Star Trek Armada II: Ships and Stations: Klingon

TREKCORE > GAMING > ARMADA II > SHIPS AND STATIONS > Klingon

 NUQ'DUJ-CLASS
The NuQ’Duj is a fast and mobile fighter used primarily for scouting and patrolling the Neutral zone. It is both a blessing and a curse for the Klingon officer to command. These scouts are only equipped with one forward-firing disruptor cannon, preventing the captain from gaining much honor in battle. However, most of these scouts are destroyed in combat, and dying in battle is a great honor for a Klingon.
  • Special Weapon: Tachyon Detection Grid
    NuQ'Duj-class ships can have their sensor arrays modified to use a tachyon detection grid, allowing them to detect cloaked ships within their sensor range.
 CHAVA'KAL CLASS
The Chava’Kal-class assault ship was designed to deploy two companies of the fiercest warriors in the empire, the Klingon marines. Known as the “Dagger of the Empire” to its crews, the marines aboard a single Chava’Kal-class ship are capable of overwhelming the crew of a larger vessel.
  • Note: Marines can only be transported onto a ship whose shields are down. Transport attack will direct the ship to fire at an enemy vessel until the shields are down, and then begin transporting marines aboard. In addition, the assault ships must also lower their own shields during the transport process, leaving then vulnerable to enemy fire.
 KOLOTH CLASS
The Koloth-class frigate is the latest in a long line of variants based on the venerable D7 class. The main difference being the original D7 and the Koloth is the warp nacelles and the main boom. The boom is larger to house the additional equipment needed to power the weapon energy boosters. The Koloth is armed with phasers and photon torpedoes.
  • Special Weapon: Shield Enhancer
    Provides an increase to both the range and effectiveness of all energy weapons fired from friendly ships that are within a short radius of the frigate.
 B'REL CLASS
The B'rel-class, more commonly known as the Klingon Bird of Prey, has been in service for the empire for over eighty years. Once the workhouse of the empire, new technology and weaponry has reduced the Bird of Prey to a supporting role in the Klingon fleet. The B’rel class is armed with two forward-firing disruptor cannons and photon torpedoes, as well as a cloaking device. This allows the destroyer to be useful for reconnaissance as well as surprise attacks.
  • Special Weapon: Gravity Mines
    The B'rel-class can be equipped with gravity mines, which slow the enemy’s movement, allowing the larger ships of the fleet to hunt down the enemy.
 CHUQ'BEH CLASS
The Chuq'Beh-class is one of the newest additions to the Klingon fleet, equipped with a cannon capable of hurling disruptor bolts at distant targets and pulse phasers for short-range combat. With a superior recharge rate, the Chuq’Beh-class are formidable combat ships at medium and long distances.
   
 SUQ'JAGH CLASS
The SuQ'Jagh-class assault vessel, created during the last Klingon expansion campaign, was originally designed for planetary assaults. Its role has since been modified to accommodate ship-to-ship combat, focusing on boarding and taking over enemy vessels. The SuQ’Jagh is armed with multiple photon torpedo launchers and is crewed with the bravest close-quarter warriors in the empire.
  • Special Weapon: Commando Team
    The SuQ'Jagh can be modified to launch pods of commando teams onto enemy ships. These pods are capable of penetrating enemy shields, allowing a squad of Klingons to board and attack an enemy ship from the inside.
 VOR'CHA CLASS

This Klingon cruiser compliments the Klingon Imperial Fleet with both its formidable phasers and cloaking capability. For the past fifty years, the Vor’Cha has steadily replaced the Bird of Prey as the most abundant ship in the defense force. The Vor’Cha continues to be an essential part of the Klingon fleet, used for missions that require stealth or offensive strength.

  • Special Weapon: Polaron Torpedo
    The polaron torpedo was modified from Dominion technology with the help of Federation engineers. The Vor’Cha can be upgraded with polaron torpedoes that can pierce through the shields of an enemy and directly damage the ship’s systems.
 FEK'LHR CLASS
The Fek'Lhr was named after the mythical Klingon beast and guardian of Gre’Thor, the Klingon afterlife for the dishonored. The Fek’Lhr is armed with phasers, but can be additionally outfitted with powerful weapons allowing it to unleash waves of destruction on its enemies.

Special Weapons:

  • Death Chant
    The chilling battle cry echoing in the halls of a ship stirs the blood of even the weakest Klingon. Hearing the death chant increases the rate of fire and crew effectiveness of all friendly ships within range.
  • Repulsion Wave
    The original prototype for the Shockwave, this weapon propels a ship in a direction, damaging it and disabling its engines.
  • Ion Storm
    After multiple failed attempts, Klingon scientists were able to contain and recreate the deadly Ionic nebulae from deep space. This torpedo deploys an area-effect cloud which damages any ship in its radius.
  • Energy Dissipator
    The Fek’Lhr is most effective when its opponents cannot fire back. This special weapon drains the energy off multiple enemy targets, rendering their special weapons useless.
   
 QEH'RAL CLASS
While slightly older than the Negh’Var-class of ships, the Qeh’Ral-class battleship has had a long and distinguished service record with the Empire. It makes up for its lack of speed with a wide assortment of phasers and photon torpedoes.
 NEGH'VAR CLASS

The Negh’Var is the flagship of the Klingon Defense Force, as well as the most powerful ship in the fleet. Its massive phasers, photon torpedo launchers, powerful shields, and large crew complement are used to defend the borders of the Klingon Empire against any foe. There are few ships in the galaxy that can withstand the combined force of a fleet of Negh’Vars.

  • Special Weapon: Ion Cannon
    The Ion cannon fires a single, powerful blast of ionized energy that decimates an enemy target.
 JACH'ENG CLASS

The Jach'Eng, built out of the Shockwave facility, is crewed with the bravest and most loyal warriors in the fleet. Officers assigned duty on the Jach’Eng are listed as killed in action as the vessel departs from the shipyard -- they do not intend to come back. Captaining a Jach’Eng-class vessel is considered one of the highest honors a Klingon warrior can achieve.

  • Special Weapon: Shockwave
    When the Jach’Eng detonates its only weapon, the shockwave, it creates an expanding wave of destruction that moves out in a direction, damaging everything in its path. The resulting explosion also tears apart the hull of the fragile ship from the inside, killing the entire crew in the process. This is the most powerful weapon of the Klingon fleet, and one of the most destructive forces in the known galaxy.
 FREIGHTER
The Klingon freighter uses its mining beams to extract and transport dilithium, and latinum, carrying the load to mining stations for processing. As with all Klingon vessels, the freighter is armed -- it is equipped with a forward-firing phaser. Captaining a Klingon freighter is considered a dishonor, usually reserved for the old or dying.
   
 CONSTRUCTION SHIP
The Klingon construction ship is loaded with a team of workers in its cargo bay. When constructing a station, one-man shuttlecrafts are deployed from the construction vessel. While the construction ship transports the raw materials, the workers assemble the areas with welding lasers. Along with a forward-firing phaser, the construction ship is also equipped with a tractor beam, allowing it to tow derelicts and ships with disabled engines.
   
 REPAIR SHIP

The Klingon repair ships are able to provide mobile repair capabilities to both ships and facilities.

 CARGO SHIP
Klingon merchant ships have come to the newest source of lifeblood for the Klingon Empire, gradually supplanting the historical Klingon economics of conquest. Lightly armed, they rely on their maneuverability to successfully ply the space lanes.
   
 COLONY SHIP

While the Klingons favor seizing the planets of other races, they are not above colonizing a planet. The colony ship is able to transport enough colonists and supplies to start a fledging colony. Once the colony is in place, the colony ship is automatically decommissioned and broken into its component parts to be used by the colonists.

 KLINGON STARBASE
The Klingon starbase coordinates actions for the Klingon fleet in a sector of space. Once a starbase is operational, crew begins to be transported into the crew pool at a steady rate. Building additional starbases will increase this rate. The stations can build construction ships, cargo ships, repair ships, and freighters, the basic units for establishing an outpost in the area. The Klingon starbase is armed with an array of pulse phasers for defense.
   
 KLINGON DILITHIUM REFINERY
The dilithium refinery is necessary for harvesting and processing dilithium. The refinery comes with a freighter, which begins mining the nearest dilithium moon or latinum nebula as soon as the mining station is operational. Once the freighter has a full payload, it returns to the refinery to process the raw load.
   
 KLINGON ORBITAL PROCESSING FACILITY
Klingon orbital processing facilities are built by construction ships and are place over a planet to tap the planet’s metal resources. Once built, they stay in a fixed orbit over the planet while mining.
   
 KLINGON DISRUPTOR CANNON
The Klingon disruptor cannon is a small, unmanned defensive platform. It provides support for Klingon outposts by firing disruptors at all enemy vessels within its range. You must have a starbase in order to build a disruptor cannon.
   
 KLINGON SENSOR ARRAY
The Klingon sensor array is an unmanned, small satellite that provides line-of-sight in a wide area around it. The sensor array can be modified to use a Tachyon Detection Grid to locate cloaked ships if developed by a research station.
   
 KLINGON TRADING STATION

While savage conquest dominated Klingon history, the benefits of trade have been realized by the Klingon Empire. Once constructed, a trading station can be used to buy or sell dilithium, metal, and latinum- particularly useful when there is an abundance of one resource but a limited supply of another. A cargo ship will need to be constructed at the starbase that can then be sent to other trading stations you construct, or trading stations of other players (when playing multiplayer). Ferengi traders will periodically send trading ships to any trading stations you construct, generating latinum for you.

 KLINGON SHIPYARD
The Klingon shipyard has two bays, one for construction, and one for repair. This allows it to construct or repair one ship at a time. The shipyard can build the NuQ’Duj, Chava’Kal, B’Rel, Vor’Cha, SuQ’Jagh, colony ship, and Chuq’Beh-class ships. You must have a Starbase in order to build a shipyard.
   
 KLINGON TORPEDO TURRET
The Klingon torpedo turret is a larger, unmanned defensive platform. It provides support for Klingon outposts by firing quantum torpedoes at all enemy vessels within its range.
   
 KLINGON WEAPONS CENTER

The Klingon weapons center allows you to upgrade the NuQ’Duj, B’rel, Vor’Cha, SuQ’Jagh, Koloth, and Negh’Var-class, each with their own special weapon. When each new ship’s is researched, a new pod is built onto the weapons center. Though they are attached to the center, each pod has its own shields and can be targeted independently from the main structure. If the weapons center is destroyed, all pods on the center are destroyed with it. A weapons center can build the following pods:

  • Tachyon Detection Grid -- NuQ’DuJ-class
  • Gravity Mines -- B’rel-class
  • Commando Team -- SuQ’Jagh-class
  • Polaron Torpedo -- Vor’Cha-class
  • Ion Cannon -- Negh’Var-class
  • Weapons Enhancer -- Koloth-class
 KLINGON IMPERIAL SHIPYARD
The Klingon imperial shipyard has two bays, one for construction and one for repair, like its smaller counterpart. The imperial shipyard can build the Koloth, Qeh’Ral, Negh’Var, Fek’Lhr-class vessels.
   
 GRE'THOR ARMORY

The Klingon Gre’Thor Armory upgrades the Fek’Lhr-class ships. When each new technology is researched, a new pod is built onto the Gre’Thor armory. Though they are attached to the armory, each pod has its own shields and can be targeted independently from the main structure. If the Gre’Thor armory is destroyed, all pods on the armory are destroyed with it. The Gre’Thor armory can build the following pods:

  • Death Chant -- Fek’Lhr-class
  • Repulsion Wave -- Fek’Lhr-class
  • Ion Storm -- Fek’Lhr-class
  • Energy Dissipator -- Fek’Lhr-class
 IMPERIAL RESEARCH INSTITUTE
The Imperial Research Institute is the Klingon center for research and upgrades on shipboard systems. There are five separate ship systems that can be researched and upgraded at the institute: weapons, shields, sensors, engines, and life support. The systems can each be upgraded by two levels: level 2 and level 3. Though they are attached to the institute, each pod has its own shields and can be targeted independently from the main structure. If the imperial research institute is destroyed, all pods on the institute are destroyed with it.
   
 SHOCKWAVE STATION
This large station is designed to produce the deadly Jach’Eng-class ships. Jach’Eng ships are armed with a Shockwave Device, a weapon that creates an expanding wave of destruction that moves out in a direction, damaging everything in its path. The resulting explosion also tears apart the hull of the ship from the inside, killing the entire crew in the process.