Star Trek Shattered Universe: Weapons

TREKCORE > GAMING > SHATTERED UNIVERSE > Weapons

 PHASER BOLT Type I & II
  Weapon Type: Pulsed Phase Energy Bolt (Pure Energy Weapon)
Weapon System:
Phaser Cannon Mark III
Effective Power:
4x10นบ joules/bolt
Variants:
Power vs. Recharge time

   
 PHASER BEAM Type VIa, VIb & VIIa
  Weapon Type: Phased Energy Beam (Pure Energy Weapon)
Weapon System:
F/27 Focused Phaser Projector
Effective Power:
From 7-9x10นบ joules/bolt
Variants:
Range vs Power

   
 PLASMA CANNON Type I & II
  Weapon Type: Projected, High -Energy, Ionized Gas (Matter Weapon)
Weapon System:
Phalanx 7 Tokamak Fusion Spike (line of sight)
Effective Power:
8.5x10นบ joules (power falls off at range)
Variants:
Scalable to capital, space stations & planetoids sized platforms

   
 PHOTON TORPEDO Type I, II Guided & II-MIRV (Multiple Independent Reaction Vessels)
  Weapon Type: Matter/Anti-Matter Warhead (Annihilation Energy Weapon)
Weapon System:
Mark VII Torpedo
Effective Power:
5x10นบ joules at average blast radius
Variants:
Unguided, Plasma-Seeking and/or Multi Warhead designs

   
 PLASMA TORPEDO Type I & Type II Guided
  Weapon Type: Plasma Warhead (Nuclear Matter/Energy Conversion Weapon)
Weapon System:
Phalanx 3 warhead delivered by Thraex XIII torpedo
Effective Power:
1.8x10นบ joules at average blast radius
Variants:
Power vs. Speed - Precognitive Guidance

   
 DISRUPTOR BEAM Type Ia
  Weapon Type: Higgs Field Disruptor Beam (Nuclear Force Interference Weapon)
Weapon System:
El'Hurg Model 12 Parabolic Disruption Projector
Effective Power:
Energy liberated is a function of the target mass
Variants:
Focused & unfocused

   
 DISRUPTOR BOLT Type I, II & II - pulsed
  Weapon Type: Higgs Field Disruptor Beam (Nuclear Force Interference Weapon)
Weapon System:
KorLoth Model HK Disruptor Cannon
Effective Power:
Energy liberated is a function of the target mass
Variants:
Charge size vs. Recharge rate

   
 CLOAKING DEVICE Type I, II, & III
  Weapon Type: Selective Electro-Magnetic Field Distortion/Shaping
Weapon System:
Sarpedon Cloaking Projector (standard)
Effective Power:
Non.  Consumes 3x10^7 joules/second on average
Variants:
Cloak time varies with available power