, unmanned defensive platform. It provides support for the
Collective by firing energy blasts at all enemy vessels within its range. |
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The Borg Detection Array is an unmanned, small satellite that provides line-of-sight in a
radius around it. The Detection Array can be modified to use a tachyon detection grid to
locate cloaked ships if developed at the modification center. |
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The Borg Assembly Matrix has two bays, one for construction and one for repair, allowing it
to construct and repair one ship at a time. The Assembly Matrix can build the Detector,
Interceptor, Harbinger, Colony Ship, Sphere, Wedge, and Assimilator-class ships. |
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The Borg Recycler allows the Collective to gain resources through assimilation. Enemy
vessels that have been taken can be brought to the recycler and broken down into their
component resources for use by the collective. The Recycler can also convert dilithium into
metal and vice versa. |
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The Borg Torpedo Turret is a larger, unmanned defensive platform. It provides support for
Borg installations by firing energy torpedoes at all enemy vessels within its range. |
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The Borg Modification Center allows you to modify the Detector, Interceptor, Sphere,
Assimilator, Harmonic Defender, and Cube-class ships, each with its own special weapon.
When each new ship’s technology is researched, a new pod is built onto the modification
center. Though they are attached to the center, each pod has its own shields and can be
targeted independently from the main structure. If the modification center is destroyed,
all pods on the center are destroyed with it. A modification center can build the following
pods:
- Tachyon Detection Grid -- Detector
- Transwarp Drive -- Interceptor
- Auto-Assimilator -- Assimilator
- Regeneration -- Sphere
- Holding Beam -- Cube
- Special Energy Recharger -- Harmonic Defender
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The Borg use the Technology Assimilator station to supplement the special weapons of all of
its fleet’s cubes. When an assimilated ship is fed into the technology assimilator, any
special weapon that it has is added to the cubes’ repertoire. The appropriate node is then
added to a spoke on the Technology Assimilator, while the enemy vessel is destroyed.
Researched at the Technology Assimilator, the Collective Hub is the Technology that is
necessary to assemble Fusion Cubes and Tactical Fusion Cubes out of groupings of eight
Cubes or Tactical Cubes.
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The Borg Advanced Assembly Matrix has two bays, one for repair and one for construction,
like its smaller counterpart. The Advanced Assembly Matrix can build Cube, Tactical Cube,
Harmonic Defender, and Diamond-class ships. |
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The Borg Technology Node allows you to modify the Diamond-class vessels. When each new
technology is acquired, a new pod is built onto the technology node. Though they are
attached to the node, each pod has its own shield and can be targeted independently from
the main structure. If the technology node is destroyed, all pods on the facility are
destroyed with it. The technology node can build the following pods:
- Shield Remodulation -- Diamond
- Computer Overdrive -- Diamond
- Nanites -- Diamond
- Ultrium Burst -- Diamond
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The Borg Ship Upgrade Facility is the Collective’s center for research and upgrades on
shipboard systems. There are five separate ship systems that can be researched and upgraded
at the facility: weapons, shields, sensors, engines, and life support. The systems can each
be upgraded by two levels: level 2 and level 3. Though they are attached to the facility,
each pod has its own shields and can be targeted independently from the main structure. If
the Borg Ship Upgrade Facility is destroyed, all pods on the facility are destroyed with it. |
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The Transwarp Gate allows the Collective to open a transwarp conduit from the gate’s origin
to another location. Any number of vessels can travel either way through the conduit while
it is open. The tremendous energy required to maintain the conduit prevents it from being
open permanently. |