CODE |
EFFECT |
allammo |
999 of all ammunition types |
behindview 1 |
External view |
behindview 0 |
Normal view |
flush |
Reset bad textures on walls or creatures |
fly |
Fly mode |
ghost |
No clipping mode |
god |
God mode |
hideactors |
Hide all monsters, weapons, and items |
showactors |
Show all monsters, weapons, and items |
invisible0 |
Disable invisibility |
invisible1 |
Invisibility |
killall (monster name) |
Kill selected monsters |
killpawns |
Kill all monsters |
open (map name or URL) |
Level or server select |
playersonly |
Disable timer |
slomo (number) |
Set game speed (1 is normal) |
summon (item) |
Summon weapon, item, or monster |
suicide |
Suicide |
walk |
Walk mode; resets no clipping and flight modes |
activateitem |
Activates currently selected item in inventory |
addbots (number) |
Add more bots |
brightness |
Cycle through 10 screen brightness settings |
cancel |
Cancels in-progress "open" network connection command |
cdtrack (number) |
Play the specified CD track |
changehud |
Change current HUD mode |
debug crash |
Tests game crash by appError |
debug eatmem |
Tests memory allocation until it fills |
debug gpf |
Tests game crash by a general protection fault |
debug recurse |
Tests game crash by infinite recursion |
dumpcache |
Display contents of the memory cache GCache |
editactor (class) |
Edits the properties of nearest actor belonging to that class during game play |
endfullscreen |
Window mode |
exec (filename) |
Execute the console commands in the filename (Windows/System default directory) |
exit |
Quit game |
feigndeath |
Play dead |
getcurrentres |
View current resolution setting |
getres |
View valid resolutions for current window state |
jumpto (x y z) |
Move viewpoint to indicated x,y,z coordinates in the editor |
keybinding (key) |
Display what action indicated key is bound to |
loadgame (0-9) |
Load game from indicated position |
savegame (0-9) |
Save the game to indicated position |
mem |
List memory usage |
memstat |
View Windows overall memory statistics |
neverswitchonpickup 1 |
Do not switch to new weapon upon pick-up |
neverswitchonpickup 0 |
Switch to new weapon upon pick-up |
nextitem |
Moves to the next item in inventory |
previtem |
Moves to the previous item in inventory |
nextweapon |
Cycle to next weapon |
prevweapon |
Cycle to previous weapon |
obj classes |
Display list of all loaded classes |
obj garbage |
Collect and purge objects that are no longer in use |
obj hash |
Display object hashing statistics |
obj list (class) |
List all objects belonging to the class |
obj list |
List all objects |
obj refs (class) (name) |
Show a list of objects which reference the indicated object |
pause |
Toggles single player pause |
preferences |
Display the Advanced Controls menu |
quickload |
Loads game |
quicksave |
Saves game |
report |
Copies current game status to clipboard |
restartlevel |
Restarts the current level |
rmode (0-9) |
Set the rendering mode |
say (message) |
Chat in Multi-player game |
set input (key) (value) |
Binds indicated key to value |
setdesiredfov (value) |
Sets Field of View to indicated value; reset on weapons change or pick-up |
setname |
Name changes |
setres (value) |
Sets resolution to indicated value |
shot |
Save .BMP screenshot in Windows/System |
showactors |
Shows actors during gameplay |
showmenu |
View Klingons Menu Display |
slomo (number) |
Slower game speed |
sockets |
Lists network sockets in multi-player mode |
start (map name or URL) |
Level or server select |
stat cache |
View cache and number of items cached |
stat fps |
Current frame rate |
stat game |
View Game stats |
stat global |
View overall stats |
stat occlusion |
View Clip and Box info |
summon klingons (class) |
Creates a member indicated class |
switchcooplevel (new level or URL) |
Switch to new level with coop-style weapon carrying between levels |
switchlevel (new level or URL) |
Switch to a new level |
switchweapon 1 |
Switch to Dak Tagh |
switchweapon 2 |
Switch to Disruptor |
switchweapon 3 |
Switch to Disruptor Rifle |
switchweapon 4 |
Switch to Assault Disruptor |
switchweapon 5 |
Switch to Ding Pah |
switchweapon 6 |
Switch to Grenade Launcher |
switchweapon 7 |
Switch to Rocket Launcher |
switchweapon 8 |
Switch to Sith Har Blaster |
switchweapon 9 |
Switch to Disruptor Cannon |
switchweapon 10 |
Switch to Bat leth |
throwweapon |
Throw current weapon |
toggle b(command) |
Toggle any of a number of boolean values (bNoMosters, bCoopWeaponMode, bHumansOnly, etc.) |
togglefullscreen |
Toggle full and windowed screens |
viewclass (class) (number) |
999 of all ammunition types |
viewdown |
Moves view downwards |
viewup |
Moves view upwards |