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The NuQ’Duj is a fast and mobile fighter used primarily
for scouting and patrolling the Neutral Zone. It is
both a blessing and a curse for a Klingon officer to
command. These scouts are only equipped with one
forward firing disruptor cannon, preventing its captain
from gaining much honor in battle. However, most of
these scout ships are destroyed in combat, and dying
in battle is a great honor for a Klingon.
- Special Weapon: Tachyon Detection Grid
NuQ’Duj class ships can
have their sensor arrays modified to use a Tachyon
Detection Grid, allowing them to detect cloaked ships
within their sensor range.
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The B’rel class, more commonly known as the Klingon
Bird of Prey, has been in service for the Empire for
over eighty years. Once the workhorse of the Empire,
new technology and weaponry has reduced the Bird
of Prey to a supporting role in the Klingon Fleet. The
B’rel class is armed with two forward firing disruptor
cannons, as well as a cloaking device. This allows
the destroyer to be useful for reconnaissance as
well as surprise attacks.
- Special Weapon: Gravity Mines
The B’rel can be equipped with Gravity
Mines, which slow the enemy’s movement, allowing the
larger ships of the fleet to hunt down the enemy.
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The SuQ’ jagh Assault vessel, created during the
last Klingon Expansion campaign, was originally
designed for planetary assaults. It role has since
been modified to accommodate ship-to-ship combat,
focusing on boarding and taking over enemy vessels.
The SuQ’jagh is armed with multiple photon torpedo
launchers and is crewed with the bravest close-quarter
warriors in the Empire.
- Special Weapon: Commando Team
The SuQ’jagh can be modified to
launch pods of Commando Teams onto enemy ships.
These pods are capable of penetrating enemy shields,
allowing a squad of Klingons to board and attack an
enemy ship from the inside.
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This Klingon cruiser compliments the Klingon Imperial
Fleet with both its formidable phasers and cloaking
capability. For the past fifty years the Vor’cha has steadily replaced the Bird of Prey as the most abundant
ship in the Defense Force. The Vor’cha continues to
be an essential part of the Klingon fleet, used for
missions that require stealth or offensive strength.
- Special Weapon: Polaron Torpedo
The Poleron torpedo was modified
from Dominion technology with the help of Federation
Engineers. The Vor’cha can be upgraded with Poleron
Torpedoes that can pierce through the shields of an
enemy and directly damage the hull and ships’ systems. |
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The Fek’lhr was named after the mythical Klingon
beast and guardian of Gre’thor, the Klingon afterlife
for the dishonored. The Fek’lhr is armed with
phasers, but can be additionally outfitted with powerful
weapons allowing it to unleash waves of destruction
on its enemies. The weaponry on the Fek’lhr is so
unpredictable that a separate facility is necessary to
contain its equipment.
Special Weapons:
- Death Chant
The chilling battle cry echoing in the
halls of a ship stirs the blood of even the weakest
Klingon. Hearing the Death Chant increases the rate
of fire and crew effectiveness of all friendly ships
within range.
- Repulsion Wave
The original prototype for the
Shockwave, this weapon propels a ship in a direction,
damaging it and destroying its engines.
- Ion Storm
After multiple failed attempts, Klingon
scientists were able to contain and recreate the
deadly Ionic nebulas from deep space. This torpedo
deploys an area effect cloud which damages any ship
in its radius.
- Energy Dissipator
The Fek’lhr is most effective when
its opponents cannot fire back. This special weapon
drains the energy off multiple enemy targets, rendering
their special weapons useless. |
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The Negh‘Var is the flagship of the Klingon Defense
Force, as well as the most powerful ship in the fleet.
Its massive phasers, photon torpedo launchers, powerful
shields, and large crew compliment are used to
defend the borders of the the Klingon Empire against
any foe. There are few ships in the galaxy that can
withstand the combined force of a fleet of
Negh’Vars..
- Special Weapon: Ion Cannon
One of Chancellor Martok’s first acts
as ruler of the Klingon Empire was to allow every
Negh’Var to be outfitted with a Ion Cannon. The Ion
cannon fires a single, powerful blast of ionized energy
that decimates an enemy target. |
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The Jach’eng, built out of the Shockwave Facility, is
crewed with the bravest and most loyal warriors in
the fleet. Officers assigned duty on a Jach’eng are
listed as Killed in Action, as the vessel departs from
the shipyard. They do not ever intend to come back.
Captaining a Jach’eng-class vessel is considered one
of the highest honors a Klingon warrior can achieve.
- Special Weapon: Shockwave
When the Jach’eng detonates its only
weapon, the Shockwave, it creates an expanding wave
of destruction that moves out in a direction, damaging
everything in its path. The resulting explosion
also tears apart the hull of the fragile ship from the
inside, killing the entire crew in the process. This is
the most powerful weapon of the Klingon fleet, and
one of the most destructive forces in the known
galaxy. |
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The Klingon Dilithium Freighter uses its Mining Beam
to transport Dilithium from moons to its cargo bays,
then unloads the unprocessed ore at the Dilithium
Refinery. The Klingon freighter is armed with only a
mining beam, and has no offensive capability.
Captaining a Klingon Freighter is considered a great
dishonor, usually reserved for the old or dying. |
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The Klingon Construction ship is loaded with a team
of Workers in its cargo bay. When constructing a station,
these one-man shuttlecraft are deployed from the
Construction vessel. While the construction ship
transports the raw materials, the workers assemble
the areas with wielding lasers. The Construction vessel
has no offensive weapons, although it is equipped
with a Tractor Beam, allowing it to tow derelicts and
ships with disabled engines. |
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The Klingon Starbase coordinates actions for the
Klingon fleet in a sector of space. Once a Starbase is
operational, crew begins to be transported into a
player’s crew pool at a steady rate. Building additional
starbases or building a starbase by a planet can
increase this rate. The Starbase can also be upgraded
with up to six Officers Barracks, increasing the total
number of the player’s officer pool. The station
itself can build Construction Ships and Freighters,
the basic units for establishing an outpost in an
area. Once a Starbase is constructed, Dilithium
Refineries, Disruptor Cannons, Sensor Arrays, Ship
Yards, and Weapons Research Stations can be built.
The Klingon Starbase is armed with a large defensive
array of disruptors. |
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KLINGON DILITHIUM REFINERY |
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The Klingon Dilithium Refinery is necessary for harvesting
and processing Dilithium, an essential
resource in the construction of ships and stations.
The refinery comes with a freighter, which begins mining
the nearest dilithium moon as soon as the Dilithium Refinery is operational. Once the freighter
is full of dilithium, it returns to the refinery to
process the dilithium. Processed dilithium is added to
the player’s Dilithium account, where it can be used
to build stations and ships. Once a Refinery is constructed,
additional freighters can be built at the
Starbase. |
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The Klingon Disruptor Cannon is a small, unmanned
defensive platform. It provides support for Klingon
outposts by firing disruptors at all enemy vessels
within its range. A player must possess a Starbase in
order to build a Disruptor Cannon. |
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The Klingon Sensor Array is an unmanned, small
satellite that provides a player with line-of-sight in a
radius around it. The Sensor array can be modified
to use a Tachyon Detection Grid to locate cloaked
ships if developed at the research station. A player
must possess a Starbase in order to build a Sensor
Array. |
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The Klingon Shipyard has two bays, one for construction
and one for repair, allowing it to construct and
repair one ship at a time. The Klingon shipyard can
build the NuQ’Duj, B’rel, Vor’cha and SuQ’Jaghclass
ships. A player must possess a Starbase in
order to build a Shipyard. Once a Shipyard is built,
Quantum Torpedo Turrets can be constructed. |
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The Klingon Torpedo turret is a larger, unmanned
defensive platform. It provides support for Klingon
outposts by firing torpedos at all enemy vessels within
its range. A player must possess a Starbase and a
Shipyard in order to build a Torpedo Turret. |
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The Klingon Weapon Center allows the player to
upgrade the NuQ’Duj, B’rel, Vor’cha, SuQ’Jagh and
Negh’Var-class, each with their own special weapon.
When each new ship’s technology is researched, a new
pod is built onto the Weapons Center. Though they are
attached to the Center, each pods has its own shields
and can be targeted independently from the main structure.
If the Weapons Center is destroyed, all pods on the
facility are destroyed with it. A player must possess a
Starbase in order to build a Weapons Center. The
Klingon Weapon Center can build the following pods.
- Tachyon Detection Grid -- NuQ’DuJ-class
- Gravity Mines -- B’rel-class
- Commando Team -- SuQ’Jagh-class
- Polaron Torpedo -- Vor’Cha-class
- Ion Cannon -- Negh’Var-class
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KLINGON IMPERIAL SHIPYARD |
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The Klingon Imperial Shipyard has two bays, one for
repair and one for construction, like its smaller
counterpart. The Imperial Shipyard can build
Negh’Var and Fek’lhr-class vessels. A player must
possess a Shipyard and Weapons Research Facility in
order to build an Imperial Shipyard. |
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The Gre’Thor Armory allows the player to upgrade
the Fek’lhr-class ship with up to four devastating new
technologies. When each new technology is developed,
a new pod is built onto the Gre’Thor Armory. Though
they are attached to the Armory, each pod has its
own shields and can be targeted independently from
the main structure. If the Armory is destroyed, all
pods on the facility are destroyed with it. A player must
possess a Shipyard and a Weapons Research Facility in
order to build a Gre’Thor Armory. Once an Armory is
constructed, Fek’lhr class vessels can be built. The
Klingon Gre’thor armory can build the following pods:
- Death Chant -- Fek’Lhr-class
- Repulsion Wave -- Fek’Lhr-class
- Ion Storm -- Fek’Lhr-class
- Energy Dissipator -- Fek’Lhr-class
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This large Station is designed to produce the deadly
Jach’eng-class ships. Jach’eng-class
vessels are armed with a Shockwave device, a weapon that
creates an expanding wave of destruction that moves
out in a direction, damaging everything in its path. The
resulting explosion also tears apart the hull of the
fragile ship from the inside, killing the entire crew in
the process. A player must possess a Gre’Thor
Armory and Imperial Shipyard in order to build a
Shockwave Station. Once a Shockwave Station is constructed,
Jach’eng ships can be built. |