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TREKCORE >
GAMING >
ARMADA II > Cheats
The following cheats are courtesy of
Yahoo! Games Domain, and
About.com Video Game Strategies. If you encounter any errors with
these codes, please email me.
Press [Enter] during gameplay, enter any of the following
codes, and press [Enter]:
EFFECT |
CODE |
Increase ship AI |
canofwhoopass |
Additional Dilithium |
showmethemoney |
Boot list in multi-player mode |
screwyouguysimgoinghome |
Chat list in multi-player mode |
phonehome |
Mission skip |
kobayashimaru |
Lose mission |
kobayashimaru_lost |
Enter Gamma quadrant |
health imouttastepwithreality |
Enemy's science ships disappear |
nomoreships |
Faster ship production |
youstopmecold |
Faster crew production |
avoidance |
Unknown |
bradcast |
Unknown |
directed |
In addition to typing in the above codes, game files can be edited for
additional cheats. Remember to back-up any files you change before you
edit them! All files will be Read-Only. In Windows Explorer, right click
on the file name, and select Properties. Deselect Read-Only, and select
Archive. This will allow you to edit the file. All files can be edited
using Notepad.
- Invincibility:
Open the RTS_CFG.H file (in the main directory). Go to the line under
'// DIFFICULTY SETTINGS' then to the lines '//Damage coefficients for
incoming damage for user in single player'. Change
- float EASY_DAMAGE = 0.5;
float HARD_DAMAGE = 2.0.
to
float EASY_DAMAGE = 0.0;
float HARD_DAMAGE = 0.0.
Your ships will not be damaged. However, some nebulas still damage the
ships if you leave them in it too long.
- More Officers and Crew Faster:
In order to increase the number of crew and officers you start with,
change the lines:
- int STARTING_CREW = 750;
int SINGLE_PLAYER_OFFICER_LIMIT = 600;
//number of crew added to the team per second per starbase
//also used as base for planetary civilian rate
crewAccumulationRate = 4.0
to
int STARTING_CREW = 9999;
int SINGLE_PLAYER_OFFICER_LIMIT = 9999;
//number of crew added to the team per second per starbase
//also used as base for planetary civilian rate
crewAccumulationRate = 500
This will change the initial starting number of crew and
officers in a single player game, and default in multiplayer game.
- Better Transporters:
Go to the line under '// Transporter parameters.' Change
- float TRANSPORTER_RANGE = 500.0;
float TRANSPORTER_DELAY = 1.0
TRANSPORTER_MAX = 5
to
float TRANSPORTER_RANGE = 50000000000
float TRANSPORTER_DELAY = 0.0
TRANSPORTER_MAX = 500
This will give you full map transports.
- Free Ships and Stations Instantly:
During normal gameplay, it costs resources and time to build ships and
stations. It's possible to get free ships and instant building;
although, each ship's and station's odf file needs to be changed. In
the game's directory, is a subdirectory called 'odf'. This
subdirectory contains the subdirectories, 'ships' and 'stations'. The
filename prefixes indicate which race they belong to. For example, 'bassault.odf'
is a Borg assault ship. Those beginning with 'c' are Cardassian, 'f'
is Federation, 'k' is Klingon, and 'r' is Romulan. In order to get
free ships and instant build time, change:
- //Amount of time required to build ship
buildTime = 12.0
//Dilithium Cost to build
dilithiumCost = 150
//Metal cost to build
metalCost = 50
to
//Amount of time required to build ship
buildTime = 0.0
//Dilithium Cost to build
dilithiumCost = 0
//Metal cost to build
metalCost = 0
Do this for every ship and station for the race you're playing.
- Better Sensor Arrays:
Use a text editor to edit the "fsensor.odf" (for the Federation), "ksensor.odf"
(for the Klingons), or "bsensor.odf" (for The Borg) file in the "odf\stations"
folder in the game directory. Change
- rangeScan = 1350.0f
to
rangeScan = 32000.0f
- Access All Campaigns:
Use a text editor to edit the "art_cfg.h" file in the game directory.
Change
- GIVE_ALL_MISSIONS = 0
to
GIVE_ALL_MISSIONS = 1
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