Star Trek Armada: Ships and Stations: Klingon

TREKCORE > GAMING > ARMADA > SHIPS AND STATIONS > Klingon

 NUQ'DUJ-CLASS
The NuQ’Duj is a fast and mobile fighter used primarily for scouting and patrolling the Neutral Zone. It is both a blessing and a curse for a Klingon officer to command. These scouts are only equipped with one forward firing disruptor cannon, preventing its captain from gaining much honor in battle. However, most of these scout ships are destroyed in combat, and dying in battle is a great honor for a Klingon.
  • Special Weapon: Tachyon Detection Grid
    NuQ’Duj class ships can have their sensor arrays modified to use a Tachyon Detection Grid, allowing them to detect cloaked ships within their sensor range.
 B'REL CLASS
The B’rel class, more commonly known as the Klingon Bird of Prey, has been in service for the Empire for over eighty years. Once the workhorse of the Empire, new technology and weaponry has reduced the Bird of Prey to a supporting role in the Klingon Fleet. The B’rel class is armed with two forward firing disruptor cannons, as well as a cloaking device. This allows the destroyer to be useful for reconnaissance as well as surprise attacks.
  • Special Weapon: Gravity Mines
    The B’rel can be equipped with Gravity Mines, which slow the enemy’s movement, allowing the larger ships of the fleet to hunt down the enemy.
 SUQ’JAGH CLASS
The SuQ’ jagh Assault vessel, created during the last Klingon Expansion campaign, was originally designed for planetary assaults. It role has since been modified to accommodate ship-to-ship combat, focusing on boarding and taking over enemy vessels. The SuQ’jagh is armed with multiple photon torpedo launchers and is crewed with the bravest close-quarter warriors in the Empire.
  • Special Weapon: Commando Team
    The SuQ’jagh can be modified to launch pods of Commando Teams onto enemy ships. These pods are capable of penetrating enemy shields, allowing a squad of Klingons to board and attack an enemy ship from the inside.
 VOR'CHA CLASS

This Klingon cruiser compliments the Klingon Imperial Fleet with both its formidable phasers and cloaking capability. For the past fifty years the Vor’cha has steadily replaced the Bird of Prey as the most abundant ship in the Defense Force. The Vor’cha continues to be an essential part of the Klingon fleet, used for missions that require stealth or offensive strength.

  • Special Weapon: Polaron Torpedo
    The Poleron torpedo was modified from Dominion technology with the help of Federation Engineers. The Vor’cha can be upgraded with Poleron Torpedoes that can pierce through the shields of an enemy and directly damage the hull and ships’ systems.
 FEK'LHR CLASS
The Fek’lhr was named after the mythical Klingon beast and guardian of Gre’thor, the Klingon afterlife for the dishonored. The Fek’lhr is armed with phasers, but can be additionally outfitted with powerful weapons allowing it to unleash waves of destruction on its enemies. The weaponry on the Fek’lhr is so unpredictable that a separate facility is necessary to contain its equipment.

Special Weapons:

  • Death Chant
    The chilling battle cry echoing in the halls of a ship stirs the blood of even the weakest Klingon. Hearing the Death Chant increases the rate of fire and crew effectiveness of all friendly ships within range.
  • Repulsion Wave
    The original prototype for the Shockwave, this weapon propels a ship in a direction, damaging it and destroying its engines.
  • Ion Storm
    After multiple failed attempts, Klingon scientists were able to contain and recreate the deadly Ionic nebulas from deep space. This torpedo deploys an area effect cloud which damages any ship in its radius.
  • Energy Dissipator
    The Fek’lhr is most effective when its opponents cannot fire back. This special weapon drains the energy off multiple enemy targets, rendering their special weapons useless.
 NEGH'VAR CLASS

The Negh‘Var is the flagship of the Klingon Defense Force, as well as the most powerful ship in the fleet. Its massive phasers, photon torpedo launchers, powerful shields, and large crew compliment are used to defend the borders of the the Klingon Empire against any foe. There are few ships in the galaxy that can withstand the combined force of a fleet of Negh’Vars..

  • Special Weapon: Ion Cannon
    One of Chancellor Martok’s first acts as ruler of the Klingon Empire was to allow every Negh’Var to be outfitted with a Ion Cannon. The Ion cannon fires a single, powerful blast of ionized energy that decimates an enemy target.
 JACH'ENG CLASS

The Jach’eng, built out of the Shockwave Facility, is crewed with the bravest and most loyal warriors in the fleet. Officers assigned duty on a Jach’eng are listed as Killed in Action, as the vessel departs from the shipyard. They do not ever intend to come back. Captaining a Jach’eng-class vessel is considered one of the highest honors a Klingon warrior can achieve.

  • Special Weapon: Shockwave
    When the Jach’eng detonates its only weapon, the Shockwave, it creates an expanding wave of destruction that moves out in a direction, damaging everything in its path. The resulting explosion also tears apart the hull of the fragile ship from the inside, killing the entire crew in the process. This is the most powerful weapon of the Klingon fleet, and one of the most destructive forces in the known galaxy.
 FREIGHTER
The Klingon Dilithium Freighter uses its Mining Beam to transport Dilithium from moons to its cargo bays, then unloads the unprocessed ore at the Dilithium Refinery. The Klingon freighter is armed with only a mining beam, and has no offensive capability. Captaining a Klingon Freighter is considered a great dishonor, usually reserved for the old or dying.
   
 CONSTRUCTION SHIP
The Klingon Construction ship is loaded with a team of Workers in its cargo bay. When constructing a station, these one-man shuttlecraft are deployed from the Construction vessel. While the construction ship transports the raw materials, the workers assemble the areas with wielding lasers. The Construction vessel has no offensive weapons, although it is equipped with a Tractor Beam, allowing it to tow derelicts and ships with disabled engines.
   
 KLINGON STARBASE
The Klingon Starbase coordinates actions for the Klingon fleet in a sector of space. Once a Starbase is operational, crew begins to be transported into a player’s crew pool at a steady rate. Building additional starbases or building a starbase by a planet can increase this rate. The Starbase can also be upgraded with up to six Officers Barracks, increasing the total number of the player’s officer pool. The station itself can build Construction Ships and Freighters, the basic units for establishing an outpost in an area. Once a Starbase is constructed, Dilithium Refineries, Disruptor Cannons, Sensor Arrays, Ship Yards, and Weapons Research Stations can be built. The Klingon Starbase is armed with a large defensive array of disruptors.
   
 KLINGON DILITHIUM REFINERY
The Klingon Dilithium Refinery is necessary for harvesting and processing Dilithium, an essential resource in the construction of ships and stations. The refinery comes with a freighter, which begins mining the nearest dilithium moon as soon as the Dilithium Refinery is operational. Once the freighter is full of dilithium, it returns to the refinery to process the dilithium. Processed dilithium is added to the player’s Dilithium account, where it can be used to build stations and ships. Once a Refinery is constructed, additional freighters can be built at the Starbase.
   
 KLINGON DISRUPTOR CANNON
The Klingon Disruptor Cannon is a small, unmanned defensive platform. It provides support for Klingon outposts by firing disruptors at all enemy vessels within its range. A player must possess a Starbase in order to build a Disruptor Cannon.
   
 KLINGON SENSOR ARRAY
The Klingon Sensor Array is an unmanned, small satellite that provides a player with line-of-sight in a radius around it. The Sensor array can be modified to use a Tachyon Detection Grid to locate cloaked ships if developed at the research station. A player must possess a Starbase in order to build a Sensor Array.
   
 KLINGON SHIPYARD
The Klingon Shipyard has two bays, one for construction and one for repair, allowing it to construct and repair one ship at a time. The Klingon shipyard can build the NuQ’Duj, B’rel, Vor’cha and SuQ’Jaghclass ships. A player must possess a Starbase in order to build a Shipyard. Once a Shipyard is built, Quantum Torpedo Turrets can be constructed.
   
 KLINGON TORPEDO TURRET
The Klingon Torpedo turret is a larger, unmanned defensive platform. It provides support for Klingon outposts by firing torpedos at all enemy vessels within its range. A player must possess a Starbase and a Shipyard in order to build a Torpedo Turret.
   
 KLINGON WEAPONS CENTER

The Klingon Weapon Center allows the player to upgrade the NuQ’Duj, B’rel, Vor’cha, SuQ’Jagh and Negh’Var-class, each with their own special weapon. When each new ship’s technology is researched, a new pod is built onto the Weapons Center. Though they are attached to the Center, each pods has its own shields and can be targeted independently from the main structure. If the Weapons Center is destroyed, all pods on the facility are destroyed with it. A player must possess a Starbase in order to build a Weapons Center. The Klingon Weapon Center can build the following pods.

  • Tachyon Detection Grid -- NuQ’DuJ-class
  • Gravity Mines -- B’rel-class
  • Commando Team -- SuQ’Jagh-class
  • Polaron Torpedo -- Vor’Cha-class
  • Ion Cannon -- Negh’Var-class
 KLINGON IMPERIAL SHIPYARD
The Klingon Imperial Shipyard has two bays, one for repair and one for construction, like its smaller counterpart. The Imperial Shipyard can build Negh’Var and Fek’lhr-class vessels. A player must possess a Shipyard and Weapons Research Facility in order to build an Imperial Shipyard.
   
 GRE'THOR ARMORY

The Gre’Thor Armory allows the player to upgrade the Fek’lhr-class ship with up to four devastating new technologies. When each new technology is developed, a new pod is built onto the Gre’Thor Armory. Though they are attached to the Armory, each pod has its own shields and can be targeted independently from the main structure. If the Armory is destroyed, all pods on the facility are destroyed with it. A player must possess a Shipyard and a Weapons Research Facility in order to build a Gre’Thor Armory. Once an Armory is constructed, Fek’lhr class vessels can be built. The Klingon Gre’thor armory can build the following pods:

  • Death Chant -- Fek’Lhr-class
  • Repulsion Wave -- Fek’Lhr-class
  • Ion Storm -- Fek’Lhr-class
  • Energy Dissipator -- Fek’Lhr-class
 SHOCKWAVE STATION
This large Station is designed to produce the deadly Jach’eng-class ships. Jach’eng-class vessels are armed with a Shockwave device, a weapon that creates an expanding wave of destruction that moves out in a direction, damaging everything in its path. The resulting explosion also tears apart the hull of the fragile ship from the inside, killing the entire crew in the process. A player must possess a Gre’Thor Armory and Imperial Shipyard in order to build a Shockwave Station. Once a Shockwave Station is constructed, Jach’eng ships can be built.